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DB/Misc: Add waypoints and scripts for quest Nelthakaru's Tale (SAI)
Closes #746
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- Correct target limitation for Focused Eyebeam
- Correct target selection and limitation for Stone Grip
** Fixes random teleports to the "safe spot" caused by aura unapply when that player wasn't intended as target.
** Stone Grip will only target the main tank if there's no one else in range.
- Despawn Rubbles on encounter reset/complete
- Use elegant MotionMaster::MoveJump instead of NearTeleportTo when releasing Stone Grip target
DB/NPC Templates:
- Add civilian flag for Armsweep Stalker and Rubble Stalker
Other:
- Fix 2011_02_23_2_world_conditions.sql to comply to standards
- Cleanup affected code
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- Fix Focused Eyebeams
- Fix Arm Sweep
- Fix respawning and re-entering of arms
DB/Templates:
- Fix speed, modelId and trigger state of Focused Eyebeams
- Set NullAI to semi-triggers; Rubble Stalker, Kologarn Pit Kill Bunny
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- Correct target selection of Stone Grip
- Correct functionality of Stone Grip (absorb aura, stun, damage, vehicle join, correct removal of the aforementioned when needed, +teleport to platform)
- Blizzlike casters for certain spells, which led to merging arms AI to KologarnsAI.
- Blizzlike timer for Stone Grip
- Fix Rubble spawn on arm death
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Ice Tombs
Closes #628
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Closes #629
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Signed-off-by: Manuel Carrasco <manue.l@live.com.ar>
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detect players with Feign Death.
Core/Scripts: Moved scripts from ScriptedGuardAI to guards.cpp
Core/Creature: Removed custom npcflags UNIT_NPC_FLAG_GUARD (now moved to flag_extras) and UNIT_NPC_FLAG_OUTDOORPVP (not used)
Thanks to Kaelima, Xanadu, Shauren and linencloth.
Signed-off-by: Manuel Carrasco <manue.l@live.com.ar>
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import error in world_scripts_full;
P.S Full DB will be available soon
Closes #586
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for pointing it out
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caster and all other non-linked players
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(Blood-Queen Lana'thel)
SQL: Renamed and split 2011_01_26_world_scriptname to meet the standards
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Signed-off-by: Manuel <manue.l@live.com.ar>
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Signed-off-by: Manuel <manue.l@live.com.ar>
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Signed-off-by: Manuel <manue.l@live.com.ar>
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of the Blue Dragonflight>.
Signed-off-by: Manuel <manue.l@live.com.ar>
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Scripts/Icecrown Citadel: Fixed Professor Putricide adds chasing different targets than selected.
Scripts/Icecrown Citadel: Fixed Coldflame ticking twice because of too close spawning.
Scripts/Icecrown Citadel: Fixed Coldflame affecting spiked targets.
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written by gyullo and me, based on Socolin's and Josh's patch -BIG THANKS TO THEM-
Anyway the map is not yet playable, there are issues not related with the script.
I also want to thanks to QAston, linencloth, Shauren and Machiavelli to be so patient with my questions.
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world_scripts_full.sql (they're called scripts for a reason)
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- Get rid of UNIT_FLAG_STUNNED hack
- Use proper spells instead of vehicle hacks
- AI scripts for both arms instead of everything being defined in Kologarn's AI script
- Proper support for detecting when to release players (Right Arm)
Still todo:
- Eyebeams
- Rubbles
- Achievements
- Post-encounter doors/GO's toggling
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Closes issue #63
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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closes #38
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Signed-off-by: Shauren <krzysiek.7.5.4@gmail.com>
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Based on original patch by Lopin -- thank you!
--HG--
branch : trunk
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--HG--
branch : trunk
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will be included in a future TDB release.
Author: Nay
--HG--
branch : trunk
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copying SQL-files nad use the proper method for direct copying.
Closes issue 5240
--HG--
branch : trunk
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- Fix Rune of Summoning + use correct spell for Lightning Elemental passive + fix a crash
- Fix Rune of Power - thanks to Shauren for spell target help (see DB data)
** Note: Aura system bug causes Rune of Power aura to be reapplied every 0.5 second
- Prevent engaging bosses one by one
- Respawn bosses if encounter failed
- Fix supercharge appliance and stacking
- Add a few missing changes to instance data saving fix from a85e26e211
- Cleanup
--HG--
branch : trunk
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* fix Volkhan script: after losing 20% HP Volkhan is supposed to run back to his Anvil and smack it with his hammer. 3 Golems are supposed to fly out of it and spawn (by LethalInjectionX) Closes issue #3895
* fix instance doors to remain open after use (by msholto) Closes issue #4773
Both fixes tested and approved by Aokromes.
NOTE: Do not forget the DB part of the commit!
--HG--
branch : trunk
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--HG--
branch : trunk
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Ring" (11300), original code from ScriptDev2 thanks to kiper for porting, also for a full functionality for this quest you need the DB scripts made by him.
--HG--
branch : trunk
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Scripts/Icecrown Citadel: Fixed Invocation of Blood announcement emote for Blood Prince Council
Scripts/Icecrown Citadel: Fixed intro for Lady Deathwhisper
Scripts/Icecrown Citadel: Fixed Bone Spike for Lord Marrowgar
--HG--
branch : trunk
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--HG--
branch : trunk
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--HG--
branch : trunk
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from sniffs
Scripts/Icecrown Citadel: Converted texts to new TextMgr
Scripts/Icecrown Citadel: General cleanup & coding style consistency
Scripts/Icecrown Citadel: Added missing spell script names
--HG--
branch : trunk
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--HG--
branch : trunk
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