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2021-01-08DB/Creature: Remove UNIT_FLAG_RENAMEoffl
Ref #25764 Definitely should not be stored in DB
2021-01-08DB/Creature: Update stats of some creaturesoffl
2021-01-08DB/Creature: Add UNIT_FLAG2_UNK1 (CREATURE_DIFFICULTYFLAGS_2_HIDE_BODY)offl
2021-01-08DB/Creature: Add UNIT_FLAG2_DISABLE_TURN ↵offl
(CREATURE_DIFFICULTYFLAGS_3_DISABLE_TURN)
2021-01-06Scripts/Spells: Implement effect "Party Time" & Add Rejuvenation when eating ↵Mikhail Redko
Deviate Fish (#25802) * Scripts/Spells: Implement effect "Party Time" & Add Rejuvenation when eating Deviate Fish * Rename XXXX_XX_XX_XX_world.sql to 2021_01_06_08_world.sql Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2021-01-06Scripts/Spells: Implement hunter pet talent "Improved Cower" (#25804)Mikhail Redko
* Scripts/Spells: Implement hunter pet talent "Improved Cower" Closes #25600 * Rename XXXX_XX_XX_XX_world.sql to 2021_01_06_07_world.sql Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2021-01-06DB/Creature: Remove UNIT_FLAG_PVP since no longer usedoffl
Ref #25764
2021-01-06DB/Creature: Remove serverside unit flags from creature tableoffl
Ref 1f4b5c2f5646c6eaae336b54a762868a71cddb67
2021-01-06DB/Locales: Add missing esES & esMX quest locales (Part 86)Cerveciento
Closes #25805
2021-01-06DB/Creature: Update stats of some creaturesoffl
2021-01-06DB/Creature: Replace UNIT_FLAG_CONFUSED by aurasoffl
2021-01-06DB/Creature: Update stats & auras of some creaturesoffl
2021-01-06DB/Creature: Replace various unit flags by aurasoffl
2021-01-04Core/Warden: Max packet size 500 -> 450Treeston
2021-01-04Core/Misc: Remove unneeded null-terminator after switch from wchar_t to ↵Mikhail Redko
std::wstring in 309851e. Fixes creation characters with declined russian names (#25797) Closes #23775
2021-01-04DB/Creature: Remove UNIT_FLAG_REMOVE_CLIENT_CONTROLoffl
Ref #25764
2021-01-04DB/Creature: Restore incorrectly removed movement statesoffl
Ref 6d3c01732d27daa4507bd93dc8109b0a955b1dc8
2021-01-04DB/Quest: Remove NULL as string in CompletionTextCerveciento
Closes #25799
2021-01-04DB/Locales: Add missing esES & esMX quest locales (Part 85)Cerveciento
Closes #25800
2021-01-04DB/Locales: Add missing esES & esMX quest locales (Part 84)Cerveciento
Closes #25798
2021-01-04DB/Locales: Add missing esES & esMX quest locales (Part 83)Cerveciento
Closes #25784
2021-01-04DB/Locales: Add missing esES & esMX quest locales (Part 82)Cerveciento
Closes #25783
2021-01-04DB/Locales: Add missing esES & esMX quest locales (Part 81)Cerveciento
Closes #25780
2021-01-04DB/Locales: Add missing esES & esMX quest locales (Part 80)Cerveciento
Closes #25779
2021-01-04DB/Creature: Remove serverside unit flagsoffl
Ref #25764
2021-01-04DB/Creature: Remove DisableGravity if not really needed & not present as ↵offl
difficulty flag
2021-01-04DB/Quest: Rework 'Rescuing Evanor' (11681)offl
2021-01-04DB/Creature: Verify & update positions of creatures in Sanctum of the Starsoffl
2021-01-04DB/Quest: Implement 'The Deadliest Trap Ever Laid' (11097)offl
Updates #6318
2021-01-04DB/Quest: Update 'The Stones of Vekh'nir' (10565)offl
2021-01-04DB/Quest: Rework 'Finding the Keymaster' (10256)offl
2021-01-04DB/Quest: Rework 'The Archmage's Staff' (10173)offl
2021-01-04SQL: Fix world update scriptjackpoz
2021-01-03SQL: Fix auth db db structurejackpoz
2021-01-03Core/Commands: Add .reload vehicle_templateShauren
(cherry picked from commit 4ca15ec065289e12ce95962b3afd89445e141a97) # Conflicts: # sql/base/auth_database.sql # src/server/game/Accounts/RBAC.h
2021-01-03Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.Sevi
* New database table `vehicle_template` holds info for despawn delay with option to extend it in the future (cherry picked from commit c7b10d3c5fd082faf6c2835239e340babc3dfc76) # Conflicts: # src/server/game/Entities/Unit/Unit.cpp # src/server/game/Entities/Vehicle/Vehicle.cpp # src/server/game/Globals/ObjectMgr.cpp # src/server/game/Globals/ObjectMgr.h
2021-01-03CI/Circle CI: Add codestyle checkjackpoz
Don't leave 2 blank lines, 1 is enough.
2021-01-03Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
* Core/Misc: fix double empty line * worldserver.conf
2021-01-02Core/Player: auto-attacked player stands up from sit or sleep state (#25684)Aurelio Arcabascio
* Fixed Auto Attack bug on sitting player * Victim now stands during sleep and stand emotes
2021-01-01Core/Maps: Move some more Map internals to actually be... internals.Treeston
2021-01-01New yearAokromes
2020-12-31Core/Misc: Fix Windows 32 bits buildjackpoz
Close #25789
2020-12-31Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo ↵Treeston
const*, to signify that outside code has zero business changing these.
2020-12-31Core/RBAC: Reserve permission idShauren
2020-12-30Core/SAI: Fix SMART_EVENT_FLAG_NOT_REPEATABLE flag being ignored when ↵Giacomo Pozzoni
specifying a chance (and other SMART_ACTION_CAST fixes) (#25778) * Core/SAI: Fix SMART_EVENT_FLAG_NOT_REPEATABLE flag being ignored when specifying a chance Fix SMART_EVENT_FLAG_NOT_REPEATABLE flag being ignored when specifying a chance, always making the action trigger. * Fix SMART_ACTION_CAST with SMART_EVENT_FLAG_NOT_REPEATABLE not casting the spell at all if rolled chance was successful but creature couldn't cast the spell * Prevent linked actions if SMART_ACTION_CAST couldn't be completed and will be retried later
2020-12-30Core/Maps: move pooling hand-off outside of Map::CheckRespawn (PR#25785)Treeston
fixes #25777
2020-12-28Scripts/ICC: Fix teleporter not removing players from Gunshipjackpoz
A more generic solution might be better, maybe depending on spell flags Ref #25652
2020-12-28Core/Maps: Attempt to fix picking the wrong min height (#25771)Giacomo Pozzoni
Close #25652
2020-12-28Core/Vehicles: Add missing caster guid checkSevi
Merges #25773 (cherry picked from commit e26122dc54b5c5a356a97a842718168dab97a0aa)
2020-12-28Core/Vehicles: Treat entering other vehicles mounted on main vehicle as ↵Shauren
swapping seats (cherry picked from commit 110564e757fefbfbddfab876a96ca9eb5aa7dd7b)