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path: root/src/game/BattleGroundAB.cpp
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2008-12-19*Temp fix for crash caused by AV creature. Need to find a way to allow ↵megamage
summoned creatures to use RandomMovement. --HG-- branch : trunk
2008-10-23[svn] Fixed copyright notices to comply with GPL.w12x
--HG-- branch : trunk
2008-10-17[svn] Enabled game events to change the honor and reputation gaining speed ↵w12x
in battlegrounds. This is done by a new table in the world database, game_event_battleground_holiday. Structure is the following: event - id of the game event bgflag - bitmask, used to set which battleground(s) give extra honor/reputation when the event is active. To add extra honor on a battleground, use 2 ^ bgTypeId as mask. Multiple battlegrounds can be set by logical 'or' ('|') operation. You will need database data for the table, please check trinitydatabase.org. --HG-- branch : trunk
2008-10-14[svn] * Merge Temp dev SVN with Assembla.Seline
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
2008-10-10[svn] * Removing useless data accidentally committed.XTZGZoReX
* Applying ImpConfig patch. * Note: QUEUE_FOR_GM currently disabled as it's not compatible with the ACE patch. Anyone care to rewrite it? * Note2: This is untested - I may have done some mistakes here and there. Will try to compile now. --HG-- branch : trunk
2008-10-05[svn] -enabled instantiated battlegroundsw12x
-enabled arena matches -rewritten battleground queuing to support joining as group -removed queue announcements --HG-- branch : trunk
2008-10-02[svn] * Proper SVN structureinitNeo2003
--HG-- branch : trunk