| Age | Commit message (Collapse) | Author |
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Conflicts:
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
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Happy new year.
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Conflicts:
src/server/game/Entities/Vehicle/Vehicle.cpp
src/server/game/Movement/MovementGenerator.h
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
src/server/game/Movement/Spline/MoveSpline.h
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bugged me enough)
No need to recompiling anything, it's just a visual change to make the compilers STFU about variable initializations
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Conflicts:
src/server/game/Maps/Map.cpp
src/server/game/Movement/MovementGenerator.h
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
src/server/game/Spells/SpellEffects.cpp
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also provides newbie-check (warns if you trying to use wrong libs)
- Also, apply the hack needed to make g3dlite compile in OS X
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Tested in multiple configurations
.diff with TC changes added
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Conflicts:
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
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Conflicts:
dep/PackageList.txt
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+ add documentation for later upgrades and the original stub.file used for service generation.
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(its needed by the mmaps_generator)
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Thanks F3st and Gamera
Closes #7477
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Conflicts:
dep/PackageList.txt
src/server/game/Movement/MotionMaster.cpp
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
src/server/game/Movement/Spline/MoveSplineInit.h
src/server/game/World/World.h
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jemalloc-library is crashy at best, and should not have been pushed.
Further investigations on why this occurs is required before it will be slammed into master.
This reverts commit 126fd13e5d6b57dc0c8830248d44db504c7d103f.
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Signed-off-by: Multivitamin <DasUmba@.(none)>
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+ Added recastnavigation.
+ Add Info to Packagelist.
+ Link recastnavigation in Cmake.
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enough for full deployment)
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on linux through using the -DNOJEM parameter.
WARNING: This is a developer flag only, and as such NOT documented elsewhere - we need this for valgrind and related tools.
Again : YOU HAVE BEEN WARNED! DO NOT USE THIS FLAG UNLESS YOU REALLY KNOW WHAT YOU ARE DOING!
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when operating on SSE instructions (they require 16 byte alignment, while classes and its members are only aligned to 8 byte boundaries)
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*In original G3D svn it was fixed long time ago.
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correct teamname as well.
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thanks to leak for testing and Shauren for the suggestion on checking the variable
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give feedback if connectionissues has been resolved
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(upstream developers have been notified)
+ local changes and diff (tc_changes.diff) included for future reference
--HG--
branch : trunk
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the startup-crash on linux-based systems.
Note: This is a temporary measure untill we've figured out why this occurs, further testing will be done.
--HG--
branch : trunk
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--HG--
branch : trunk
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it has returned, and is now actively linked again)
--HG--
branch : trunk
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