| Age | Commit message (Collapse) | Author |
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old lock_guard)
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params for each map
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mmaps_generator
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destroyed state - they simply have a different model
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* Output terrain map id in `.mmap loc` command
* Suppress file not found errors for terrain swap maps
* Fix generating single tiles for terrain swap maps (--tile argument)
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LiquidMaterial flags)
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BIH::build copy vs move choice
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Closes #30205
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it to create deleters with compile time constant functions (reduces its size to just sizeof(void*))
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constructor
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map) to significantly reduce peak memory usage by vmap_assembler
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* Changed spawn id to BIH tree index mapping from generated on load to baked in tile files
* Remove map holding model load counts and moved that to ModelInstance instead
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handles
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utilities
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reduce memory use by deduplicating model name strings
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other
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tiles to model file itself
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the bottom of a liquid (#29545)
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compatible api)
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area ids (#28632)
Closes #28326
Co-authored-by: Gosha <284210+Lordron@users.noreply.github.com>
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Partial port of cmangos/mangos-wotlk@ff5232c64809207b5fa59d62e9870f58a36b6f3f
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just orientation
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it ourselves (#27883)
Do not calculate inv direction, Ray has one
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* Core/Misc: fix double empty line
* worldserver.conf
(cherry picked from commit a32b6b8ac4c81128a56b282f20837fb085bdd9e7)
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