| Age | Commit message (Collapse) | Author |
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Closes #8046
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Daze mechanics Fix - By Arrakio
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Closes #7133
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Closes #1959
Closes #2297
Closes #2399
Closes #3038
Closes #3131
Closes #3225
Closes #3351
Closes #3432
Closes #3548
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bosses and some cleanup.
Renamed one sql from yesterday
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commoners.
Cloases #8227
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Closes #8261
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add a missing item at player_factionchange_items
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Closes #5875
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Cloase #8303
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Closes #7917
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Closes #8271
Closes #8257
Closes #8256
Closes #8255
Closes #8252
Closes #8251
Closes #8250
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Closes #8021
Closes #8019
Closes #7361
Closes #7184
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Closes #7124
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loading
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Core/Scripts: Cleanup alterac_valley.cpp.
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Closes #6886
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Closes #6403
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Closes #4973
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Closes #8283
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also provides newbie-check (warns if you trying to use wrong libs)
- Also, apply the hack needed to make g3dlite compile in OS X
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Core: Fix warnings here and there
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Info here:
https://github.com/TrinityCore/TrinityCore/issues/8277
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being saved in db after purchasing the new tab
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Add missing spawns for Argent Cannons,their supports and template updates.
Notes: both cannon spells need targeting scripting.This is needed before adding the rest of the missing spawns.
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message when fixing missing bank tabs
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Core/Scripts: tweak code in pyrewood_ambushAI::SummonCreatureWithRandomT...
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fishing: set respawntime to now when cant loot, for correct despawn of b...
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fix random typos (f.i. blocked activation autocast petspells from spellb...
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Pets should face same direction as owner after follow.
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Fixes #8248
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removegameobject from player instead cancel spell, for correct remove of fishing aura
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Closes #8222
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