| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-02-14 | DB/Locales: Add missing esES & esMX quest locales (Part 111) | Cerveciento | |
| Closes #26074 | |||
| 2021-02-14 | DB/Spells: Perfume/Cologne (Apothecary Hummel Encounter) | dr-j | |
| Closes #26073 | |||
| 2021-02-14 | DB/Creature: Add ground movement state to Stinglasher | offl | |
| Closes #26086 Ref 6d3c01732d27daa4507bd93dc8109b0a955b1dc8 | |||
| 2021-02-14 | DB/Creature: Grunty, Zergling | offl | |
| Updates #11044 | |||
| 2021-02-14 | DB/Creature: Bonesunder | offl | |
| 2021-02-10 | Core/SAI: Reserve additional param for SMART_ACTION_SUMMON_CREATURE | Shauren | |
| 2021-02-10 | DB/Locales: Add missing esES & esMX quest locales (Part 110) | Cerveciento | |
| Closes #26067 | |||
| 2021-02-10 | DB/Locales: Add missing esES & esMX quest locales (Part 109) | Cerveciento | |
| Closes #26061 | |||
| 2021-02-10 | DB/SAI: Remove SMART_EVENT_FLAG_WHILE_CHARMED | offl | |
| Guardians are not charmed. Vehicle requires that flag only if player controls vehicle. It has absolutely no impact to creatures which are mind-controlable \ enslave-able. Their default AI is blocked during mind-control \ enslave as intended and you definitely don't want to make them cast spells from their SAI or execute any other action if they are mind-controlled or enslaved. Ref #26065 | |||
| 2021-02-10 | DB/Instance/Black Temple: Misc fixes (Gorefiend's Vigil) | offl | |
| 2021-02-10 | DB/Loot: Conditions for Unfired Plate Gauntlets | offl | |
| Closes #26059 | |||
| 2021-02-10 | DB/Creature: Remove UNIT_FLAG_STUNNED / UNIT_FLAG_UNK_29 in more cases | offl | |
| Ref #25764 | |||
| 2021-02-09 | Scripts/UtgardePinnacle: Svala Sorrowgrave Ritual improvements (#25997) | Gildor | |
| * Scripts/UtgardePinnacle: Svala Sorrowgrave Ritual improvements * remove unneded fall thx @offl * apply @Ovahlord feedback * prevent svala fall (visual) when ritual start after wipe * svala should be disarmed before teleport when ritual start * apply @Ovahlord feedback * Use DoCastSelf * Remove unneded AttackStart when finish ritual * Use SetDisableGravity properly | |||
| 2021-02-08 | DB/Instance/Scholomance: Misc fixes | offl | |
| Updates #26023 | |||
| 2021-02-08 | DB/Loot: Vampiric Duskbat, restore old loot | offl | |
| Closes #26045 | |||
| 2021-02-07 | DB/SAI: Disable 8c43abaeb291eba1d46a00f3412487856f444e2d ↵ | offl | |
| c09bd08f811dc97d94fc8aed5a8179a668ff001b Closes #26048 Ref #24976 Ref #6318 | |||
| 2021-02-07 | DB/ModelInfo: Partial Revert in last commit | Keader | |
| Blizzard changed BoundingRadius of marrowgar recently, in 3.3.5 should be 4.5 | |||
| 2021-02-07 | DB/ModelInfo: Fixed hitbox of Marrowgar/Deathbringer | Keader | |
| 2021-02-06 | DB/Quest: Rework Totem of Coo / Tikti / Yor / Vark | offl | |
| 2021-02-06 | DB/Creature: Remove UNIT_FLAG_NON_ATTACKABLE part 4 | offl | |
| Ref #25764 | |||
| 2021-02-06 | DB/Creature: Remove UNIT_FLAG_NON_ATTACKABLE part 3 | offl | |
| Ref #25764 | |||
| 2021-02-06 | DB/Creature: Remove unneeded flags from Death Knight Initiate | offl | |
| Closes #25928 | |||
| 2021-02-06 | Core/Spells: Fix Seed of Corruption (Warlock) target selection (#26019) | Gildor | |
| * Core/Spells: Fix Seed of Corruption (Warlock) target selection * unneeded things | |||
| 2021-02-06 | Core/Unit: Fix crash when exiting a vehicle | jackpoz | |
| Ref #25649 | |||
