Age | Commit message (Collapse) | Author |
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Change #define to enum {with brackets}
Possibly the smallest change so far in this series of core script changes.
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- moved 2 #define text lines to enum, already in npc_text
- new gossip_menu_option for NPC 3678 Disciple of Naralex
- using `ADD_GOSSIP_ITEM_DB` instead of `ADD_GOSSIP_ITEM`
Tested on both alliance and horde characters, works just like before.
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sql/updates/world/2016_01_30_05_world.sql
Now yes...
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Closes #16416
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There should no longer be weirdness if a reset happens during the RP phase.
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- Roar at start of phase two
- Ingvar no longer does a weird move-jump towards his target when resurrecting
- Fixed a duplicate yell on phase one end
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A couple of updates to previous commit https://github.com/TrinityCore/TrinityCore/commit/a258e36039392b60a0f0c98a466f9e4f1121f3eb
Closes #4841
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- Still need some SAI fixing when it resets so it continues the path
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- Add Pathing and SAI for Bloodcursed Naga
- Add Pathing for Lord Xiz
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Updates #4841
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Script http://www.wowhead.com/quest=13142/banshees-revenge
Only spell issue remains see original issue https://github.com/TrinityCore/TrinityCore/issues/4841
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(PR #16384)
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Fix Coverity issue id 1022474
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Additional change: menu options are changed from containing only names
to include the text " is my answer.", based on the lines in `broadcast_text`.
- replaced core text with DB SAI script
- created DB creature_text entries for Parqual Fintallas
- created DB gossip_menu_option entries for the NPC
- implemented NPC say lines in reply to all the answers
- added conditions for which gossip should show, depending on quest status
- added conditions to avoid exploits in the time it takes for NPC to say his texts
This PR is tested several times on a horde character (horde-only quest).
It now works as originally intended, with option-specific NPC replies.
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Core/Scripts Fix Kinetic Bomb stuck after knockback effect
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The spell that trigger the achievement check, needs to be cast before setting up the variables used for the second round, otherwise the achievement will be granted to the wrong team.
Also, SPELL_END_OF_ROUND needs to be casted on the end of the second round too, this was confirmed in retail.
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Player/Quest: Fix GO group credit
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Unit/CalcAbsorbResist: Sanctified Wrath should pierce absorb effects
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3.3.5-base (PR #16152)
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3.3.5-base (PR #16276)
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Looting/Group: Do not display looter in tooltip when FFA loot is enabled
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engineering/leatherworking specs possible!
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Core/Script: fix bug that prevent double spending reset cooldown
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Update so these are passive until skeptor of suggestion used on unit.
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There's no %b, silly
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Warning fixes and extra sanity checks
Ref #16376
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Closes #16376
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Update #16129
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Creature::SetDeathState(JUST_RESPAWNED)
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Core/Scripts: Change door ID and name in Blackwing Lair
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(0x00200000) that awards players credit for killing the creature even if less than 50% of damage was dealt by players.
This can be used to fix quests such as "Heated Battle" or "If Valgarde Falls..." that are currently very hard to complete at the appropriate level due to "friendly" NPCs killing off the required targets too quickly for players to get 50% of damage in.
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* This fixes weird issues where triggered spell fails because it has the same category as the spell triggering it
Closes #15794
Closes #15048
(cherry picked from commit 044edced9a5b8f0a53640bfea4727eb9d38eae7f)
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- created DB gossip_menu_option entries for both NPCs
- added enum section instead of "magic numbers" in script
- replaced core text with pointers to DB text
- zone_western_plaguelands.cpp is now cleaned up
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- Add formations for Aquesous Lord & Coilskar Sea-Caller
- Add Aqueous Spawn, Bonechewer Taskmaster & Dragonmaw Wyrmcaller paths and formations
- Update Aqueous Spawn spawn distance and movement type so they randomly roam around
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as per 7d454c66f70c19c8ff402fd126392e27700398ba
Change the name as well.
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