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Only 5 spawns can be active in the world
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Closes #16304
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- Add missing waypoint & spawns for Exodar Peace Keepers & Worker (could use some SAI scripting)
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- Add waypoints for Hazzas & make Morphaz follow him
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Update https://github.com/TrinityCore/TrinityCore/commit/01beba21b5210860ddd6a37471c6b2bea77a369e to more reliabily complete quest to actually allow quest to be returned rather than just been marked as complete in quest log and on map but quest giver still showing grey ? ad grey continue button.
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Use proper spells to summon enraged wyverns, gryphons, hippogryphs and felbats instead of directly summoning with SAI action 12, also remove second line of all scripts as all of these used 2 lines of sai to summon two npcs on agro, the spells summon 2 in one cast so only one line needed.
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By @Saben65
Closes #16212
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By @Saben65
Closes #16185
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By @Saben65
Closes #16286
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Closes #10379
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Closes #16167
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Closes #15988
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By @Saben65
Closes #16214
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Add spawns, pooling and SAI
Closes #16173
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Update https://github.com/TrinityCore/TrinityCore/commit/a7f1df606188fc789c00efc068e8ddfe6b25d692
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- Migrate boundary logic to Maps/AreaBoundary instead of having it sit in InstanceScript (to possibly allow use for other purposes).
- Implement the first five boundary types in Maps/AreaBoundary.cpp.
- Add boundary checks to Creature's update logic
- Add boundary data for all Northrend raids
- Add boundary initialization structures and methods to InstanceScript
- Modify EnterEvadeMode signature. It now passes a value from the EvadeReason enum as parameter to allow special casing depending on evade reason
- Remove previous (weird) boundary code that had them linked to GO spawns
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Core/Spells Implement SpellScript needed for Achievement The Turkinator
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Closes #3997
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Removing hardcoded text from the core script and into the DB:
"I am ready for the illusion, Myranda."
This quest is 3.3.5 *only*. Removed in patch 4.0.3a.
Addendum: enum ILLUSION_GOSSIP = 4773 , instead of "magic number".
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Getting rid of one more incorrect and hardcoded text
which now will be read correct and from the DB instead.
Wrong text: "Thanks, I'll follow you to the door." (core)
Correct text: "Please unlock the courtyard door." (DB)
Thanks to @Aokromes, @r00ty, @velinath, @Nayd, @Treeston, @Zedron
and lots of other regular TrinityCore developers and members for the
inspiration and motivation, as well as helpfulness along the way.
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http://www.wowhead.com/quest=5093/a-call-to-arms-the-plaguelands#comments All versions of this quest are meant to be optional breadcrumb quests to lead players to the bulwark to quest in Western Plaguelands, previously on tc you could not continue chain unless breadcrumb was taken first.
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By @Helias
Closes #16131
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Closes #16159
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Closes #16158
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Closes #16148
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By @Saben65 and @velinath
Closes #16215
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Scripts/Spells: Mine Sweeper achievement
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Closes #16198
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Closes #16197
By @Saben65
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Update #3541
Add missing spawns and scripts for visual stuff
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thx @Nayd for sniffs :)
thx @Shauren for helping to find all spell involved
* There is no implementation for stats update on Puppet class (only on Guardian) so same SummonProperty as Raise Dead Ghoul (non pet) is used.
(Default SummonProperties set category to SUMMON_CATEGORY_PUPPET)
* Override the Summon Effect to enable charm and stats scaling.
* PlayerAI is used to handle unaura on ghoul despawn or dead.
It's necessary due to the fact that all script hooks on ScriptedCreature are called on an unactive CreatureAI, resulting in creature being unable to handle unaura calls.
* Create UpdateAI call for Player class
* Stats scaling is based on forum and wowhead comments, they recall this ghoul as a copy of the other one (same stats).
* Spellscript for Ghoul spell Thrash
Closes #82
Closes #14830
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