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path: root/src/game/BattleGroundWS.cpp
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2009-05-22Implemented carrier debuffs in WSG battlegroundraczman
After 10 and 15 minutes players carrying flags will receive debuffs, if both flags are kept. In case of dropping flag buff is removed. When Flag is picked up by another player, he gets debuff. Please test and report bugs. --HG-- branch : trunk
2009-03-07*Prevent to pick both of the flags when they are on the ground - by KlaimmoreBlaymoira
--HG-- branch : trunk
2009-02-17Newline added to bottom of all files.KingPin
--HG-- branch : trunk
2008-12-19*Temp fix for crash caused by AV creature. Need to find a way to allow ↵megamage
summoned creatures to use RandomMovement. --HG-- branch : trunk
2008-11-14[svn] *** Source: MaNGOS ***visagalis
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir) * Fix auth login queue. Author: Derex * Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak * Fixed some format arg type/value pairs. Other warnings. Author: Vladimir * [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir NOTE: Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data. --HG-- branch : trunk
2008-10-23[svn] Fixed copyright notices to comply with GPL.w12x
--HG-- branch : trunk
2008-10-17[svn] Enabled game events to change the honor and reputation gaining speed ↵w12x
in battlegrounds. This is done by a new table in the world database, game_event_battleground_holiday. Structure is the following: event - id of the game event bgflag - bitmask, used to set which battleground(s) give extra honor/reputation when the event is active. To add extra honor on a battleground, use 2 ^ bgTypeId as mask. Multiple battlegrounds can be set by logical 'or' ('|') operation. You will need database data for the table, please check trinitydatabase.org. --HG-- branch : trunk
2008-10-14[svn] * First public release of Trinityrunningnak3d
* Based on MaNGOS rev 6743 and SD2-685 * All new netcode based on the ACE framework (thanks Derex) * Arenas working (thanks w12x) * Outdoor PvP working (thanks w12x) * World Game Events support added (thanks w12x) * All new build system (thanks Derex and Neo2003) * Lots of new conf options based on the ImpConfig patch (thanks Dythzer / w12x / Seline) * Small fix to WSG * Lots of other small additions and fixes --HG-- branch : trunk
2008-10-14[svn] * Merge Temp dev SVN with Assembla.Seline
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
2008-10-10[svn] * Removing useless data accidentally committed.XTZGZoReX
* Applying ImpConfig patch. * Note: QUEUE_FOR_GM currently disabled as it's not compatible with the ACE patch. Anyone care to rewrite it? * Note2: This is untested - I may have done some mistakes here and there. Will try to compile now. --HG-- branch : trunk
2008-10-05[svn] -enabled instantiated battlegroundsw12x
-enabled arena matches -rewritten battleground queuing to support joining as group -removed queue announcements --HG-- branch : trunk
2008-10-02[svn] * Proper SVN structureinitNeo2003
--HG-- branch : trunk