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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2010-11-07Core/SmartAI:Rat
2010-11-07Core/SmartAI: added ACTION_CROSS_CASTRat
2010-11-07Core/SmartAI: added TARGET_OWNER_OR_SUMMONER, useful if you have a creature s...Rat
2010-11-07Core/SmartAI/TypoRat
2010-11-06Core/SmartAI: added SMART_ACTION_INVOKER_CAST, spellID, castFlags,Rat
2010-11-06Core/SmartAI: modified ACTION_EQUIP to use a bitmask to send slot updates (fo...Rat
2010-11-05Core/SmartAI: added option to reset orientation (use ACTION_SET_ORIENTATION w...Rat
2010-11-05Core/SmartAI: added SMART_ACTION_SIMPLE_TALK, param1: textID, uses the 'Targe...Rat
2010-11-04Core/SmartAI: swap menuid/actionid params in GOSSIP_SELECT eventRat
2010-11-04Core/SmartAI: store event invoker when available, and use it for Invoker targetRat
2010-11-03Core/SmartAI: fixed Gossip Select eventRat
2010-11-03Core/SmartAI: fixed EVENT_RANGE handling, and limited it to only creature scr...Rat
2010-11-03Core/SmartAI: use BaseObject for guid based targeting if availableRat
2010-11-03Core/SmartAI: added script type 9 (TimedActionList)Rat
2010-11-02Core/SmartAI: use Target types where possible, instead of simple self targetRat
2010-11-01Core/SmartAI: remade 'Say' handler, more simple, more usable, you can now scr...Rat
2010-10-31Core/SmartAI: fix logic in HAS_AURA eventRat
2010-10-31Core/SmartAI: added new target type (invoker's vehicle)Rat
2010-10-27Core/SmartScript: Fix a compile error.silinoron
2010-10-27Core/AI: fix debug / nix buildRat
2010-10-27Core/AI: implemented SmartScripts System (still beta) not 100% completeRat