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pointers.
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Implement the use of the new vmap3-format by Lynx3d (mad props to you for this, and thanks for the talks earlier)
+ reduced Vmap size to less than one third, and improve precision
+ indoor/outdoor check which allows automatic unmounting of players
+ additional area information from WMOAreaTable.dbc, removed existing "hacks"
+ WMO liquid information for swimming and fishing correctly in buildings/cities/caves/instances (lava and slime WILL hurt from now on!)
- buildfiles for windows are not properly done, and will need to be sorted out
NOTE: Do NOT annoy Lynx3d about this, any issues with this "port" is entirely our fault !
THIS REVISION IS CONSIDERED UNSTABLE AND CONTAINS WORK IN PROGRESS - USE AT YOUR OWN RISK!
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- Massive Seaforium Charge (needs DB support for the spawns)
- Demolishers are not attackable at the start
- Demolishers spawn at the workshop if the graveyard is taken
(The spawn locations aren't official yet)
- Demolishers spawn immediately after being destroyed
To make SotA perfect, it needs a lot of DB support.
- Seaforium Bomb spawn locations
- Set speed_run to 0 of the Cannons.
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A minor bug is still present, you can find it on the SDComment.
Closes issue #1105 and #2251
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namespace, replaced priority queues with sorts and purged some unused code.
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stil WiP and not finished
removes one comment from the TODO LIST
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This is WiP and is not finished. Actually the event is not activable since
there is no script for Lore Keeper so don't complain about that.
The code itself is not finished at all, but the main event managing is
designed and implemented. Filling up the 'TODO:' commented parts of
Leviathan's DoAction() will be appreciated ;)
It's easy to implement all the tower related achievs using an array of
booleans and DoAction() triggers for tower state tracking.
It's your time Supabad, enjoy teamwork :D
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Thanks to SnakeIce for posting patch, and Manuel for support during codecleanup.
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Fixes issue #291. Thanks Ille000.
Code layout.
Please also check the SQL proposed in comment 19 of issue #291.
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Resolves issue #1567
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(handled DB-side)
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requires db support
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successfully complete it
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- Now the fellhunter will move to the corpse and then cast the spell.
- Removed code from Reset() that can cause crash, check if the owner exist before do MoveFollow.
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Make it 95% perfect to LK version (fixes spawns, eruption, achievements and some more)
Fixes issue #1706
Fixes issue #1736d
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Closes issue #2306
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- Implemented AI for Mage-Lord Urom.
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Fixes issue #1311.
- Intro event.
- 10 waves including Falric and Marwyn.
- Script based on proposal of Synric on trinitycore forum (submitted by Skarabex on GC).
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reduction of total compiletime
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spell 51336.
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- Added blizzlike content, like texts.
- Corrected some spells and timers.
- As i saw in offi can be more than 1 player doing different parts of the chain at the same time.
- Added code to prevent the npc gets out of the ring.
- Added support for The Amphitheater of Anguish: From Beyond.
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Remove it from one file and also merge the 2 scripts in one file.
The error message:
ScriptName: 'go_gilded_brazier' already assigned with the same ScriptName, so the script can't work.
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Log:
==31592== 312 bytes in 1 blocks are definitely lost in loss record 423 of 1,232
==31592== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==31592== by 0xFC12AF: AddSC_borean_tundra() (borean_tundra.cpp:2408)
==31592== by 0xDC0BF0: AddScripts() (ScriptLoader.cpp:917)
==31592== by 0xC183F3: ScriptMgr::ScriptsInit() (ScriptMgr.cpp:70)
==31592== by 0xD1B75F: World::SetInitialWorldSettings() (World.cpp:1608)
==31592== by 0x90F34E: Master::Run() (Master.cpp:234)
==31592== by 0x90E87E: main (Main.cpp:146)
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Tab to spaces
Remove trailing spaces
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-players gain xp by killing enemy players (event bonuses not added for now)
-player can switch xp gain on/off by talking to npc Slahtz or Behsten for a fee of 10golds
NOTE: turning off xp gain will turn off ALL xp gains from quests,monsters,pvp,etc
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2091.
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Fixes issue #2022.
- Closes the ring, dives, summon mobs, visual before spikes and finally spikes.
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- fix typo for insanity spell 3.
- reset phase mask of players when combat ends.
- remove heroic spell definition now in spelldifficulty_dbc.
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Patch by D_Skywalk
Fixes issue 1671
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patch by maketheking
closes issue 2012
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Fixes issue #318.
+ Fixes code layout.
+ Uses standard EventMap instead of homemade Timer.
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Closes issue 1086.
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Closes issue #68
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Fixes issue #1896.
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- remove hardcode distance in distance check of corrupted soul fragment
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Closes issue #940
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