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* Now being placed in an enum. Starting with EffectDummy.
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faction/arena icon and correctly show skirmish/rated depending on the match type. Please leave feedback in the issue tracker as I'm unable to test this, make sure to add the output of the debug message I added.
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performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
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creature cannot be found to better pinpoint lack of DB support.
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and correctly send these to the client.
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Fixed command .account set gmlevel
Fixed command .ticket assing by Sundark/ogeraisi.
Improvements in .modify scale by ogeraisi.
Repaired Remote Access by Sundark.
The original patch of the access by realms was from ogeraisi/Kudlaty, not ilixiumemu like commit 6710 say.
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MSG_PVP_LOG_DATA.
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the KillCredit.
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*
* Using the value -1 will add the same value for all realms.
* Make sure to apply the updates.
* Information regarding this patch will be posted on the database forums soon.
*
* Thanks to Sundark and the Ilixiuemu team(for original patch)
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- If a GO template (type 3 and 25) has at least one spawn and a data1 set to a lootid, then error. If no spawns, silently ignore.
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- Load GO even if it has no displayid - while it's wrong, it's not something that'll kill the client anyway.
- Don't warn about non-existing loot templates for GOs - this is to allow some WDB data to be filled in (GOs that have no spawns and thus no gameobject_loot_template entries).
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00:33:56 | @runningnak3d: Leave a big message in the commit log to along the lines of "runningnak3d didn't know what the f*** he was doing" :)
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* with QuestRecord. One step closer to 3.2.2a :)
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* item_template.stackable
* Removed pointless check for stackable limit at item_template load.
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* have modelid=0 since this is valid data for those GO types. More to the
* point removed the check at core load that resulted in an error being logged
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* spell_target_position. If someone REALLY wants to see which ones are
* missing, they can uncomment them for a debug compile.
* Can finally start the core in debug mode and get useful data...
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* Patch by Kudlaty -- THANK YOU!
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* quest start.
* Patch by Kudlaty -- THANK YOU!
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* from DBC and can't be fixed with the current way the core handles
* spell chains
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TODO: Set MapUpdate.Threads=0 in config, for full disable mtmaps, for correct work mtmaps, need ACE 5.7.2+, recommend 5.7.5
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Morpheux for pointing it out.
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Adds a second copy of weapon damage to total damage.
(Same as multiplying damage by 200%)
Spell's aura type isn't currently implemented into core, so fix isn't permanent.
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* As long as creature level, class, and the proper expansion they are from are
* set in creature_template, you will have 100% accurate health and mana.
* Research and base stats table done by Malcrom -- THANK YOU!
* Original patch by Kudlaty -- THANK YOU!
* Updated and enhanced by Machiavelli - THANK YOU!
* Optimizations by w12x, MrSmite, and XTZGZoReX -- THANK YOU!
* Final code updating for current rev by XTZGZoReX -- THANK YOU!
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* faction) IE: need to LOSE reputation with that faction.
* Original patch by Brian / Ported to latest rev. by Kudlaty -- THANKS!
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