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(cherry picked from commit 3ed77df4733064e64f1c7b38bf0820910ce08408)
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(cherry picked from commit ee978871b3e3c89b53ad6b2b6f4d87212a5cffdd)
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(cherry picked from commit 31bd5a4dd28257b1da5096eb4c5d319d959f5610)
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(cherry picked from commit 423ff30539427d5964a35ca603ed464d736e829b)
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(cherry picked from commit 5df222f0258aac8515d28385bf57f8ac637c99d5)
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(cherry picked from commit 4af85482068de5fcd604701b8ef3f0d2b31f138d)
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(cherry picked from commit 58568f68771701c6d865ac94b2ce403a39fb80b9)
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(cherry picked from commit 647de4039edaef56abc76438c366fae216c19702)
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(cherry picked from commit e4d489f1e7a7098be166b2a95a46ec07f1209f0c)
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(cherry picked from commit 2e0c1710ff5464c6d8e165d60d1042fa287a1bb3)
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(cherry picked from commit 403825750d4a40f78a955fbafb254d33203139ab)
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(cherry picked from commit e7e860111d31cd880cf1ed0b79414c4ccca69f5e)
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(cherry picked from commit 400d7e20d02e6d821fa1997146202c7ebb64dcd4)
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(cherry picked from commit c0c8c3bf5d3a7f63fced17a7e8518a81a850e47f)
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(cherry picked from commit 1a2b6a24d29f0a19cd424ff90debc2d67c75039e)
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(cherry picked from commit f982e566a71e320f2c88bac06eeabaebed14ba84)
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.go gameobject commands
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(cherry picked from commit 9cac8d88cff2211ecffa024d89efe8059c61e2c7)
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(cherry picked from commit cc6e0bfeb44181f93b44d83bde9c057425b2d861)
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(cherry picked from commit 059419584eae791d9aab2f35a40f244c367078ca)
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(cherry picked from commit cb7ac758c4f928cb23e5fe728133cd1a9834f36d)
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* Core/World: Include more details about MaxCoreStuckTime asserts
Include more details about MaxCoreStuckTime asserts that might help find why FreezeDetector gets triggered with idle MapThreads
* Codestyle fix
(cherry picked from commit de4920de81a495ed8d6b04cf68f3912c74921f48)
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last phase (#27910)
* Fix wrong npc text,trash movment,archimode last phase
1.Fix wrong npc text for Jania,Thrall,Tyrande.
2.Change Hyjal trash movement from walk to run.
3.Fix archimode drain worldtree event.
4.Fix archimode below 10% hp phase.Case Protection of elune on player.
* fix code style
fix code style
* fix wrong type
* Revert "fix wrong type"
This reverts commit 204c45f7d76cb8f7e3a444db1d7bebb341ad931c.
* fix wrong type
* Update boss_archimonde.cpp
* add missing Creature Text
* fix code style
* Update hyjalAI.cpp
* do some work to prevent respawn mobs in combat
* remove dup yell at alliance base
* fix code style
* fix SPELL_METEOR unvisiable when spawn Giant Infernal
* change to DoCastSelf
* hide archimonde doomfire spirit visual
* fix code style
* fix SQL warning when startup server
* fix code style
* move SetRun out of constructor
* remove target list
* move setRun
* fix code style
* Change npctext ID to high ID.Fill text into Creature Text
Change npctext ID to high ID.
Fill text into Creature Text.
* Remove Magic Numbers
* change npctext high ID
* fix change high npc_text id in code
* remove setCanFly,add flight state to db
* change npc_text id
* change npc yell condition after second boss dead
* update npc_text IDs taken from sniff file.
Updated IDs taken from sniff file provided by Aokromes.
* remove MoveInLineOfSight
* move protection_of_elune immuity effect to spell script
* move worldtree channel target to db
Move worldtree channel target to db
Fix wrong position and movement_type of worldtree channel target
* update wrong npc_text IDs in code
* remove CastProtectionOfElune
* remove SetVisible(false),change flags_txtra of doomfire(18095) and doomfire_spirit(18104)
* update sql
* fix compile error
* revent spawntime,move guards say slay and say death to db
* Move code from Initialize() to Reset()
Move code from Initialize() to Reset()
Move code from Initialize() to Reset()
Update boss_archimonde.cpp
* remove unneeeary ->AI()
* Update hyjal_trash.cpp
* Update src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
* Update src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
* Rename 9999_99_99_world.sql to 2022_09_11_00_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit fea9de5b1707a268e8a3131b5707aa908866257c)
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immunities
Closes #28237
(cherry picked from commit a55a566602c323fc6950994d87c55552531e8688)
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Changes go_bells script to play the BellTollDwarfGnome once at every hour.
References:
https://www.reddit.com/r/classicwow/comments/ou0rw5/question_what_is_that_super_loud_bellowing/
cherry-pick commit (Hourly bell: Dwarf horn sound should only play once vmangos/core#1569)
Co-authored-by: schell244 <9536270+schell244@users.noreply.github.com>
(cherry picked from commit 5ec5e1e1d0bfd586f934de7716ac88abaaa972b1)
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players when entering/leaving Orgrimmar and Stormwind
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Closes #28292
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database column (#28281)
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Closes #28269
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(#28251)
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Forest
Closes #28245
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27098)
Closes #28244
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Closes #28241
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Closes #28238
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loadout items (#28242)
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format argument instead being templated on it to slightly improve compile times and reduce executable size
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pet guids
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* Unify items and quest_items
* Drop PlayerQuestItems and PlayerNonQuestNonFFAConditionalItems
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* Partial port of cmangos/mangos-wotlk@ffdf9a05d67a04c3c0304e9b021807fa5b867583
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