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any difference at all, or it might make all the difference in the world for the distribution of items in the AH....
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Fixed some mails using hardcoded HOUR instead of MailTimeDelay from config.
AHBuyer once again sends out pending sale mails, and they use the correct time. (Thanks for helping, Aokromes)
Still needs some work to make the time update every second, instead of every minute.
Also, thesale pending mail doesn't get deleted when the timer runs out, but, on the next
mail cleanup.
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between 1 and the maxstack setting of the item, instead of 1. - Thanks T`lexii for pointing this out
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where performance could be affected, shorten some code to cut down on future typos - Even though your idea wasn't valid, it lead to some of this optimization, so, thanks MrSmite
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sure you update your trinitycore.conf
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*Any file named README.Something (including the original README) will be copied to the build directory when compiled with VS
*Converted AuctionHouseBot to class structure, implemented Singleton for class
*Moved global variables inside of AuctionHouseBot class,
*Minor code cleanups, reformated headers, fixed switch logic errors
*Parts of this code are from Naicisum's Mangos version.
*Prevent endless looping condition where Item Quality has no percentage
*Fix situation where items in the AH would be less than the maxitems setting
*Move AHBot item filters to initialization so the items that are not allowed only get evaluated once.
*Change the way Bid prices are calculated, along with Maximius' uint64 fix, prices should look a lot better now.
*Includes a fix for grey items from MrSmite
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overflow - by MaXIMUS.
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the code for figuring deposit amount on a wide range of items. Fix ahbotoptions command so it works from the server console again. change commented out lines in GetAuctionDeposit so they display in debug loglevel. Min/Max Time settings replaced with a function that selects 12 24 and 48 randomly as the auction times.
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high number - patch submitted by Naicisum
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problem check their config, not disabling it all together.
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solution until it is fixed. It appears AHBot was causing the many crashes TC2 users had.
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** Use GetBoolDefault for booleans instead of GetIntDefault.
** Use %u (not %d) for size logging. std::size does not return a decimal, but an unsigned integral type.
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house id in fact).
More auction related code refactoring,
Move auction related code from ObjectMgr to AuctionHouseMgr.
Author: VladimirMangos
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result for fixing.
* Replace max bg type checks by DBC valid index check
* Use in functions and fields BattlegroundTypeId type instead uint32
* Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls.
Many bg have same raw values for type id and queue id but some can be affected by this bug:
BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions)
* Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr.
* Remobe redundent for header itself includes for BG headers.
* Use Auction location enum instead raw valus.
Author: VladimirMangos
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Paradox. Only apply 930_characters.sql if you dont already have AHBot installed. AHBot requires an account ID and a character ID to work with, set them in trinitycore.conf and also login atleast once to this character.
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