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2010-01-13Fix updating spellpower from attack power for paladinsthenecromancer
--HG-- branch : trunk
2010-01-13Implement effect for aura #243 (temporary faction change)thenecromancer
--HG-- branch : trunk
2010-01-13Fix heal combat log event not displaying if heal was criticalthenecromancer
--HG-- branch : trunk
2010-01-13Change SPELL_EFFECT_SUMMON_PHANTAS to SPELL_EFFECT_FORCE_DESELECT and allow ↵thenecromancer
it to be casted with active pet This fixes Mirror Image not changing names when Water Elemental is active. (Note that deselect effect is done in linked spells for Killing Spree/Shadowmeld) --HG-- branch : trunk
2010-01-13Remove unexpected arg, sorry for thatthenecromancer
--HG-- branch : trunk
2010-01-13Allow state/effect immunities ignore whole spell when one effect is immunedthenecromancer
(Fixes getting part of CC auras with some immunities) --HG-- branch : trunk
2010-01-13Add support for additional passive for FORM_MOONKINthenecromancer
--HG-- branch : trunk
2010-01-13Do not remove MOVEMENTFLAG_ONTRANSPORT when unit has existing ↵thenecromancer
GAMEOBJECT_TYPE_TRANSPORT in movement info Note that this will fix movement on elevators only visualy ( server position is still going to be wrong ) --HG-- branch : trunk
2010-01-13Allow pet cast spells unaffected by global cooldown, while global cooldown ↵thenecromancer
is active --HG-- branch : trunk
2010-01-13Apply haste to nonmagic class spells too. (For instance Arcane Missiles have ↵thenecromancer
dmgclass_none ) --HG-- branch : trunk
2010-01-13Check if precast spell exists before trying to cast it. (Otherwise ↵thenecromancer
charge-like spells spam console a lot) --HG-- branch : trunk
2010-01-13Fix Kill Shot damage (increase damage by attack power, not weapon damage ( ↵thenecromancer
that is already included in effects)) --HG-- branch : trunk
2010-01-13Remove hack for Freezing Fog aura.thenecromancer
Instead apply modifier directly to rune cost ( this will also fix runic power generation in that case ) --HG-- branch : trunk
2010-01-13Fix problems with action buttons related to switching specsthenecromancer
*saving spells without saving current talent map and m_activeSpec is not good idea at all, this might allow players various exploits *send expected packet to correctly handle action bar --HG-- branch : trunk
2010-01-12* Fixed a small opps on the last commit with NPCHandlerBrian
* Fixed error in script boss_grand_champions (Thanks QAston) --HG-- branch : trunk
2010-01-12* Renamed 3.2.2.a_old to 3.2.2a_old (proper format)Brian
* Fixes cmake complaining :) --HG-- branch : trunk rename : sql/updates/3.2.2.a_old/6589_characters_bugreport.sql => sql/updates/3.2.2a_old/6589_characters_bugreport.sql rename : sql/updates/3.2.2.a_old/6589_characters_character_action.sql => sql/updates/3.2.2a_old/6589_characters_character_action.sql rename : sql/updates/3.2.2.a_old/6589_characters_character_aura.sql => sql/updates/3.2.2a_old/6589_characters_character_aura.sql rename : sql/updates/3.2.2.a_old/6589_characters_character_spell_cooldown.sql => sql/updates/3.2.2a_old/6589_characters_character_spell_cooldown.sql rename : sql/updates/3.2.2.a_old/6589_characters_characters.sql => sql/updates/3.2.2a_old/6589_characters_characters.sql rename : sql/updates/3.2.2.a_old/6589_characters_groups.sql => sql/updates/3.2.2a_old/6589_characters_groups.sql rename : sql/updates/3.2.2.a_old/6589_characters_instance_reset.sql => sql/updates/3.2.2a_old/6589_characters_instance_reset.sql rename : sql/updates/3.2.2.a_old/6589_characters_spell.sql => sql/updates/3.2.2a_old/6589_characters_spell.sql rename : sql/updates/3.2.2.a_old/6589_realmd_realmlist.sql => sql/updates/3.2.2a_old/6589_realmd_realmlist.sql rename : sql/updates/3.2.2.a_old/6589_world_battleground_template.sql => sql/updates/3.2.2a_old/6589_world_battleground_template.sql rename : sql/updates/3.2.2.a_old/6589_world_creature_template.sql => sql/updates/3.2.2a_old/6589_world_creature_template.sql rename : sql/updates/3.2.2.a_old/6589_world_instance_template.sql => sql/updates/3.2.2a_old/6589_world_instance_template.sql rename : sql/updates/3.2.2.a_old/6589_world_item_template.sql => sql/updates/3.2.2a_old/6589_world_item_template.sql rename : sql/updates/3.2.2.a_old/6589_world_player_classlevelstats.sql => sql/updates/3.2.2a_old/6589_world_player_classlevelstats.sql rename : sql/updates/3.2.2.a_old/6589_world_playercreateinfo_action.sql => sql/updates/3.2.2a_old/6589_world_playercreateinfo_action.sql rename : sql/updates/3.2.2.a_old/6589_world_playercreateinfo_spell.sql => sql/updates/3.2.2a_old/6589_world_playercreateinfo_spell.sql rename : sql/updates/3.2.2.a_old/6589_world_quest_template.sql => sql/updates/3.2.2a_old/6589_world_quest_template.sql rename : sql/updates/3.2.2.a_old/6589_world_spell_bonus_data.sql => sql/updates/3.2.2a_old/6589_world_spell_bonus_data.sql rename : sql/updates/3.2.2.a_old/6589_world_spell_elixir.sql => sql/updates/3.2.2a_old/6589_world_spell_elixir.sql rename : sql/updates/3.2.2.a_old/6589_world_spell_proc_event.sql => sql/updates/3.2.2a_old/6589_world_spell_proc_event.sql rename : sql/updates/3.2.2.a_old/6597_world_spell_proc_event.sql => sql/updates/3.2.2a_old/6597_world_spell_proc_event.sql rename : sql/updates/3.2.2.a_old/6643_world_gameobject_template.sql => sql/updates/3.2.2a_old/6643_world_gameobject_template.sql rename : sql/updates/3.2.2.a_old/6644_world_creature_template.sql => sql/updates/3.2.2a_old/6644_world_creature_template.sql rename : sql/updates/3.2.2.a_old/6644_world_gossip_menu.sql => sql/updates/3.2.2a_old/6644_world_gossip_menu.sql rename : sql/updates/3.2.2.a_old/6644_world_gossip_menu_option.sql => sql/updates/3.2.2a_old/6644_world_gossip_menu_option.sql rename : sql/updates/3.2.2.a_old/6644_world_gossip_scripts.sql => sql/updates/3.2.2a_old/6644_world_gossip_scripts.sql rename : sql/updates/3.2.2.a_old/6644_world_locales_npc_option.sql => sql/updates/3.2.2a_old/6644_world_locales_npc_option.sql rename : sql/updates/3.2.2.a_old/6644_world_npc_gossip_textid.sql => sql/updates/3.2.2a_old/6644_world_npc_gossip_textid.sql rename : sql/updates/3.2.2.a_old/6644_world_npc_option.sql => sql/updates/3.2.2a_old/6644_world_npc_option.sql rename : sql/updates/3.2.2.a_old/6644_world_scriptname.sql => sql/updates/3.2.2a_old/6644_world_scriptname.sql rename : sql/updates/3.2.2.a_old/6645_world_gameobject_template.sql => sql/updates/3.2.2a_old/6645_world_gameobject_template.sql rename : sql/updates/3.2.2.a_old/6649_world_scriptname.sql => sql/updates/3.2.2a_old/6649_world_scriptname.sql rename : sql/updates/3.2.2.a_old/6655_world_spell_bonus_data.sql => sql/updates/3.2.2a_old/6655_world_spell_bonus_data.sql rename : sql/updates/3.2.2.a_old/6657_world_spell_proc_event.sql => sql/updates/3.2.2a_old/6657_world_spell_proc_event.sql rename : sql/updates/3.2.2.a_old/6664_world_quest_template.sql => sql/updates/3.2.2a_old/6664_world_quest_template.sql rename : sql/updates/3.2.2.a_old/6665_world_creature_classlevelstats.sql => sql/updates/3.2.2a_old/6665_world_creature_classlevelstats.sql rename : sql/updates/3.2.2.a_old/6665_world_creature_template.sql => sql/updates/3.2.2a_old/6665_world_creature_template.sql rename : sql/updates/3.2.2.a_old/6669_world_creature_template.sql => sql/updates/3.2.2a_old/6669_world_creature_template.sql rename : sql/updates/3.2.2.a_old/6675_world_spell_linked_spell.sql => sql/updates/3.2.2a_old/6675_world_spell_linked_spell.sql rename : sql/updates/3.2.2.a_old/6676_world_script_texts.sql => sql/updates/3.2.2a_old/6676_world_script_texts.sql rename : sql/updates/3.2.2.a_old/6678_world_creature_classlevelstats.sql => sql/updates/3.2.2a_old/6678_world_creature_classlevelstats.sql rename : sql/updates/3.2.2.a_old/6686_world_scriptname.sql => sql/updates/3.2.2a_old/6686_world_scriptname.sql rename : sql/updates/3.2.2.a_old/6691_world_spell_proc_event.sql => sql/updates/3.2.2a_old/6691_world_spell_proc_event.sql rename : sql/updates/3.2.2.a_old/6694_world_item_template.sql => sql/updates/3.2.2a_old/6694_world_item_template.sql rename : sql/updates/3.2.2.a_old/6710_realmd_account_access.sql => sql/updates/3.2.2a_old/6710_realmd_account_access.sql rename : sql/updates/3.2.2.a_old/6710_world_command.sql => sql/updates/3.2.2a_old/6710_world_command.sql rename : sql/updates/3.2.2.a_old/6710_world_trinity_string.sql => sql/updates/3.2.2a_old/6710_world_trinity_string.sql rename : sql/updates/3.2.2.a_old/6711_world_creature_classlevelstats.sql => sql/updates/3.2.2a_old/6711_world_creature_classlevelstats.sql rename : sql/updates/3.2.2.a_old/6712_realmd_account_access.sql => sql/updates/3.2.2a_old/6712_realmd_account_access.sql rename : sql/updates/3.2.2.a_old/6739_world_script_waypoints.sql => sql/updates/3.2.2a_old/6739_world_script_waypoints.sql rename : sql/updates/3.2.2.a_old/6742_world_script_texts.sql => sql/updates/3.2.2a_old/6742_world_script_texts.sql rename : sql/updates/3.2.2.a_old/6742_world_script_waypoints.sql => sql/updates/3.2.2a_old/6742_world_script_waypoints.sql rename : sql/updates/3.2.2.a_old/6742_world_scriptname.sql => sql/updates/3.2.2a_old/6742_world_scriptname.sql rename : sql/updates/3.2.2.a_old/6748_world_command.sql => sql/updates/3.2.2a_old/6748_world_command.sql rename : sql/updates/3.2.2.a_old/6751_world_creature_classlevelstats.sql => sql/updates/3.2.2a_old/6751_world_creature_classlevelstats.sql
2010-01-12Fix ACTION_T_RANDOM_PHASE_RANGE. Thanks Nayre and raczmanTrazom62
--HG-- branch : trunk
2010-01-12Fix normal10/normal25 raid detection in scripts.Trazom62
Replace HEROIC(n,h) macro by DUNGEON_MODE(n,h), RAID_MODE(n10,n25) and RAID_MODE(n10,n25,h10,h25) functions Cleanup all HeroicMode like flags in ScriptedAI sub-class Fix some missing virtual destructors --HG-- branch : trunk
2010-01-12Closes #292. Updates flag respawn timer from battlegrounds and updates max ↵_manuel_
score and score warning from Eye of the Storm. Fix by naitsabes.s --HG-- branch : trunk
2010-01-11Fixed spell 44401 (Missile Barrage). Thanks to QAston._manuel_
--HG-- branch : trunk
2010-01-12*Make sure that any aura (in case of aura remove linked auras for example) ↵QAston
won't survive Unit::RemoveAllAuras. --HG-- branch : trunk
2010-01-11Do not compute incoming time for self casts.Astellar
--HG-- branch : trunk
2010-01-11* Fix crash when there's no creature_classlevelstats entry for a creature level.XTZGZoReX
* All this really does is fill in default values of 1.. If you got custom content, you'll have to fill in the creature_classlevelstats table yourself. This patch doesn't automagically fix stats for you. --HG-- branch : trunk
2010-01-11Fixed typo.Astellar
--HG-- branch : trunk
2010-01-10* Add support for .gobj target to output phaseMaskBrian
* Thanks to Aokromes for the original idea of adding it to .npc info output. --HG-- branch : trunk
2010-01-10* Add support for base armor values in creature_classlevelstats.XTZGZoReX
* Change the table structure to be more core-friendly. * Remove armor field in creature_template and add Armor_mod field. * Also add static CreatureBaseStats::GetBaseStats() function for scripts. --HG-- branch : trunk
2010-01-10Resolves #259 fixed crash, caused by incorrect cell_id generationsilver1ce
--HG-- branch : trunk
2010-01-10*Merge after backout.QAston
--HG-- branch : trunk
2010-01-10Backed out changeset 343bb9cc23ce - mistake fixed in last commit was the ↵QAston
