| Age | Commit message (Collapse) | Author |
|
(cherry picked from commit a617cc40977b7b019f79a198daebede90c59f5c1)
|
|
Add additional assert to check if it's possible for a Pet not to have an active AI when the Player owner kills an enemy.
Ref #23036
(cherry picked from commit 43dec9e4d0b6f7da3c2051624742e9fb8a9bcb31)
|
|
(cherry picked from commit 9db50f05cb7d225f3bd7b2a209509a072f915fd3)
|
|
(cherry picked from commit f0f4d0280daf81a841c30332f608f7acdfb1f374)
|
|
Closes #23040
Closes #23041
(cherry picked from commit 7dc893fcf228b09eba789c7e48c41e1b64019b29)
|
|
Closes #22909
(cherry picked from commit 813f693768ee94864b0d24423b9265bde2c9903d)
|
|
Remove UnitScript from PlayerScript and CreatureScript classes as that's how the original system that was PR'd worked, see https://github.com/TrinityCore/TrinityCore/pull/7867 for reference.
Please note these are used as global hooks and should really just invoke stateless functions.
If you need to hook methods from PlayerScript/CreatureScript and UnitScript, just define 2 different scripts (this is how the original system worked and how it was designed to work)
(cherry picked from commit 5b7ead65bb116195f4336934bcff830e1b2af5bb)
|
|
* Show 'online' for every online player in lookup player commands
(cherry picked from commit a0056951f7e425341760ebf3a7770477ef7f4446)
|
|
* Core/Creature: Change assert about Threat to log
(cherry picked from commit cb8ff7976b1419c6a1334bb49783480d543aff16)
|
|
Handle StringFormat() exceptions in case of malformed string format to avoid causing unhandled exception crashes
(cherry picked from commit c79811de4fbf2b22cd74f55853516c7fc307055f)
|
|
(cherry picked from commit 58c5dfac1d8d314b9243fde52466b3c933fb7d7f)
|
|
(cherry picked from commit d69ef2ab1d0ecc0f32436b978137c89a0bc86a02)
|
|
(cherry picked from commit 59682bbd9b333a8e6dbfd3c6884b16afdb510197)
|
|
Change the infinite loop fix in Detour to allow looping through all the m_nodePool nodes max once, otherwise it most likely means that we entered an infinite loop. This is currently set to 1024.
(cherry picked from commit 12e6faa0fa0cf389bcebd4a6f2220e71c697250c)
|
|
(cherry picked from commit 2d22c027fe0df505ddc63d4faaad032cddd5e258)
|
|
(cherry picked from commit 1cba3633606291823dc0184ac4bca8fced8fefcd)
|
|
Closes #22922
(cherry picked from commit 578c796625859656b788565378250f783a348b09)
|
|
Fix an infinite loop in Detour happening in Dalaran Sewers.
This is more of an emergency patch until we figure out why dtNodes have a circular reference (A -> B -> C -> A) happening quite often in this place
(cherry picked from commit c8ec2dd95d07e3eec00027cdb9605529a49d6475)
|
|
(cherry picked from commit 3a83dc60d5bde02312c4efe5c59506fe2d5ca8b8)
|
|
Add missing texts and despawn action
(cherry picked from commit 7514c3106d2fb9c97dede837e3e53d638dfca998)
|
|
Closes #23024
(cherry picked from commit 6443dee2868de47576c3f5a0ec6bc16859880079)
|
|
Fix issues reported by Coverity Scan
(cherry picked from commit 2fda1572d214d0b114e0291106363f49c2d3179e)
|
|
Closes #23021
(cherry picked from commit 9942047c721110b4d2135028ec4c17060e0301bc)
|
|
From https://github.com/cmangos/wotlk-db/commit/8c647dcfb8241b94365669edd240be6a379192c5
By Grz3s
(cherry picked from commit b54b372a39d2852402b8663b9bd2404176a426b5)
|
|
(cherry picked from commit 42edba699dc8f47084756a4e3ab7d85ea96e81fb)
|
|
Fix memory leak happening when disbanding a group with an ongoing roll.
Please note this is not blizz-like but at least we don't leak memory anymore.
