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(16b->10b)
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- Added a couple of timer outputs
- Improved code consistency between loading functions
- Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files)
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of explicit string queries
Also possibly fix an absolutely useless warning on GCC
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- Add generic HandleMySQLErrno() method.
- Add the ability to re-execute a certain statement if errorhandler resolved the situation succesfuly.
- Add support for MySQL errno´s 2006, 2013, 2048, 2055 - fixes automatic reconnection behaviour.
- Cleanup in affected code
NOTE: You should still be smart enough to configure your worldserver and authserver´s MaxPingTime to be lower than your MySQL´s wait_time.
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Closes issue #5193.
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Closes issue #3850.
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Closes issue #2539.
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of timeLeft
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reduce threat modifiers on death.
Inspired by effort of james.gml
Fixes issue #3444
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before using it; fixed crash
Closes issue #4357.
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extra : rebase_source : b829284f60e2b55f8e79db72751252cc6619e59a
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needed
(thanks to Machiavelli for the idea and for spotting these forgotten lines)
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will fix infinite recursion when trying to access unavailable map
Core/Auras: Removed unneeded typecasting
Closes issue #4862.
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destroyed without finishing the movement
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in r91073dc6ace3
Core/AuctionHouse: Removed "using namespace std" and fixed crash in AuctionHouseMgr destructor
Closes issue #5132.
Closes issue #5134.
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Closes issue #5191.
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Patch by dr.tenma.
Fixes issue #2291
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removed some useless code
Scripts/AI: Changed sOnDummyEffect to return bool value
Closes issue #5190.
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thnx to kiper
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the startup-crash on linux-based systems.
Note: This is a temporary measure untill we've figured out why this occurs, further testing will be done.
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(switch position of 2 numbers).
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not met
Closes issue 4949.
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Swift Hand of Justice (Heirloom trinkets)
Fixes issue #2435
Fixes issue #2529
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it has returned, and is now actively linked again)
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Frozen Orb summon count
Closes issue #2857.
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stack with eachother in the way that only the strongest aura of each magical school applies.
Author: Iskander
Fixes issue #3897
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SynchronizeLevelWithOwner() too (forgotten in previous commit)
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also fix a possible overflow in the pet level-tests
(Thanks to Vladimir for the discussion regarding the possible overflow!)
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DrTenma
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updates at login
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING
Core/Achievements: Implemented map id requirement for achievement criterias
Closes issue #4479.
Closes issue #4478.
Closes issue #4473.
Closes issue #4472.
Closes issue #4471.
Closes issue #4480.
Closes issue #2284.
Closes issue #4481.
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Update issue #4550
Please try to re-reproduce
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synchronous. Fixes a crash introduced in bd30ad7bd3
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given criteria + number of players displayed, instead of total number of players online + number of players displayed.
Fixes issue #4886
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Author: svetilo12
Closes issue #5015
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(deleting SQLOperation objects)
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connections and vice versa. Prevents allocating RAM that will never be used.
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applies encounter-related aura´s to certain creatures. Reset() was called from AIM_Initialize and prior to that the AI factory selector
Update issue #5152
Please try to re-reproduce
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(not error)
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