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with async version
(cherry picked from commit 2f0893d279ddab86ae7c3e4fd1d7a47b15e938f7)
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(cherry picked from commit 420b21be9860367c82537634fb792a4af3d9be9b)
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(cherry picked from commit 586c00fe2e226da99968ebe763d3226c6134658c)
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* Scripts/Quest: Force of Neltharaku quest credit
**Description:**
Suggested solution to resolve the kill credit double cast issue
in the quest "The Force of Neltharaku" (10854).
by Rushor
**Changes proposed:**
- Remove duplicate spell casts in the zone quest script
- Remove commented-out script section
- Set a couple of unit flags (anim/stand/hover)
- Move return new creature script override to end of script
- Move PlayerGUID, FlyTimer, and Tapped to Private
- Add DB flight movement control to Enslaved Netherwing Drake
- Add SpellMgr MaxAffectedTargets = 1 for spell 38762
- Add movement enum POINT_MOVE_UP
- Add missing enum for quest ID
**Target branch(es):** 3.3.5/master
- [X] 3.3.5
- [X] master
**Issues addressed:** Closes #24796
**Tests performed:** (Does it build, tested in-game, etc.)
Pending for now.
**Known issues and TODO list:** (add/remove lines as needed)
- [X] Open PR in draft mode until testing is cleared
- [ ] Compile and create local server
- [ ] Test changes on local server
* Rename 9999_99_99_99_world.sql to 2020_07_29_00_world.sql
Co-authored-by: Rushor <Rushor@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit e0dae8feb6607b5190d14b56ecfc10bbfa667c95)
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detailed information.
* the console will now throw a log when the feature is disabled
* additionally the console will now print how long it took to initialize
(cherry picked from commit 210f552ac56979430f1349006c1945b29883a2bc)
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incorrect thread
(cherry picked from commit 3ad05386c844438af0dda56bbb46fa665d870c5c)
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Add new metric about how long adding sessions took
(cherry picked from commit 5cd93df9eec1d1b310916fefecc9282e02e9cf2d)
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(cherry picked from commit 1245833cdd9988a2ac9c3a9374b40e76a53d889a)
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14.2 is the only supported one (Visual Studio 2019)
(cherry picked from commit 2ea511b9f45d2e8ad33824fd76e848dace264469)
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* Core/Metric: Log detailed metrics about each opcode handler
* Add new panel to Performance profiling dashboard and use fill(0) instead of fill(none)
* Add new settings Metric.Threshold.* to be able to specify the minimum threshold for the specified metrics
* Update dashboard
* Change thresholds to be required to send the metrics. A TC_METRIC_DETAILED_TIMER metric with an expected threshold not configured will be ignored
* Use typedef Milliseconds
* Refresh realms on load
(cherry picked from commit 8a2c79c850199a73fd431d04f83d6aa89733060d)
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Also fix intended despawn time of GOs used by the "Engineering a Disaster" quest
(cherry picked from commit 8642aaaf9268364454b409db7eb62f31210e6d6c)
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(cherry picked from commit 3620b47c412d88cc2e0ab10e2654913e5487c8ac)
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(cherry picked from commit f9972f2473ae2615a17ad340601a40f9723c02f4)
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Remove
TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0);
(cherry picked from commit a41f599be72ccc88b13c1cf725f20cee4a5335d7)
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metrics (#25136)
* Core/Metric: Add new cmake option WITH_DETAILED_METRICS to enable more metrics
Add more detailed metrics in World::UpdateSessions().
* Attempt using C++17 features
* Fix cmake typo
Co-authored-by: NoName <322016+Faq@users.noreply.github.com>
* Fix build with WITHOUT_METRICS
* Update Performance profiling dashboard with Update sessions panel
* Add panel to show sessions with update time above 100 ms
* Move legends on the right and add max update time diff in the legend of sessions
Co-authored-by: NoName <322016+Faq@users.noreply.github.com>
(cherry picked from commit 36ef487a90d0d14c4da8ce7e19b5916b8b15056c)
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(cherry picked from commit 480dee3125929181b7004810516ea673c61f5811)
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(cherry picked from commit 1d8782e3566393f71fbc091de57c96a9a15972cb)
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uint64 CalculateTime(uint64 t_offset) has been replaced with Milliseconds CalculateTime(Milliseconds t_offset).
Also add the std::chrono-ified overload void AddEvent(BasicEvent*, Milliseconds, bool)
(cherry picked from commit 92a02a5c8750913f596d7e3b58bf8439cb770c28)
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TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0);
to
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s);
(cherry picked from commit 1131229ee9c43704b11187f0b11c327db92018b6)
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(cherry picked from commit e6f36f83b8af4d973a96f01c6095b075dd12f5d5)
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(cherry picked from commit 7865c1c197f4eb9165ef3ab26eb4f750a5b58960)
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DelayEvents(Milliseconds delay) had different semantics than
DelayEvents(Milliseconds delay, uint32 group).
