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https://github.com/recastnavigation/recastnavigation/commit/14b2631527c4792e95b2c78ebfa8ac4cd3413363
Rebuilding mmaps IS required
(cherry picked from commit 5ff88ea04aec4677f1c1d669674e5442288a25e3)
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what the client does regarding being inside WMOs
Closes #21625
Closes #21624
Closes #21516
(cherry picked from commit b9c6bbb51df0ed10f74617482740fedb91ff5366)
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shared file and replace #defines with enums
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exclusively
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Closes #26536
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* Core/Entities: Fix some weird movement due to los issues
- Made LoS check use collisionHeight instead of midsection. Value was too low.
- Gnomes will now have a breath bar more quickly than for example a tauren.
- Changes have been made to checking for ground z as well, some tweeking might be needed but removed most of the scattered +2.0f/+0.5f/we
* Add 0.05f to isInAir check in Creature::UpdateMovementFlags
(cherry picked from commit e42903ec16f4849b71bc8736e3151a1e11d3cd25)
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https://github.com/recastnavigation/recastnavigation/commit/2c85309280dbc9c82029e7ab16dfb01b9235c74e
(cherry picked from commit 7ef22e43057080926685eb45f0fce3f2f3d58c61)
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port
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(cherry picked from commit e2565c2597a72ea7868eef3156014dc3a83c058f)
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(cherry picked from commit 9cf4dd7345b7f05db834fd48a9f0a135f1884d70)
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(cherry picked from commit 89d641f1e68d11359a2398ff51d3d6eee1470ae8)
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* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
* Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject
* Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields
* Clean up liquid state handling on Unit and Player
* Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject.
Closes #16489
(cherry picked from commit f6c849729b27b77228704b595de3adaf24da2c10)
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gameobjects added when porting 42f9deb21ec68e169f7ed1c8cf14092f144b22da to 3.3.5
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* Fixed memory leak when unloading grids
* Handle child maps being entered
* Allow chaining more child maps (Draenor -> Tanaan Jungle -> Tanaan Jungle - No Hubs Phase)
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where it belongs
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(cherry picked from commit 486b03234304526d8f7d66ff0d99ea3de975745e)
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Fix static analysis issues reported by Coverity
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auto happy = new year(2019);
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Closes #18431
Closes #18857
(cherry-picked from c90882ed6e2aba3b2d421abdc17cb57bea61d04b)
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(cherry-picked from 65b6202bd81856ab836af7bc6acf96f12f9e81aa)
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Closes #18528
(cherry-picked from 01d715eaef99e91f0959dc85fb7f69eb26d01a22)
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* Fixed some models not always being spawned because they only appear in one tile file but are large enough to cross tile boundaries (lava in Firelands at Ragnaros place)
Closes #21879
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Closes #21700
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info (perf optimization, they dont have any area info)
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* mapextractor - fixed fatigue in Thousand Needles
* mapextractor - fixed compressing liquid data
* vmapextractor - fixed extracting liquids inside WMOs
* vmapextractor - implemented new WMO flags
* vmapextractor - store model type for gameobject models
* mmap_generator - fixed processing liquids broken in e5d23103f37c40d2e946fa0e2db66d2f527ad9af
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Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
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(cherry picked from commit d2a30fef1371cf904e56f96042d686c9da439175)
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(cherry picked from commit a409287feffae22b9690cfc58d6e3e877fe39e28)
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Updates #19865
(cherry picked from commit cfb0f9fb19c03677b127f09407a6bd00bfefbe55)
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Closes #16909
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Closes #15163
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* Optimized phase visibility checking
* Handle all phase flags
Closes #16758
Closes #21119
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* Extremely slow
* Needs to be implemented partially in tools
* Conflicts with upcoming phasing rewrite
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This reverts commit 32e8b6506fc064fdba134d692dfe99298e43f055.
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This reverts commit f293994ef41de3026faca2fa444bca9dd1a03308.
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