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2021-02-02DB/Locales: Add missing esES & esMX quest locales (Part 106)Cerveciento
Closes #26014
2021-02-02DB/Locales: Add missing esES & esMX quest locales (Part 105)Cerveciento
Closes #26006
2021-02-02DB/Creature: Set attack time to default if current value was added by random ↵offl
number generator Closes #26012
2021-02-02DB/Creature: Get rid of flight state CanFly part 5offl
Updates #6148 Closes #26013
2021-02-02DB/Creature: Remove UNIT_FLAG_STUNNED & UNIT_FLAG_UNK_29 in more casesoffl
Ref #25764
2021-02-01DB/GameObject: Matrix Punchograph (fix spell cast)offl
2021-02-01DB/GameObject: Matrix Punchographoffl
Closes #25881
2021-02-01DB/Creature: Remove Duke Ragereaver, spawned in Cataoffl
Closes #26003
2021-01-31CI/CircleCI: Show at the end of the build ccache stats of current buildjackpoz
2021-01-31DB/Creature: Remove UNIT_FLAG_PACIFIEDoffl
Ref #25764
2021-01-31Core/Player: remaining XP logging overflow correction (#25934)Matan Shukry
(cherry picked from commit 6dbaba76699400e5c2ef64a0fb478258cd1560b7) # Conflicts: # src/server/game/Handlers/CharacterHandler.cpp # src/server/game/Server/WorldSession.cpp
2021-01-31DB/Creature: Make spirit healers in Scarlet Enclave visible in all phasesoffl
Ref #25230
2021-01-31DB/Locales: Add missing esES & esMX quest locales (Part 104)Cerveciento
Closes #25992
2021-01-31DB/Quest: Update 'X Marks... Your Doom!' (11166)dr-j
Closes #25987
2021-01-31DB/Creature: Add missing model info to Putricide transform creatureKeader
Closes #25993
2021-01-31DB/Item: Script option to restore Lunar Festival Invitationoffl
Closes #25995
2021-01-30Scripts/EoE: Attempt to fix players getting stuck after dyingjackpoz
Attempt to fix players getting stuck after dying caused by a hack that calls SetControlled(true, UNIT_STATE_ROOT) by calling the opposite when a dead player leaves the instance, i.e. on releasing. Close #24458
2021-01-30Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling ↵Giacomo Pozzoni
SetCorpseDelay() (#25989) Add a second parameter to SetCorpseDelay() that specifies if Rate.Corpse.Decay.Looted setting should be ignored, false by default (aka don't ignore by default). Add a second parameter to SMART_ACTION_SET_CORPSE_DELAY to specify if Rate.Corpse.Decay.Looted should be included, false by default (aka ignore by default).
2021-01-30Core/Warden: Send Lua checks only when ingame (#25977)Giacomo Pozzoni
2021-01-29DB/Quest: Update 'Uncovering the Tunnels' (12003)dr-j
Ref #25985
2021-01-29DB/Quest: Update 'That's What Friends Are For...' (12903)dr-j
Closes #25985
2021-01-29DB/Creature: Change flight state CanFly to DisableGravity part 4offl
Updates #6148
2021-01-29DB/Creature: Add missing spirit healermdX7
Closes #25955
2021-01-29DB/Locales: Add missing esES & esMX quest locales (Part 103)Cerveciento
Closes #25981
2021-01-29DB/Locales: Add missing esES & esMX quest locales (Part 102)Cerveciento
Closes #25973
2021-01-29DB/Creature: Update Arcatraz Sentineloffl
2021-01-29DB/SAI: Update remaining scripts to new model using SMARTCAST_COMBAT_MOVEoffl
Closes #9512 Some were skipped because they requires full rewrite
2021-01-28Core/Commands: Implemented command to teleport character to npcMatan Shukry
Closes #25870
2021-01-27DB/Quest: Fix CompletionText of 'The Balance of Nature'illfated
Ref #25950
