Age | Commit message (Collapse) | Author |
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closes #14690
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Closes #13091
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By Killyana, updates #13707
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(cherry picked from commit f85605b5f78f73c53a56874161155416b64ec078)
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By Killyana, closes #12236
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By Killyana, closes #11243
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Closes #14560
Thanks @Mack36
(cherry picked from commit 6d12297ffa4ce33db5513937852d151917085d23)
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By Killyana, closes #11450
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By Killyana, closes #11498
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classs trainers
By Killyana, closes #14716
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By Killyana, closes #14708
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By Killyana, closes #11688
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By Killyana, closes #12249
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By Killyana, closes #11742
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By Killyana, closes #8718
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gets removed
Closes #13639
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Ref #8718
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(now) versions required it
(cherry picked from commit 4c7c2abf03b692e67a89d2ba0856aec1553c8ae1)
Conflicts:
src/server/bnetserver/Packets/BitStream.h
src/server/shared/Common.h
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(cherry picked from commit 48ee1f003347910a48183f768501c1080fc40269)
Conflicts:
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Spells/Spell.cpp
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(cherry picked from commit 48a1358f5067ef564f51e86cf52140b2cd8620b1)
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CMake OS X: Fixed Debug Mode for Xcode
(cherry picked from commit b96e70af71a1cc87a33a79c71618697cd8f7ca9f)
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Port Core/Spells: Cooldown updates (6.x branch)
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(cherry picked from commit c5bbc9287d1e8ae9335598780ebd7db47b522fb2)
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- Rename fields in TaxiPathNodeEntry to match 6.x names
- Add LowType to ObjectGuid
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invisibility for gameobjects for quests
(cherry picked from commit 9d59d038f8b09ed036448e755cb0b102396a4ca1)
Conflicts:
sql/updates/world/2015_04_05_07_world.sql
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
Core/GameObjects: fixed typo and logic (0 is a valid invisibility type)
(cherry picked from commit 23e8a3ce2928458649d94408d5deffb67339b1d6)
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(cherry picked from commit 5c5cb3e555da279b45ccff19b5ab4fc2656c75e2)
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(cherry picked from commit e4abbc09266d5878d0a03b04f3d72ea68549997f)
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By Killyana, updates #13707
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Fix doors opening/closing during Dreadscale fight by sending a CloseDoor command instead of toggling the door state when Dreadscale resets its movement.
Note that bounding the door state to boss movement makes poor sense and should be changed. Other bosses in ToC have this logic and should be updated if they show the same bug.
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Closes #14643
* In order to see Karsius the Ancient watcher player must have spectrecles T2 equipped (these can be equipped after quest event started but must be equipped to be able to see him
* In event of fail Karsius and/or Teron Gorefiend will despawn, in this case player needs to abandon and retake quest.
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Adjust more packet throttling values by increasing some limits, this might fix some random kicks.
Close #14659
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* Fix tower count being set to 0 once the first tower is destroyed due to bad logic
* Prevent towers from reducing counter twice (caused by event being sent twice by the gameobject when destroyed)
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* some emotes for envolved creatures
* Pathing
* Drak'Tharon-Entrance-Event
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Fix Dire Maul North Door, issue was caused by flag 1 (in use) flag or a bad flag, also adding flag 2 as this door is meant to need key to open and with just flags 32 door can be opened without key
Fix faction of last 2 pylons so they dont appear to be clickable or display tooltip to player
Closes #14684
Makes all pylons non clickable as last 2 (by immo'thar) had bad faction resulting in these appearing to be clickable and showing tooltip to player.
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By @Killyana
Closes #14644
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* closes #4918
* thanks 2 @Trista 4 report
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* closes #7424
* thanks 2 @nelegalno 4 report + provided datas
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* closes #6180
* thanks 2 @Miroslav1993 4 report
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* closes #11024
* thanks 2 @MrSmite 4 report
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* apply Movement & Talksequences
* by UDB-Team + Killyana
* closes #12447
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By Killyana, updates #13707
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