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Closes #21588
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Closes #21584
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Closes #21497
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deprecated code
Closes #20159
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Territorial Trespass Quest
Ref #20771
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Closes #21580
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Closes #21513
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- Aura will be applied at last moment possible (after damage) to prevent regressions on #18395
- Partial revert of 9b38a6352c0fe2499de54fd769aa1c721a410bda as it wasnt handling correctly checks without spells
Closes #21578
Closes #21579
Closes #21581
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Added missing jump jets and battle standard visuals
Added allowed area conditions for the vehicle
Fixed Jumpbot's attack spell (thanks @keader for fixing the proc)
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(cherry picked from commit abdf6479ddbf42c8b53cb943c54203211ceb0691)
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Original work done by Grz3s on Cmangos
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- Ported SMSG_SPELL_GO and SMSG_SPELL_START to new packet system
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- Remove area aura processing from spell system, they're fully handled by aura owner update now
Closes #21577
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- Fixes Mind Control dummy self aura appearing as a debuff
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- Bad name because it was actaully executed after effects
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Follow-up to commit 33194a0ae6d5543119a15e18155f906ebf57eeea
- Remove some gameobjects still remaining in gameobject & gameobject_addon
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Closes #21574
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Closes #21576
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Closes #21575
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Closes #21573
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Calculation is now done in CalculateAmount
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Closes #21330
Closes #18885
Ref #18752
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Ref #18395
Implement far spell queue processing
Closes #7395
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DynObjAura during its lifetime
Closes #15088
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Target check only determines what kind of entities we can target, spell positivity determines if that entity is valid for attack/assist
Closes #8844
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Closes #21570
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summon npcs
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Ref #15093
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