| Age | Commit message (Collapse) | Author |
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* SPELL_STATE_CASTING -> SPELL_STATE_CHANNELING (was used for "channel in progress")
* SPELL_STATE_DELAYED -> SPELL_STATE_LAUNCHED
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SkillLineAbility::AcquireMethod = 4
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Closes #30885
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including TIME_SYNC and CMSG_QUEUED_MESSAGES_END values in its calculation
* This removes delay on nearby object visibility after login and teleport
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(cherry picked from commit 3b2e2195eabec2f66edd805aa2582069e2335cad)
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(cherry picked from commit 2e971321cf4648a5deceb73074967d48fc94c020)
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signatures from (error_code + other) to (boost::outcome)
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Fix SMART_EVENT_QUEST_OBJ_COMPLETION trigger
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+ added combat script
+ added loot
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typdefs to SslStream and BoostBeastSocketWrapper
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application/removal
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between branches
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Closes #26903
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Closes #30840
Closes #30842
Closes #30843
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Closes #30831
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Closes #30836
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