(cherry picked from commit f04e90f638425c0e0ef2e40f0cd29ab7eec625d1)
|
|
* Grand Theft Palomino
* Cosmetic issues
* Address CR
(cherry picked from commit d5f565f42992d5142b30c7fbd694f8a5b1245f4c)
|
|
* Implement CMSG_MOVE_TIME_SKIPPED handler and move it to MovementHandler.cpp
* Add better error handling
* Update MovementHandler.cpp
(cherry picked from commit f9ed72e351ecdafe77da2036d9fd68e46da2f3ab)
|
|
Fix assert triggered when a spell would trigger another spell in OnEffectHitTarget that would kill the aura owner, then processing the main spell effects. The triggered spell can kill the aura owner, changing its death state to CORPSE and removing auras created.
Fix #21856
Ref 518e6299ca08a362bc3709daaaa5e5d5633d1bf1
(cherry picked from commit 46c7446bd4ef606b1091c1582df50e027fab28b6)
|
|
Closes #23006
(cherry picked from commit 806dd940cec8352cc3a619b9cab39c95d7b86e59)
|
|
Closes #18773
(cherry picked from commit b1604ba0cd6db77cf168f957e828984811735bc1)
|
|
Closes #23004
(cherry picked from commit a19c21d4eb55a630f6c3fbde34c9fe0172aec114)
|
|
(cherry picked from commit 9c6e838083f1b7f7941187b866209e1d51f0f90b)
|
|
(cherry picked from commit 9d37d395119a805ee05daaf41485b591d613d744)
|
|
(cherry picked from commit 6679e3010eb5fe773f5d6ebe0d1f7c50571feaba)
|
|
Updates #11312
(cherry picked from commit 3432edf3dc1b6bda671c18b8baa40b9bdf0d824b)
|
|
Closes #22489
By illfated and ZenoX92
(cherry picked from commit e21a1a68250b7e3d10031c26aa294641b034ffc9)
|
|
Closes #22961
(cherry picked from commit d8572e1fb804f6e8c1f794a9f0c94d84cb13bb2b)
|
|
(cherry picked from commit 33b0654f8eb7aedf2a5a7d6b88f222ce31d20331)
|
|
(cherry picked from commit 6545cd33b91468de7c1b4beb77cdeb4ecb77f501)
|
|
UNIT_FLAG_NON_ATTACKABLE makes ingvar become a invalid target and lose threatlist, so me->IsThreatened() will return false.
We dont need it at all, since UpdateAI will handle evade already.
(cherry picked from commit 71dde16ce9a9c7904a2902ae288b3f05851224ac)
|
|
Doors added in https://github.com/TrinityCore/TrinityCore/commit/1ba09572b5a49d5cd247cdca47109d3325ec12f3
(cherry picked from commit 06078e30c6f1d6e2ab1dcecbba15127b07b32bb7)
|
|
Cherrypicked of https://github.com/Ovahlord/TrinityCore/commits/4.3.4
(cherry picked from commit 1b346485e40ddee958c116579d93bcff063021a5)
|
|
Cherrypick of https://github.com/Ovahlord/TrinityCore/commit/ae440400aaf90de11cf92010839ab98a8403c003
(cherry picked from commit 00958c9178781ac11a9dcabd034ed2e82120fad6)
|
|
Higher distance showed in my sniffs is 48 yards (rounding 50 yards). If someone find more then that, please let me know.
Ty killerwife
(cherry picked from commit fd69c133b10e289167f34438cb34fb5d4a141b4c)
|
|
Ty killerwife for all help :)
(cherry picked from commit ef6240312ceb08f253a492db88eebd182925211f)
|
|
Allow to specify different Recast settings for different maps, currently handled in GetMapSpecificConfig() as a switch statement.
Set walkableRadius to 0 in Blade's Edge Arena (Map ID 562) so the pets can walk on the thin rope between the bridge and the pillar.
(cherry picked from commit e4658a1307b1d52a4e6a0ed67f7dff92f02c090d)
|
|
|
|
(cherry picked from commit 75c553fe5900f9b52f04889e970221196ef27acf)
|
|
Closes #20772
(cherry picked from commit 342e009c3e69ac70583bb7d78f87b93fa23f49bc)
|