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Closes #24774
(cherry picked from commit bd609caf09bc29f0b20ffad52118a46a8d884d02)
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Closes #24773
(cherry picked from commit 2d0df38cd003a79f8a33992e5d740270fc92115b)
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Closes #24772
(cherry picked from commit e9538e18ba76704e513f1d41d525b7ce8c51acf1)
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Closes #24770
(cherry picked from commit 6300494c635106d99fa4410e10c0f56aaab477cf)
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Closes #24769
(cherry picked from commit 359b4712e2cb4d7b2a1ecf4c1507a0c4902e11b4)
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types
Closes #24768
(cherry picked from commit 4a460554f49306a2bafa38a08a2a33d01ba96614)
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* Remove extra cli printf call for non-Windows systems
* Codestyle changes
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 1e9c84a3ea0c3f255779eada0d804fab15e2e434)
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Backstab
Closes #24766
(cherry picked from commit 8fef9aaf75c05190a59e8b3c8d7799f883970e2e)
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as base object for actions and targeting (#24817)
* Core/SmartAI: allow AreaTrigger SAI scripts to use the player triggering it as base object for actions and targeting.
Closes #23669
Closes #24791
Closes #24792
Closes #24793
* Apply suggested changes.
* Initialize atPlayer in the constructor
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit e7a714f66c371cdeb6585846ddedb1bc445e695f)
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Closes #24757
(cherry picked from commit ff043b0861b61437e2ac1d8dfb707f49e482546d)
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Closes #24756
(cherry picked from commit 1e367d7fbea764f1ccb0e1058a98458245e00c8d)
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Closes #24754
(cherry picked from commit b6f40030c4374f48ce7d83c1a74197e809e79430)
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* game/AI: Convert SelectAggroTarget to enum class
* game/AI: Rename SelectAggroTarget to SelectTargetMethod
(cherry picked from commit 418c3b1fd50664aad035bd975a65281e82ba2dea)
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(cherry picked from commit 60e813df6b7dfe599266cf36ddd52ba204917267)
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How To Win Friends And Influence Enemies
ref https://github.com/TrinityCore/TrinityCore/commit/13c81f55e3314fede78acfbb72a47384961d1f25
(cherry picked from commit bbb308f62824bcc2415b64c9a434d1a51b4142f4)
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Unlike SMART_ACTION_AUTO_ATTACK, this action is actually stopping the entire attack procedure, rather than just hack-disabling auto-attacks. Keep in mind that this action requires a passive react state to prevent a immediate AttackStart ai reaction
(cherry picked from commit 152ea6011694518017a47dc23fdbb7175bfa5481)
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Closes #24753
(cherry picked from commit 12cf7bc0990487cf800b1a2c63910170b4ed3633)
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Closes #24751
(cherry picked from commit eedaf9a26e66dbc061e2bc3dfd86db539d368766)
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Closes #24745
(cherry picked from commit d64485953394f11d42d4ed2c2e1d34f366eca5e1)
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Closes #24744
(cherry picked from commit a117450ce9178c4afc769b3b747a24fbc6100912)
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Closes #24740
(cherry picked from commit aa3ccb4657ad42aa50bc3633acd15540a17936b8)
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Closes #24739
(cherry picked from commit c7607abd0ff368265ab8aa6069238084c8a822f2)
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Closes #24738
(cherry picked from commit 45af4a97943d33fd747074aa0ec47fe4f1529b49)
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Closes #24732
(cherry picked from commit 8bccb258ba027c013ee4e6e5d59f184129d27d5c)
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Closes #24730
(cherry picked from commit d70eb96c85ab6b117e785261932ca7c454a5fad2)
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Closes #24728
(cherry picked from commit e47f302fc95d4e3f4d16b19950ce6172b549b166)
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Closes #24727
(cherry picked from commit 7b11610fb7f4e54bb1a54b15d9ff2ac2c648b2c7)
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Closes #24726
(cherry picked from commit e8a2d4627b9b096c81216b5811b138f83fe0bd53)
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Add .debug objectcount <optional map id> chat command to show the number of Creatures and GameObjects
(cherry picked from commit cd37a17103b88a56ec1fde2156c4325b74989e08)
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SPELL_ATTR0_CANT_CANCEL
(cherry picked from commit dacb1e58025b69f61a965a78ffbe89c55a61e34b)
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(cherry picked from commit be48fbc32ac49673ce2415b76cb447a61585ed01)
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(cherry picked from commit aeb41e67a92b7cd0c75683a269fb0ca75309e9a0)
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* Core/AI: refactor SpellHit and SpellHitTarget.
- now caster/target is WorldObject instead of Unit
- remove SpellHitByGameObject / SpellHitTargetGameObject (handled by SpellHit / SpellHitTarget)
- rename parameters in scripts according parent methods
* Restore logic in Algalon script
* Changed check for REMORSELESS_WINTER hit to avoid dublicate call, because it has TARGET_UNIT_CASTER for effects 0/1 and TARGET_GAMEOBJECT_SRC_AREA for effect 2
* Fix build after merge
(cherry picked from commit e3b232fe0e5c21a87d3fe71813e9d750259823f1)
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(cherry picked from commit 1181b636c0cec174367906808c999641ca7897fc)
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Twilight Bloodbolt (#24717)
Ref: 9f7b464a6aa5b64bf5ec5c0f586853fbc71029c6
- Implemented a new SpellScript hook that allow control Resistance/Absorb amount of a damage spell.
(cherry picked from commit d81a9e5bc3b3e13b47332b3e7817bd0a0b228cbc)
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(cherry picked from commit adc7cd3ceec969488cd8d8fa93edc281f0169102)
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as well as manually set flight states
- manually set flight states via auras and scripts will no longer be ignored
- restored movement template consideration when generating pathings
- renamed IsLevitating to IsGravityDisabled to reflect the referenced movement flag's name
(cherry picked from commit 43ef610fe059c3da4cc1ad2036f83cfa67ce0fee)
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(cherry picked from commit 48c5c0d7a2424df73343df127d415ee18eb84296)
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Closes #24719
(cherry picked from commit 0eb9b5bfe65961fb2062e71f33e3e0d8931159bb)
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Closes #17183
(cherry picked from commit b938c26090795e56ba93a2c7167f328c1c33e3f7)
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Closes #24721
(cherry picked from commit 487dae864fc52000ba395cb36ef610587dba3abe)
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* Making jackpoz happy xD
(cherry picked from commit a72197911e24e7496f565cc0ca2d8bb544c4a1ef)
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By: Rushor
(cherry picked from commit 00bc6e7d54e924dabaf4636a4b8084f0db067194)
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(cherry picked from commit 05eeaade3e4e15028143575dcb16267959a2153d)
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(cherry picked from commit 456aaf2cea40160ad8f8b2504a003a1991db741a)
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(cherry picked from commit 6c1a874e5702a2dbefd4b4685c41a9d6c51dd2bb)
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number of memory allocations for packet sending (#24659)
(cherry picked from commit f0060496f9c8c4a21c28552a95928f2d05e031a9)
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Closes #24707
(cherry picked from commit 0ba62a45e5c60efd37a0b2c7534b44c3a3fc151e)
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Closes #24706
(cherry picked from commit 77ae76852bbdf27dea37cf386787060db4b31a0b)
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(cherry picked from commit fef63de7ffa1c49aa41de434181aaad5ebf0ada5)
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