aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-10-18Core/Spells: Add a new stack rule for spellgroups: ↵Liberate
SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT This stack rule makes the effects of the spells in the spellgroup non-stackable, but the spells/auras itself are stackable. a spell should be in only 1 group with this stack rule. Fixes #2243
2011-10-18Core/Grid: Fix a typo in e0d933fed8. Grids should work correctly again. ↵Liberate
Thanks Kaelima.
2011-10-18Clean up grid system. Get rid of GridLoader. This patch should not change ↵megamage
any logic, except the incorrect calculation of the number of loaded corpse (which only affects log).
2011-10-18Compile FixSpp
2011-10-18More clean up of grid system.megamage
2011-10-18Clean up grid system: allow directly creating Cell from x, y.megamage
2011-10-18Use method IsCoordValid() to replace explicit checks.megamage
2011-10-18Rename some classes in grid system.megamage
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
2011-10-18Minor changes here and there:Spp
- Cosmetic changes - 'Engrish fix' - Initialization of some vars - Remove some not needed includes
2011-10-18Core/Calendar: Send map raid reset only onceSpp
Also some minor changes here and there
2011-10-18Core: Fix some warningsSpp
2011-10-18Core/Grid: Replaced ambiguous operator overloads with functions (Makes it ↵Spp
clear to read)
2011-10-18Minor cleanups here and thereSpp
2011-10-18Core/Items: Split SetSoulboundTradeable in two functions (Set and Clear)Spp
Note: this is mostly for clarify action being done: ClearSoulboundTradeable better than SetSoulboundTradeable(..., ..., false)
2011-10-18Core/GameObject: Fixed memory leak in GameObject AI handlingSpp
2011-10-18Core/GameObject: Fix compile warning (Note: bg->GetTypeID(true) will always ↵Spp
return the Bg type being played, never Random)
2011-10-17Core/Mechanic: Fix spell penetration from items.kaelima
2011-10-17Merge pull request #3560 from Fredi/cleanup2Machiavelli
Core/Misc: Added 'f' after float values
2011-10-17Core/Misc: Added 'f' after float valuesFredi Machado
2011-10-17Core/Movement: Fix Point Movement after a stun/root. The NPC should now ↵Liberate
correctly start moving again.
2011-10-16Fix a crashed caused by mob_mistress_of_pain. Fix #3527.megamage
2011-10-16Merge pull request #3539 from dracosvk/DeathwhisperTimingShauren
2011-10-16Core/Auras: Fixed another proc crashShauren
Closes #3537
2011-10-16Scripts/Icecrown Citadeldraco
* Lady Deathwhisper : Correction in timers for summoning waves of adds in heroic mode
2011-10-15Scripts/Icecrown Citadel: Stinky should only have his damage aura in combatShauren
Closes #3519
2011-10-15Core/WaypointMgr: Allow to set orientation to waypoints.kaelima
- Instead of the need to use a waypoint_script to change orientation on waypoint arrival.
2011-10-15Scripts/Icecrown Citadel: Corrected timer on Death and DecayShauren
Closes #3512
2011-10-14Core/Scripts: Fix Build.Nay
Closes #3500 Closes #3503 Thanks @raelik
2011-10-13Remove some "_" from private methods as required by TC standards. Thanks to ↵megamage
Shauren for pointing out.
2011-10-13Merge pull request #3467 from Studioworks/mastermegamage
Core: Style cleanup in boss_illidan.cpp
2011-10-13More cleanup of CanSeeOrDetectmegamage
2011-10-13Some cleanup of CanSeeOrDetect code.megamage
2011-10-13Fix the sequence of some lines because of my previous changes.Studioworks
2011-10-12Readd accidentally removed line in my previous commit.Studioworks
2011-10-12Merge pull request #3445 from Bootz/mastermegamage
Scriptwork/Clean-up (Av,Brd,Brs)
2011-10-12Add a missing break in AuraEffect::CalculateSpellMod. Thanks to vlad852 for ↵megamage
pointing out.
2011-10-12Scripts/Icecrown CitadelShauren
* Corrected Shadow Prison (Prince Keleseth casts it) * Fixed spell_putricide_slime_puddle second effect hook
2011-10-12Merge pull request #3430 from Havenard/fix0007megamage
Scripts/ICC: Fix Shadow Prison
2011-10-12Merge pull request #3444 from Havenard/fix0008megamage
Fix Elemental Oath
2011-10-12Merge pull request #3469 from Chaplain/cleanup3megamage
Core/Spells: SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT improvement
2011-10-12Add MX lock to InstanceSave::Add/RemovePlayer. Because BindToInstance can be ↵megamage
called within Player::Update. Try to fix crashes #2514 and #2177. May also fix #3466, #2862 and #2239.
2011-10-12Build fixShauren
2011-10-12Scripts/Icecrown Citadel: Adjusted Ooze Puddle spell effect radius after ↵Shauren
correcting its size
2011-10-12Core/Spells: SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT improvementChaplain
*Now it'll correctly increase\decrease % of power *Added helper function for modify power with percent ammount
2011-10-11Core/MapScripts: Fixed SCRIPT_COMMAND_QUEST_EXPLORED again after ↵kaelima
26869bda30b5fb2ec5abb98bb90d4ed4f87085ab.
2011-10-11Fix crash caused by FlameLeviathanPursuedTargetSelectormegamage
2011-10-11Core/Group: Fix recent issues with displaying group members on minimap.kaelima
Update GroupMemberOnlineStatus enum (creds to TOMRUS) Also fix reduant GetVehicle() check in BuildPartyMemberStatsChangedPacket
2011-10-11Core: Style cleanup in boss_illidan.cppStudioworks
2011-10-11Fix compile error in gcc.megamage
2011-10-11Fix a crash caused by my previous commit.megamage