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Also add a missing break; to previous commit
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damage and healing for dream funnel. closes #6669 closes #6676
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We really don't want people to use EAI.
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Gun and You"
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Closes #6653
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By; Ragefire Trash Mob EAI to SAI Conversions
Closes Issue 6662
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- Converted some EAI to SAI as well as added SAI to Taragaman the Hungerer.
Closes #6661
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* Implemented creature movement on transports
* Set minimum speed for creature allowed to start movement (too low speed leads to overflows in movement time calculations which in turn leads to crashes)
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Change respawn time of that chest from 2 secs to 3 minutes
Closes #6445
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values are available
* ITEM_FLAGS_CU_DURATION_REAL_TIME determines item duration counts even if offline (replaced ugly negative duration workaround, easy to lose data when importing fresh wdb)
* ITEM_FLAGS_CU_IGNORE_QUEST_STATUS quest status will not affect this item appearing in loot, currently needed for Arena Master trinket
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@variable
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By Pitcrawler the awesome
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Closes Issue #6652
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Fix by warriorpoetex. Closes issue #6629
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for Alliance completion.
By warriorpoetex Closes Issue #6629
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thx Faq for the comparison with UDB, PitCrawler for the additional sniffs
Closes #6196
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Closes #6648
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for a custom flag anymore.
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Conflicts:
src/server/game/Instances/InstanceScript.cpp
src/server/game/Instances/InstanceScript.h
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Conflicts:
dep/PackageList.txt
sql/base/auth_database.sql
src/server/authserver/Server/AuthSocket.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Chat/Commands/Level1.cpp
src/server/game/Chat/Commands/Level3.cpp
src/server/game/DataStores/DBCEnums.h
src/server/game/DataStores/DBCStores.cpp
src/server/game/DataStores/DBCStores.h
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Updates/UpdateData.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Transport/Transport.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Loot/LootMgr.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Quests/QuestDef.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/Protocol/Opcodes.h
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/Spell.h
src/server/game/Spells/SpellEffects.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/scripts/Commands/cs_gps.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Logging/Log.h
src/tools/map_extractor/CMakeLists.txt
src/tools/map_extractor/System.cpp
src/tools/map_extractor/mpq_libmpq04.h
src/tools/vmap4_extractor/CMakeLists.txt
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013fe44b9229469e142bd152b43e80841dc9cb0e, can be done with SMART_ACTION_SET_UNIT_FIELD_BYTES_1.
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Core/Misc: Add SetObjectScale function
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SMART_ACTION_SET_STAND_STATE (101). Updated wiki accordingly. These were required in order to properly be able to convert EventAI to SmartAI.
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... and this is why you shouldn't use the so called hacks. You will just
keep adding sh*t on top of more sh*t (like this).
Currently, GO spell casts spawn an invisible WORLD_TRIGGER (npc 12999)
inside of the gameobject (for certain forms of gameobjects) (and
this is why the LoS check was failing).
It shouldn't be like that. GOs should be able to cast the spells without
having to spawn an auxiliary creature.
Fixes "Eye of Acherus" and others
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"Crusader's Pinnacle"
thx to thesensei for DK additions
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Closes #6619
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Core/Scripts: ToC 10/25 Anub'arak spikes fix
Ref #2432
Closes #2064
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attack players. Thanks to Warpten who brought the Idea and thanks to Nayd :)
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all credits for qaywsx who worked on this
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Closes #1705
Commit: fix filenaming
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