Age | Commit message (Collapse) | Author |
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Conflicts:
src/server/game/Globals/ObjectMgr.cpp
src/server/game/World/World.h
src/server/scripts/Kalimdor/moonglade.cpp
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the "AHBot patch"
Note: Trinity needs/wants an auction house bot in the core but for that to happen AHBot needs to be rewritten (possibly using Mango's implementation as a base)
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* 12657, 12597 ,10988, 10850, 10447 and 9565
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Also convert some never used script texts to creature text for future use.
Some scripts or Talk() calls need to be implemented first.
Solves #8659
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Signed-off-by: Nay <dnpd.dd@gmail.com>
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b2928e59fa8334e91dfa1a5951fade5b574b5842
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* drop off c++ script of Clintan Dreamwalker ID: 22834
* convert quest_end_script of 10964 to SAI
* rewrite and add bigger event support
* add a checker to his summon so the spirit script can trigger event alone (I didn't try to rewrite next quest...)
Closes: #8689
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* no idea how this number left like this for so long unseen, good it filters 1 target
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* it needs to trigger reindeer transformation used by Fresh Holly, while has a side core check already handled. This needs to happen in the same time and not after.
* traced the auras are same from sniffs and the mechanic
* now Fa-la-la-la Ogri'La should be completeble for all (tested all normal cases)
Closes: #4333
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Conflicts:
src/server/game/AI/CoreAI/PetAI.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/scripts/EasternKingdoms/stormwind_city.cpp
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* thx to @Gacko and @click for pointing out problems and give suggestiosn
* Sorry for the mess, forgot I can make more changes after initial change, this should be final...
* https://github.com/TrinityCore/TrinityCore/commit/48141bbfa6887095f5b4a687ca3bde516c751771
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this stuff...)
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* cleanned a bit and edited old @Treak fix, credits go to him, the quest will* work 100% blizzlike when target_unit_master #8643 gets a fix for vehicle. What concerns the quest is done. I've already fixed the core kill_credit issue, but needs to be discussed.
* leaving the vehicle_AI until they get integrated correctly to SAI, this can be easily converted after. Currently need to make some hacks to make it work close to good if using SAI. (specificly terrain acts weird at that place)
Closes: #5424
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damage dealt.
Originally from the VAS Autobalance script, slightly modified.
Only addresses Spells, Dots, and Melee Damage. I'll have look at the current modules on ways of doing this but, Environmental Damage(fire/lava/drowning), Fall Damage, and Potentially AoE aren't covered by these.
Closes #7867
Signed-off-by: Nay <dnpd.dd@gmail.com>
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Closes #8641
Signed-off-by: Nay <dnpd.dd@gmail.com>
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Core/Script: Heigan phase 2
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Core/Script: Fix Dimensional Ripper spell learning
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Core/Creature: Update template - reinitialize spell bar for vehicles
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Core/PetAI: Emote and autocast fixes
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* update template didn't change spell bar for players if on vehicle that updates it's template, initialize spells was needed
* combined with faction changing, since when update is called player faction is ignored and it should be changed to his (based on sniffs)
* the idea of this automated check inside fix SAI problems mainly, because there you have nothing to use to reinitialize the bar - closes #5254
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Closes #8240
Signed-off-by: Nay <dnpd.dd@gmail.com>
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https://github.com/TrinityCore/TrinityCore/issues/8621
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Companion>" and "Jepetto Joybuzz <Toymaker>"
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previous push
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Correction IDs of COWER and ROAR emotions for ghoul.
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Fix issue, when pet autocast leap-like spells on itself
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EAI -> SAI conversion for Urom adds Closes #8644
Fix quest: Whelps of the Wyrmcult Closes #8650
Remove npc immunity for Galen's Escape Closes #4942
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Add formation for Alliance Elites pathing in Barrens Closes #8629
Add pathing for Lady Vespia Closes #8630
Add pathing for Prince Raze Closes #8631
Add pathing for Rorgis Jowl Closes #8632
Add pathing for Branch Snapper Closes #8633
Add pathing for Akkrilus Closes #8634
Add pathing for Terrowulf Pack Lord Closes #8635
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