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path: root/src/game/CreatureAIRegistry.cpp
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2008-11-20Re-commit 262 due to EOL issues. (no difference from 262)megamage
--HG-- branch : trunk
2008-11-05[svn] Implemented player on player and player on creature possession:gvcoman
* Implemented packet and vision forwarding through possessed units * Added new OnPossess script call alerting scripts on when possession is applied/removed * Moved fall damage and fall under map calculations into the Player class * Added new PossessedAI that is applied only while possession on creature is active * Implemented summon possessed spell effect * Fixed Eyes of the Beast --HG-- branch : trunk
2008-11-02[svn] Add function GameObject::CastSpell. Used for hunter's trap and so.megamage
Use original caster instead caster to check spell hit result. Let spell triggers have the same faction as the summoner. Fix the bug that trigger creatures attack enemy. (no need use civilian extra flag in the future, 128 is enough) Fix shadow step. --HG-- branch : trunk
2008-10-23[svn] Fixed copyright notices to comply with GPL.w12x
--HG-- branch : trunk
2008-10-14[svn] * Merge Temp dev SVN with Assembla.Seline
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
2008-10-02[svn] * Proper SVN structureinitNeo2003
--HG-- branch : trunk