Age | Commit message (Collapse) | Author |
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forward to CreatureAI::MoveInLineOfSight instead of using its own (incorrect) implementation.
Move the removal of the 'distracted' state from SmartAI to UnitAI.cpp.
Fixes and closes #7197 and #15482.
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automated, periodic pulse that puts every player in the zone in combat and on the creature's threat list.
Scripts/BossAI: Set the BossAI parent class to make use of this in its _EnterCombat and _Reset methods. Combat pulses happen every 5 seconds.
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Fix TYPO in config file
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By Malcrom
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By Malcrom
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Add SAI to Drakuru Raptor to fix vehicle behavior
Add animation for Steam Burst
Add Equipments for 7th Legion Infantryman
Add a missing aura for Risen Gryphon Rider
Fix a DB error
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By Malcrom
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By Malcrom.
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minor typo
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By Malcrom.
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Combat with distant creatures (Mk II)
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Iterate creatures in combat with players during map update, and also visit
their cells if greater than player visibility distance away.
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Netherwing Relic should have 100% chance to drop from dragonmaw transporter if player is on quest.
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[3.3.5/Core/Map] map local guids 6.x -> 3.3.5
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Closes #8158
Closes #14598
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And Remove wrong spawns
Thanks to @Kittnz
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- Also delete some npc's that shouldn't be there.
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Config: Typo/Cosmetic changes
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Config ; Minor Typo
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By Malcrom
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# Updates.SourcePath > # Updates.MySqlCLIPath
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Revise MaxPrimaryTradeSkill comment
Closes #15575
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see https://github.com/TrinityCore/TrinityCore/issues/15575
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Implemented:
https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7
https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c
https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717
https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b
https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
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By Malcrom
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By Malcrom
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By Malcrom
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This reverts commit 8ea17647e6bced9d4d027c94ecdc63369cb4c6df.
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Fix AHBot Buyer to stop counting own auctions
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By Malcrom
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Closes #15505
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By Malcrom.
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By Malcrom
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This will turn the kraken active once summoned until the waypoint is ended.
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A blizzlike script, only condition for the spell Flaming Spear and Tooth Explosion must be done once the condition (In Taxi) is implemented.
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Missing texts for a number of npcs for players exhalted wit the Sha'tari skyguard also texts for return of bombing run / bomb them again
Texts copied from parsed sniff as even though is set to output them creature texts are ommited from sql output.
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By @Malcrom
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Closes #15488
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Closes #15526
By @Malcrom
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Closes #15530
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hack to crash the core misusing assert
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Closes #15555
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Scripts/Naxxramas: Patchwerk - quick bugfix (incorrect SpellID)
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