2021-01-27DB/Locales: Add missing esES & esMX quest locales (Part 101)Cerveciento
Closes #25958
2021-01-27DB/Locales: Add missing esES & esMX quest locales (Part 100)Cerveciento
Closes #25957
2021-01-26Core/Scripts: Verify & migrate spell school immunities to DBoffl
Some already are stored in DB. Looks like they all are still valid for master
2021-01-26DB/Creature: Apply more spell school immunitiesoffl
Closes #25942 Credit goes to vmangos and @T1ti for additional checks
2021-01-26DB/Quest: Fix 'Garments of ...' chains and conditionsoffl
Closes #25940 Quests are available only by corresponding to quest location races
2021-01-25Core/SAI: Add new action SMART_ACTION_SET_HEALTH_PCT (#25932)Giacomo Pozzoni
* Core/SAI: Add new action SMART_ACTION_SET_HEALTH_PCT Add new action SMART_ACTION_SET_HEALTH_PCT (142) with one single parameter "percent" to set the Unit health. Close #25317 * Do not allow 0%
2021-01-25Core/Spells: Fixed spell effect 43 (SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER) ↵Meji
(#25945)
2021-01-25DB/Creature: Fix scale of penguinsoffl
2021-01-24Core/Misc: Fix static analysis issues (#25924)Giacomo Pozzoni
* Core/Misc: Fix static analysis issues * Fix infinite loop in ".debug send opcode" Fix using uninitialized memory in ".debug send opcode"
2021-01-24DB/Creature: Add CREATURE_FLAG_EXTRA_NO_COMBAT to Gunship Hulloffl
Closes #25921
2021-01-24DB/Item: Remove Plans: Goblin Rocket Boots (7192) from loot & exclude from ↵illfated
being sold by AHbot Closes #25930
2021-01-23DB/Creature: Remove UNIT_FLAG_NON_ATTACKABLE in few casesoffl
Ref #25764
2021-01-23DB/Creature: Remove UNIT_FLAG_UNK_29 part 4offl
Ref #25764
2021-01-23Scripts/Commands: Improve ".debug objectcount"jackpoz
Include the number of SetActive objects in ".debug objectcount" command
2021-01-23DB/Creature: Remove UNIT_DYNFLAG_TAPPED_BY_PLAYERoffl
Ref #25764
2021-01-23DB/Creature: Remove UNIT_FLAG_UNK_29 part 3offl
Ref #25764
2021-01-23DB/Creature: Add InteractionPauseTimer to two creaturesoffl
Closes #23503 Closes #25647
2021-01-22DB/World: Rename sql scriptGiacomo Pozzoni
2021-01-22Core/Creature: Add new db field InteractionPauseTimer (#25880)Giacomo Pozzoni
* Core/Creature: Add new db field InteractionPauseTimer Add new db field InteractionPauseTimer to allow to define different interaction pause timers for each creature (the previous system was a global setting in worldserver.conf Creature.MovingStopTimeForPlayer) * Set all columns in creature_template_movement as optional (can be NULL, default NULL). Fill only the columns that should override the default C++ value * Use the InteractionPauseTimer value throughout the code instead of Creature.MovingStopTimeForPlayer * Handle InteractionPauseTimer set to 0 as "don't stop at all" * Implement InteractionPauseTimer in creature_movement_override creature_movement_override allows NULL values, in which case the values from creature_template_movement will be used for those columns that are NULL, falling back to default C++ values if creature_template_movement has NULL values too (or no rows for the creature) * Read default InteractionPauseTimer from worldserver.conf * Rename 2021_99_99_99_world.sql to 2021_01_22_00_world.sql
2021-01-22DB/Creature: Clean up creature addon datamalcrom
Closes #25907
2021-01-21DB/Locales: Add missing esES & esMX quest locales (Part 99)Cerveciento
Closes #25896