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author | Chaz Brown <iamparadox@netscape.net> | 2009-09-12 01:04:08 -0400 |
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committer | Chaz Brown <iamparadox@netscape.net> | 2009-09-12 01:04:08 -0400 |
commit | 8790bb68c608cb1521a85f00664cbe62408314c4 (patch) | |
tree | 29485885738a876e545e546f908e49a04da74ec4 /src/game/AuctionHouseBot.cpp | |
parent | c5c83b0ce561d18c48ef1c133739fbe3f5d654b8 (diff) |
Fix small omission in AuctionHouse.cpp caught by MrSmite, this may not make any difference at all, or it might make all the difference in the world for the distribution of items in the AH....
--HG--
branch : trunk
Diffstat (limited to 'src/game/AuctionHouseBot.cpp')
-rw-r--r-- | src/game/AuctionHouseBot.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp index c343ebf4544..c92e5eca838 100644 --- a/src/game/AuctionHouseBot.cpp +++ b/src/game/AuctionHouseBot.cpp @@ -241,6 +241,7 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config) while (itemID == 0 && loopBreaker < 50) { uint32 choice = urand(0, 13); + itemColor = choice; switch (choice) { case 0: |