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Author: arrai
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
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features concerning ticket system are to be added soon. Please report any issues, thanks.
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- Add map, x, y, z coordinate data to ticket upon creation
- Add command .go ticket to teleport to the coordinates where the ticket was created
- Move InitTicketID() to the class constructor instead of at every LoadGMTickets call
- Minor code cleanup
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- Change uint16 closed guid to uint64
- Add createtime field
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convert all files at once
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*Line endings
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- by |Paradox|
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* Fix crash /exploit issue with improper pasing when '%' is in ticket message
* Remove obsolete recv_data from tickets
* Allow closing of a ticket inserting the guid of the GM or player that closed it into the database.
* Allow assigning tickets to offline GMs.
* Tighten up SQL escape strings, increased security against SQL injections
* Fix issue where multiple tickets could have the same entry
* --- by Machiavelli ---
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* Fix potential crash issue caused by improper datatype, SQL included to alter column (Thanks Paradox)
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of object holder), thanks Visagalis
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