The first method delayed the events only in the case the internal timer
already ticked at least for the amount of delay. In contrast the latter method
delayed events regardless of the internal timer value.
Use the latter semantics for DelayEvents(Milliseconds delay) as well which makes
the outcome more predictable. Adapt tests accordingly.
(cherry picked from commit 4470b9122379dc846b322a441951a03913912b71)
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With the switch to std::chrono return type of GetTimeUntilEvent
we don't run into an overflow condition which happend with the previous
uint32 return value if the events scheduled execution time is in the past.
Test for this case.
(cherry picked from commit e877f988d1c4e1361612f3d5c4ebe915f746aee5)
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(cherry picked from commit 8cb35b0d5f1462387033e6bd2f99d0ea829fdcd8)
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Adds the EventMap::Update(Milliseconds time) overload
(cherry picked from commit b9795e44824c7cab58445e4a72d2113ddb451caa)
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(cherry picked from commit 40efda9726dce4fc6f432852f8d41bee606872b7)
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Creature::DespawnOrUnsummon
(cherry picked from commit 5832790428b124876ba48eacaf47806fd10a3c47)
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(cherry picked from commit fc9e7226c0785fd12b01b724ed3666e6c08dd017)
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(cherry picked from commit c39eb9b5041950ce3af89f82848bd3e1f3a6e0af)
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(cherry picked from commit d1a39a2ebf3bb55998696c424cd58f3fcdedd66a)
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to c++14
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(cherry picked from commit cdaf890af4b5bb7ce256752b49bba2c0f3ed9264)
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(cherry picked from commit 4b9fdc5d3d1278269aaf218cea94f23688e4bca1)
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(cherry picked from commit f5076112cb25bff877a450a14fe20172e9044081)
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Use _DespawnAtEvade(Seconds, Creature*) instead
(cherry picked from commit 27229c10cd6813e69ea6db69384312b1854b2b57)
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(cherry picked from commit d7ff8c272ad016296e1eed5aae325e4e5058ddd8)
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(cherry picked from commit d5de96e46bf52ccb2fffe01c0709f9238977a80e)
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gold is an ELF-only linker which has a better performance
than the default ld.
(cherry picked from commit 796e2b32e03e7b1a56e44bd4b8988f9156bbb026)
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(cherry picked from commit 7ea33120a03d70aaa856c2c66f183d684131746e)
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of numbers from smart_scripts table
(cherry picked from commit c164c257ae0586bdebb9b81ecb965d9d07eabfef)
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Remove more unused code in UpdateTime class
(cherry picked from commit 6c4f71c84b292fd86da0d061d774a7f3629f6d85)
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(cherry picked from commit ebb9e1b4de23a069e97d2c6134349935b8a47c59)
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(cherry picked from commit 7950275697c9d48781ad61cf3749e0392ee660bc)
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To enable the test suite, make sure to configure CMake with -DBUILD_TESTING=1 , since it is disabled by default. The catch2 dependency will be downloaded during configure time.
Also add a new target "tests-common", which includes unit tests for the "common" project. To finally run the tests use the "test" target.
CircleCI: Run unit tests
(cherry picked from commit 6a28ee7b2a4269aa7e43265d1cd0067537e3e883)
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* Core/Metric: Add more metrics about World::Update() loop
* Add new Performance profiling grafana dashboard
* Add new cmake setting WITHOUT_METRICS that disables all metrics
As new metrics are added, someone might want to disable them if unused.
* Add more metrics about World::Update() loop
* Remove old performance profiling features
Remove "server set difftime" command, "-RecordUpdateTimeDiffInterval" and "MinRecordUpdateTimeDiff" worldserver config settings and their related code.
The whole UpdateTime class could be removed too.
* Update and rename 2020_07_99_99_world.sql to 2020_07_24_00_world.sql
(cherry picked from commit 3c0ac7302f902d1811d2c215217a3d701f8b5b19)
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* Core/Combat: Disable triggers entering combat
* Move check to database flags_extra flag in creature_template with value 0x00002000
* Fix Rotface puddle stalker too
* Rename 9999_99_99_99_world.sql to 2020_07_22_00_world.sql
(cherry picked from commit 6440c3bcac85a40de5c34aef1d8a8856966cc140)
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(cherry picked from commit 6ab9922171cf6e2877c39f503bcf987dd9faa898)
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encounter
The intention here is to add additional 30 seconds of delay to the current delay of EVENT_FLY_TO_RANDOM_PILLAR.
Instead of EventMap::GetNextEventTime, EventMap::GetTimeUntilEvent has to be used which returns the currently
scheduled delay until the event occurs.
EventMap::GetNextEventTime instead exposes the timer value internal to EventMap at which the event should occur.
(cherry picked from commit f1f251eb381bccc9164e29a81da9e013090543a4)
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(cherry picked from commit f773bf68e0f96a97b706f366da4071ba28060b04)
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