real problem. --HG-- branch : trunk
2010-01-10Addition to previous commit.Astellar
--HG-- branch : trunk
2010-01-10Fixed quest Catch and Release, some fixes for Tag Murloc spell.Astellar
--HG-- branch : trunk
2010-01-10* Make sure that aura is applied on unit before trying to remove it.QAston
--HG-- branch : trunk
2010-01-10Fixed typo.Astellar
--HG-- branch : trunk
2010-01-10* add armor output in .npc infoBrian
--HG-- branch : trunk
2010-01-10Fixes #262. Do not keep area aura enemy targets in combat - 61248 doesn't ↵QAston
bring whole northrend to Dalaran anymore:) --HG-- branch : trunk
2010-01-10*cleaned up SharedDefinesRat
--HG-- branch : trunk
2010-01-10dropped old code, which unused since new visibility system implementedsilver1ce
--HG-- branch : trunk
2010-01-10*fix spell: Tag Murloc (30877)Rat
--HG-- branch : trunk
2010-01-10*spell_linked_spell entry for Deterrance. Resolves #237.QAston
--HG-- branch : trunk
2010-01-10*Implement attribute SPELL_ATTR_NEGATIVE_1QAston
*Remove unneeded hacks from SpellMgr::_isPositiveSpell *Missing ! in prev commit. --HG-- branch : trunk
2010-01-10now all aura updates are placed into one packetsilver1ce
--HG-- branch : trunk
2010-01-10* Use pair<uint32, uint64> lists instead of <Aura*> lists in ↵QAston
Dispel/SpellSteal effects handlers (prevent reference to aura removed from unit) * Correctly fill EffectStealBeneficialBuff list with Stackable/Chargeable auras --HG-- branch : trunk
2010-01-10Fix a mem leak.Anubisss
--HG-- branch : trunk
2010-01-10*Tabs to spacesQAston
*Fix a type in CreatureEventAI.cpp from last rev --HG-- branch : trunk
2010-01-10Update aura system:QAston
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras: * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras * Aura data is shared for all units which have AuraApplication of the Aura * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now) * Remove spell source and AreaAuraEffect classes * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant) * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation * AreaAura updates are done in owner _UpdateSpells cycle * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list * And you can access area aura target list * Add basic support for aura amount recalculation * Save recalculation state and base amount of auras to db * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets * Sort aura effect handlers in SpellAuras.cpp and .h by their use * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly * Send aura application client update only once per unit update - prevent unnecesary packet spam * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet * Fix memory leak at player creation (not deleted auras) * Updated some naming conventions (too many to mention) * Added Unit::GetAuraOfRankedSpell() function * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc) * Implement AURA_INTERRUPT_FLAG_LANDING * Implement EffectPlayerNotification (thanks to Spp) * Remove wrong aura 304 handler * Add better handler for death runes * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script * Add many assert() procection from idiots using some functions in wrong way * I am to lazy to write here anything more Thanks to Visagalis for testing this patch PS: Do not make patches like this, please --HG-- branch : trunk
2010-01-08Implemented new event for EventAI, EVENT_T_RESET._manuel_
--HG-- branch : trunk
2010-01-08Fixed typo by Corfiik. Now talent Tidal Waves should work._manuel_
--HG-- branch : trunk
2010-01-08* Fix some more cases where movement flags were +'d together, instead of |'d.XTZGZoReX
--HG-- branch : trunk
2010-01-07* Hopefully fix creature so they swim if InhabitType|2Brian
--HG-- branch : trunk
2010-01-07* Added support for outputting phasemask in .npc infoBrian
--HG-- branch : trunk