| Age | Commit message (Collapse) | Author | 
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|  | Fixes "warning LNK4006: _main already defined in bzip2recover.obj; second definition ignored" | 
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|  | * Complete changelog can be found at http://code.google.com/p/recastnavigation/
* Adjusted a few config values
Important:
* New mmaps extraction is required
* Folder size will be increased | 
|  | * Fixed ACE PCH
* Removed WheatyExceptionReport sources from shared project | 
|  | language when linking gsoap
Closes #9704 | 
|  | crashes), closes #7852
Note: This adds support for using jemalloc on FreeBSD, Mac OS X Lion and a few other platforms (not enabled by default)
Please read dep/jemalloc/ChangeLog for further information (Changed from 2.1.1 and up apply) | 
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|  | Tested with:
- Windows 8 x64
- MySQL 5.5.30 win32
- OpenSSL 1.0.1c (32 bits)
- No PCH
- MinGW with GCC 4.7.0
TODO:
- Fix compile/link with PCH enabled
- Fix compile with WheatyExceptonionReport enabled (ignored for now)
- Fix compile of .rc files (ignored for now)
- Test with more platforms | 
|  | -test (applied to sourcetree as well) | 
|  | - rename/readd/add G3D-patches
- give a history on the changes (some G3D-changes didn't even HAVE a patch - boo!)
DON'T MESS ABOUT WITH CHANGING DEP/* LIBRARIES AND NOT LEAVING A DIFF IN THE SOURCETRE, MKAY!? | 
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|  | Conflicts:
	src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp | 
|  | Happy new year. | 
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|  | Conflicts:
	src/server/game/Entities/Vehicle/Vehicle.cpp
	src/server/game/Movement/MovementGenerator.h
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
	src/server/game/Movement/Spline/MoveSpline.h | 
|  | bugged me enough)
No need to recompiling anything, it's just a visual change to make the compilers STFU about variable initializations | 
|  | Conflicts:
	src/server/game/Maps/Map.cpp
	src/server/game/Movement/MovementGenerator.h
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
	src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
	src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
	src/server/game/Spells/SpellEffects.cpp | 
|  | also provides newbie-check (warns if you trying to use wrong libs)
- Also, apply the hack needed to make g3dlite compile in OS X | 
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|  | Tested in multiple configurations
.diff with TC changes added | 
|  | Conflicts:
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp | 
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|  | Conflicts:
	dep/PackageList.txt | 
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|  | + add documentation for later upgrades and the original stub.file used for service generation. | 
|  | (its needed by the mmaps_generator) | 
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|  | Thanks F3st and Gamera
Closes #7477 | 
|  | Conflicts:
	dep/PackageList.txt
	src/server/game/Movement/MotionMaster.cpp
	src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
	src/server/game/Movement/Spline/MoveSplineInit.h
	src/server/game/World/World.h | 
|  | jemalloc-library is crashy at best, and should not have been pushed.
Further investigations on why this occurs is required before it will be slammed into master.
This reverts commit 126fd13e5d6b57dc0c8830248d44db504c7d103f. | 
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|  | Signed-off-by: Multivitamin <DasUmba@.(none)> | 
|  | + Added recastnavigation.
+ Add Info to Packagelist.
+ Link recastnavigation in Cmake. | 
|  | enough for full deployment) | 
|  | on linux through using the -DNOJEM parameter.
WARNING: This is a developer flag only, and as such NOT documented elsewhere - we need this for valgrind and related tools.
Again : YOU HAVE BEEN WARNED! DO NOT USE THIS FLAG UNLESS YOU REALLY KNOW WHAT YOU ARE DOING! | 
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|  | when operating on SSE instructions (they require 16 byte alignment, while classes and its members are only aligned to 8 byte boundaries) | 
|  | *In original G3D svn it was fixed long time ago. |