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of an unnecessary enum
Also replace some SetVisibility hacks to directly call UpdateObjectVisibility
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escorting, fix for escort invoker range check if no targets set
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a creature is selected. Patch by Paradox (thanks to rothmans92 for reporting the problem)
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using an invalid object
Closes issue 4765
Closes issue 4783
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Currently used for correctly setting destination, still needs handling for shared sight removal/controlled unit despawn when max distance is reached
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Closes issue 4781
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PrinceCreed)
Closes issue 2142.
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Closes issue 4772
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another container inside it (patch by leak)
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- Traitors Among Us
- Discrediting the Deserters
by lopin
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happen only while normal pathing or at home
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commit)
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Closes issue 4744.
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Scripts/Icecrown Citadel: Changed handling of Deathbringer Saurfang's Blood Power aura (its now always active, starts with 0 value)
Scripts/Icecrown Citadel: Fixed Deathbringer Saurfang's achievement (I've Made a Mess)
Scripts/Icecrown Citadel: Fixed Mark of the Fallen Champion aura removal (Deathbringer Saurfang)
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on non-PCH compiles)
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Core/Spells: Don't start combat when the target is evading.
Closes issue 1861
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crashing when a player enters the world in a group/raid.
Closes issue 4762
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streamlining the command selection process to ensure the correct command is run when using abbreviations
Patch by Paradox (some cleanups was needed)
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fixes shutdown crashes with conditions
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Closes issue 1943
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declaration issue, and also include the necessary defines)
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not in a valid zone
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- No longer removes every attacker, but updates the visibility
- Using that effect won't remove attackers that can still see through the stealth of the caster based on distance
- Ignores spells that were casted before or at the same time of that effect
- Trigger other needed spells when casting Shadowmeld
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- Redesigned stealth and invisibility handling
- Implemented the handling of multiple stealth types
- Implemented fake inebriation
- The message deliverer no longer sends packets from a non-visible source
- The server won't send that much garbage which just takes bandwith
- It won't be possible to use cheats to detect invisible objects
- Removed a lot of checks for the Z-coord
- Fixes visibility problems happening while flying
- Limited the grid activation range of creatures to use less resources
- Implemented Shroud of Death
- Implemented increased visibility range for active objects
- Removed visibility check at spellhit (only sanctuary effects should prevent it)
(And a lot of other changes...)
Closes issue 4208
Closes issue 3049
Closes issue 2097
Closes issue 2198
Closes issue 2384
Closes issue 2197
Closes issue 2319
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patient on explaining the procsystem properly)
Closes issue 4533
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commands (and yes, we did test it thoroughly this time)
Thanks to Paradox for sorting the commandscripts and chanhandlers out to work as they were intentionally ment to be like.
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some light research on their true meaning)
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not be able to withdraw more than withdraw-limit) - thanks to Azz
Fixes issue 4720
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Closes issue #3911.
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Varian Wrynn if raid is alliance
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creature/GO respawntime data instead of discarding the save operation.
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Vengeful Blast (Lady Deathwhisper)
Core/Auras: Implemented SPELL_AURA_SET_VEHICLE_ID (296)
Core/Scripts: Moved DefaultTargetSelector class into header file
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daily quest "Blood is Thicker")
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loader implementation.
(files disabled but kept in repo, and will be fully reinstated once everything is sorted out)
Note: SQL-update-data is NOT supplied for 're-converting' to old help-system - this is after all considered a workrepo untill we tag a commit as stable!
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