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The "error" is a false positive happening every time a player in a Battleground logs out because WorldSession::LogoutPlayer() notifies the bg twice
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Core/Spells: Fix some taxi paths not being available to players.
This allows players to use the taxi paths used already by spells 29376, 29377, 31752, 34578, 47851.
Fixes https://github.com/TrinityCore/TrinityCore/issues/12832
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Signed-off-by: jackpoz <giacomopoz@gmail.com>
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Fix a rare case that would cause SPELL_EFFECT_NORMALIZED_WEAPON_DMG to do 4 billions damage or to trigger an assertion in Unit::CalculateDamage() depending by Unit base damage.
To reproduce the issue cast spell 25816 on a level 1-14 warrior, then make the warrior cast spell 694 on a Creature.
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SMART_EVENT_OOC_LOS
Closes https://github.com/TrinityCore/TrinityCore/issues/14516
(cherry picked from commit e83a1c6b350575f784bd26c84b78d07b0bc2edbb)
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Spell nodes not have prices.
to #12832
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close #14519
By @CreshandKesh
3.3.5 only
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* again closes #2380
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Core/Spells: Magic Suppression - Set ProcCharges
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* closes #15194
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Apply an exponential formula to define the chance to bid/buyout an auction depending on auction price and item price ratio. The formula can be adjusted changing the new AuctionHouseBot.Buyer.ChanceFactor config parameter
Chance = 100 ^ (1 + (1 - (auction_price / item_price) / k)
k is the config parameter AuctionHouseBot.Buyer.ChanceFactor, the higher the number the higher chance to buy overpriced auctions.
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Closes #15180
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Request by DRJ
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Closes #14655
(cherry picked from commit 57ced3ccbd44c8d4955da645522c6cd85c001c6c)
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From #15189
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By DRJ
Closes #5156
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Don't QQ because "OMG you're not testing any of your stuff", I can't build TC atm.
Memo: Meteor Flames have
```
[12] UNIT_CREATED_BY_SPELL: 74689/1.046616E-40
```
which isn't in DBCs, exists, but is not seen in sniffs.
(cherry picked from commit 0dc6ea161dce755a702f2e26d93ca2a1f46a903f)
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Addition to a328a119784252c6d514436f4ceffa693ac65453 , clamp object size to [0,4] in case of very huge Creatures like Lord Marrowgar entry 36612
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WorldSession update because it removes the Player from his Group which is not thread-safe
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Core/Creature: Fix Creature::UpdateMovementFlags() ignoring DynamicTree height
Fix Creature::UpdateMovementFlags() checking only maps/vmaps height and skipping GameObject height stored in DynamicTree
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8a9f1b871ac7a3c165d00f1404eaf3d91e3c5060
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(cherry picked from commit 982b59d2ec280fa4eebfc95aa526b5d0b9f8675e)
Update boss_halion.cpp
(cherry picked from commit 50c23bbcb869f52d6102f3bb0192bada9da521a1)
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Updates #14730
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Fixes linker error in GCC/Clang
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Looking for folders like ".../MySQL/*/include" matches the MySQL Connector C libs which caused some problems.
Related #15072, #15068
P.S ".../MySQL/MySQL Server*/include" doesn't work
(cherry picked from commit e2fb3bbd466641c794438933e636d63ebf19432e)
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(cherry picked from commit a7d9c4e720c6546089123e301e31af1583628e4e)
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Scripts/Ulduar: Fix a visual issue with Mimirons Rocket Strike and Fix Mimiron DB target attacking players
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In p2 he should fire left or right rocket at random, not always left one. ref https://www.youtube.com/watch?v=oY-nZ0EjDRw
Fix Mimiron DB target attacking players.
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creature_questitem tables
(cherry picked from commit 2fcab335df301a98269e427c955418fd98c3fd86)
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(cherry picked from commit acd3fe5807e6f81c6d49037b4e38d819d94d6166)
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(cherry picked from commit 2e586bc520e7eda2387e850c3c0049e6daa880de)
Conflicts:
src/server/game/Battlegrounds/Battleground.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp
src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
src/server/game/Chat/Chat.cpp
src/server/game/Combat/ThreatManager.cpp
src/server/game/DataStores/DB2Stores.cpp
src/server/game/DataStores/DBCStores.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Creature/GossipDef.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/ObjectGuid.cpp
src/server/game/Entities/Object/Updates/UpdateData.cpp
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Globals/ObjectAccessor.cpp
src/server/game/Handlers/BankHandler.cpp
src/server/game/Handlers/CombatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/GuildHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/PetitionsHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/SpellHandler.cpp
src/server/game/Handlers/TokenHandler.cpp
src/server/game/Handlers/VoiceChatHandler.cpp
src/server/game/Maps/Map.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
src/server/game/Quests/QuestDef.cpp
src/server/game/Server/Packet.cpp
src/server/game/Server/Packets/SpellPackets.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/game/Spells/SpellScript.cpp
src/server/game/Warden/Warden.cpp
src/server/game/Warden/WardenWin.cpp
src/server/game/Weather/WeatherMgr.cpp
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(cherry picked from commit 52127197ec3ab3c77397867a9ab674fe6c0d8aeb)
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(cherry picked from commit a029f97c8231f7be188663d63f95f34dd1b4f9e1)
Conflicts:
src/server/collision/Models/GameObjectModel.cpp
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* this avoid using hacks like evade, faction change or rooting. I wonder how SAI could be without this
(cherry picked from commit d68df33c7689d62e27787f75820fd5b5be94005f)
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thanks @Keader
Closes #15098
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* closes #12190
* thanks to @Pitcrawler + @Killyana for missing Spawns
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Close #14781
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* much thanks to @Killyana for all the Updates
* updates issue #3178
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closes #15047
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