Age | Commit message (Collapse) | Author |
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Closes #25444
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Closes #17762
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Closes #16137
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Spawned throught Scarshield Portal only
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(cherry picked from commit f31d907112daf52c4f8ec53030bc7f28990d3d68)
# Conflicts:
# src/server/game/Maps/Map.h
Co-authored-by: Shauren <shauren.trinity@gmail.com>
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(#24492)
* Game/AI: Implement option to move a creature back to Homeposition on Evade.
* If ToHomePosition (action param 1) is 1 > Move to last stored position
* If ToHomePosition (action param 1) is 0 > Move to homeposition
* Ref: https://github.com/TrinityCore/TrinityCore/issues/24226
* Add parameter for walkmode
* Game/AI: SAI SMART_ACTION_EVADE - Rename ToHomePosition to ToRespawnPosition and store point from GetRespawnPosition.
* Game/AI: SAI SMART_ACTION_EVADE - Rename ToHomePosition to ToRespawnPosition
* Remove broken bits, simplify the code
* Update comments
* Code cleanup
Co-authored-by: jackpoz <giacomopoz@gmail.com>
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* Add "On" to some methods
* Update npc_innkeeper.cpp
* Update zone_borean_tundra.cpp
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08064f0 follow-up.
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nullptr (PR #25431)
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#25430)
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value!)
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Ref dad187615df603ad8614531a0ec84c1a5e136838
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Closes #24664
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VerifiedBuild
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Closes #25411
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Closes #25420
Before 3.0.2 his quests were available after 'Omarion's Handbook' (cannot be obtained currently)
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Closes #25408
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Closes #25421
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Closes #25400
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Handled in SpellDifficulty.dbc Ref ca9c7467673505663135ade6c33bf92a6f90534a
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Co-authored-by: Houston <houston@gmail.com>
Co-authored-by: offl <11556157+offl@users.noreply.github.com>
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Updates #25193
Co-authored-by: Keader
Co-authored-by: Ovahlord (sucker)
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MoveSpline::GetAnimation() -> GetAnimationTier(), dad1876 follow-up
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Co-authored-by: Warpten <vertozor@gmail.com>
Co-authored-by: Ovahlord <dreadkiller@gmx.de>
Co-authored-by: Carbenium <carbenium@outlook.com>
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TryHandleOnce, and make its return value useful.
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pollute std:: (PR #25413)
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This reverts commit 697fb48747ae2fd26a99ae061d3e2fcd8e75502b.
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unit tests
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* Core/Maps: Always update the grid of player summons even if far away
* Code cleanup
* Use a vector instead of unordered_set
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