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2017-07-16Core/Misc: Fix static analysis issuesjackpoz
2017-07-16Core/Quest: Prevent an issue causing quests to become invisible upon relog. ↵Treeston
(#20030) Closes #20012
2017-07-16Update 2017_07_16_00_world.sqlAokromes
2017-07-16DB/Creature: Add some missing spawns in DeathforgeKillyana
2017-07-15Core/Misc: Fix static analysis issuesjackpoz
2017-07-15Core/Misc: Fix static analysis issuesjackpoz
2017-07-15Core/Misc: Fix static analysis issuesjackpoz
2017-07-15Scripts/Commands: Fix a crash on summon when no group is avaible (#20029)Regigicas
Closes #20027
2017-07-14Contrib/Windows: extractor.bat cleanuptkrokli
- Missing GOTO label :EOF at the end of the file - Messages to user are in full English sentences.
2017-07-13Core/Quests: Fixed order of RewardChoiceItems and reputation reward. (#19904)Weyrath
2017-07-13Core/AI: UnitAI::SelectTarget now applies offset BEFORE filtering by ↵Treeston
predicate (to match expected behavior). (#19975) * Also some major code deduplication (SelectTarget now calls SelectTargetList).
2017-07-13Tools/MMapsGenerator: Get all tiles in beginning and calulate proper total ↵Rochet2
tile count (#20013)
2017-07-12Core/Auth: Prevent queueing more than one realmlist query at the same timeShauren
2017-07-12DB/Quest: Celestial Planetarium access heroic requirementsKillyana
Updates #19981
2017-07-12DB/Quest: Celestial Planetarium access questsKillyana
Closes #19981
2017-07-12DB/Creature: Overseer FaedrisKillyana
Remove Dup spawn Closes #20020
2017-07-12DB/Quest: Finish Me!Killyana
Fix Quest requirements Closes #20019 by meji46
2017-07-11Some more script adjustments ported from #19930.treeston
2017-07-09Prevent an issue that stopped Aura AfterEffect handlers being called on ↵Treeston
default handler prevention. (#20001) Fixes #19996.
2017-07-09Woopsie. Fix an oversight causing the main tank flag in SelectTarget to be ↵treeston
inverted.
2017-07-09Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it. New methods on Unit: - void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false); - bool IsImmuneTo<All/PC/NPC>() const;
2017-07-08DB/Creature: Tivax the BreakerKillyana
2017-07-08Build fixKeader
2017-07-08Core/Custom: Fixed SPELLMOD_COOLDOWN exploit on Duel Reset systemKeader
Followup 0048d4b618e6503a5f1607f3503fcf2d48e6a385 Closes #17419
2017-07-08Scripts/Karazhan: Fix Attumen and Midnight not moving towards each other on ↵Nyeriah
phase transition after latest changes
2017-07-07DB/Gameoject: Add some missing mailboxes in UndercityKillyana
2017-07-07DB: Fix the previous commitKillyana
2017-07-07DB/Gameobject: Add missing spawn of The Alliance of LordaeronKillyana
2017-07-07DB/Creature: Crystalforge BunnyKillyana
2017-07-06DB: Use the correct ID for Hagash The blindKillyana
Updates #18930
2017-07-06Core/Auras: Implement SPELL_AURA_DETECT_AMORE (#19955)Gustavo
Based on https://github.com/mangos/mangos/commit/b58b29c9581327129daaf43b9c368810db850771
2017-07-06Formation idle: Remove more shitty code. Fixes #19995 for real this time.treeston
2017-07-06Utilities/Containers: New RandomResize implementation with guaranteed ↵Treeston
asymptotic linear time for all container types (#19974)
2017-07-06Fix formation follow. Closes #19995.treeston
2017-07-03Core/Combat: Fixed issues with creatures sometimes entering combat with ↵treeston
friendly targets Close #19980
2017-07-03adjust CreatureGroups to use cmangos flags (for already-supported values, no ↵treeston
functionality changed)
2017-07-03Fix an issue that was causing all creature group members to assist each ↵treeston
other, even if only one of the aggro flags was set. Also refactor enum values to be readable. Fixes #19977.
2017-07-03Two more refactors I missed for #19930. Last ones for now, I promise.treeston
2017-07-03Some more refactoring prep for combat/threat (#19930).treeston
2017-07-03Creatures now release spell focus on projectile launch (for spells that have ↵treeston
a projectile portion) as opposed to projectile impact. This should make some very slow projectiles (f.ex. Professor Putricide's Malleable Goo) a lot smoother.
2017-07-02DB/SAI: Fix Thrallmar Grunt event textKillyana
Closes #18930 By dr-j
2017-07-02DB/Creature: Hearthsinger ForrestenKillyana
2017-07-01Core/Custom: Fixed Duel Reset ExploitsKeader
Close #17419 *Fixed exploit with SPELLMOD_COOLDOWN *Fixed exploit with some items (like Sylvanas' Music Box) *Little cleanup
2017-07-01Nopch fix 5 and should be lastShauren
2017-07-01typo fixShauren
2017-07-01Nopch fix 4Shauren
2017-07-01nopch fix episode 3: revenge of that one boss in slabs that is borked anywaytreeston
2017-07-01Nopch fix 2Shauren
2017-07-01Nopch fixShauren
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.