| 2021-02-06 | Core/Unit: Set stand state on damage only to players | jackpoz | |
| 2021-02-05 | Core/SAI: Reserve SmartScriptType for master branch | Shauren | |
| 2021-02-04 | Core/Scripts: Move some speed values & UNIT_FLAG_NOT_SELECTABLE to DB | offl | |
| 2021-02-03 | DB/Misc: Add missing model info for player models | killerwife | |
| 2021-02-03 | DB/Texts: Fix typo in page text of Hallowed Scroll | illfated | |
| Closes #26026 | |||
| 2021-02-03 | DB/Texts: Fix RewardText of some Lunar Festival quests | illfated | |
| Closes #26025 | |||
| 2021-02-03 | DB/Locales: Add missing esES & esMX quest locales (Part 108) | Cerveciento | |
| Closes #26027 | |||
| 2021-02-02 | DB/Locales: Add missing esES & esMX quest locales (Part 107) | Cerveciento | |
| Closes #26016 | |||
| 2021-02-02 | DB/Locales: Add missing esES & esMX quest locales (Part 106) | Cerveciento | |
| Closes #26014 | |||
| 2021-02-02 | DB/Locales: Add missing esES & esMX quest locales (Part 105) | Cerveciento | |
| Closes #26006 | |||
| 2021-02-02 | DB/Creature: Set attack time to default if current value was added by random ↵ | offl | |
| number generator Closes #26012 | |||
| 2021-02-02 | DB/Creature: Get rid of flight state CanFly part 5 | offl | |
| Updates #6148 Closes #26013 | |||
| 2021-02-02 | DB/Creature: Remove UNIT_FLAG_STUNNED & UNIT_FLAG_UNK_29 in more cases | offl | |
| Ref #25764 | |||
| 2021-02-01 | DB/GameObject: Matrix Punchograph (fix spell cast) | offl | |
| 2021-02-01 | DB/GameObject: Matrix Punchograph | offl | |
| Closes #25881 | |||
| 2021-02-01 | DB/Creature: Remove Duke Ragereaver, spawned in Cata | offl | |
| Closes #26003 | |||
| 2021-01-31 | CI/CircleCI: Show at the end of the build ccache stats of current build | jackpoz | |
| 2021-01-31 | DB/Creature: Remove UNIT_FLAG_PACIFIED | offl | |
| Ref #25764 | |||
| 2021-01-31 | Core/Player: remaining XP logging overflow correction (#25934) | Matan Shukry | |
| (cherry picked from commit 6dbaba76699400e5c2ef64a0fb478258cd1560b7) # Conflicts: # src/server/game/Handlers/CharacterHandler.cpp # src/server/game/Server/WorldSession.cpp | |||
| 2021-01-31 | DB/Creature: Make spirit healers in Scarlet Enclave visible in all phases | offl | |
| Ref #25230 | |||
| 2021-01-31 | DB/Locales: Add missing esES & esMX quest locales (Part 104) | Cerveciento | |
| Closes #25992 | |||
| 2021-01-31 | DB/Quest: Update 'X Marks... Your Doom!' (11166) | dr-j | |
| Closes #25987 | |||
| 2021-01-31 | DB/Creature: Add missing model info to Putricide transform creature | Keader | |
| Closes #25993 | |||
| 2021-01-31 | DB/Item: Script option to restore Lunar Festival Invitation | offl | |
| Closes #25995 | |||
| 2021-01-30 | Scripts/EoE: Attempt to fix players getting stuck after dying | jackpoz | |
| Attempt to fix players getting stuck after dying caused by a hack that calls SetControlled(true, UNIT_STATE_ROOT) by calling the opposite when a dead player leaves the instance, i.e. on releasing. Close #24458 | |||
| 2021-01-30 | Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling ↵ | Giacomo Pozzoni | |
| SetCorpseDelay() (#25989) Add a second parameter to SetCorpseDelay() that specifies if Rate.Corpse.Decay.Looted setting should be ignored, false by default (aka don't ignore by default). Add a second parameter to SMART_ACTION_SET_CORPSE_DELAY to specify if Rate.Corpse.Decay.Looted should be included, false by default (aka ignore by default). | |||
