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Commit message (
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Author
2021-02-27
Core/SAI: Rename SMART_ACTION_TALK_CONVERSATION to SMART_ACTION_CREATE_CONVER...
Shauren
2021-02-27
Core/SAI: Add SAI action to create a conversation (#26169)
Matan Shukry
2021-02-10
Core/SAI: Added new Flags argument for SMART_ACTION_SUMMON_CREATURE (#26055)
Matan Shukry
2021-02-06
Core/Misc: Fix static analysis issues
jackpoz
2021-02-06
Core/SAI: Add missing AreaTrigger to SmartScript::GetBaseObject
BAndysc
2021-02-05
Core/SAI: Added SAI support for new areatriggers
Shauren
2021-01-29
Core/AI: rearrange SAI private methods
ccrs
2021-01-29
Core/Misc: waypoint movement
ccrs
2021-01-13
Core/SAI: Add distance option for SMART_ACTION_SOUND & SMART_ACTION_RANDOM_SO...
Kittnz
2021-01-13
Core/SAI: remove double calls to SMART_EVENT_RESPAWN for creatures and gameob...
Wyreth
2021-01-13
Core/SAI: allow to pause/resume waypoint for non-escorting NPCs (#20684)
Wyreth
2021-01-13
Core/SAI: Fix static analysis issue
jackpoz
2020-12-27
Core/Chat: Send broadcast text id in sound packets to allow playing encrypted...
Shauren
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-23
Core/Misc: random refactors
Treeston
2020-08-23
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2020-08-23
Core/Creature: regenerate health
ccrs
2020-08-23
Core/AI: add missing checks on AssistPlayerInCombatAgainst
ccrs
2020-08-23
Core/SmatAI: correct MoveInLineOfSight
ccrs
2020-08-23
Core/Movement: 7fff83d6752 followup
ccrs
2020-08-23
Core/Movement: waypoint movement (#20121)
ccrs
2020-08-22
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Treeston
2020-08-22
Dynamic Creature/Go spawning:
r00ty-tc
2020-08-19
Core/Misc: Fix static analysis issues
jackpoz
2020-08-18
Two more refactors I missed for #19930. Last ones for now, I promise.
treeston
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-07-17
Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGE
ariel-
2020-07-16
Core/SAI: Apply include cleanups to cherry-picked changes
Carbenium
2020-07-16
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2020-07-16
SAI fixes follow-up: I missed one.
treeston
2020-07-16
Fix a whole set of possible infinite loop crashes in SAI (events triggering t...
treeston
2020-07-16
Core/SAI: properly validate stored targets when using SmartTrigger and fix a ...
ariel-
2020-07-16
Core/SAI: Change SmartScript::GetTargets to return an ObjectList instead of a...
ariel-
2020-06-14
Core/AI: Factory functions cleanup
ariel-
2020-06-14
Core/SmartAI: allow SMART_ACTION_SEND_GOSSIP_MENU to override default gossip
ariel-
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-05-21
Core/Misc: GCC build and warning fixes
Shauren
2020-05-03
Core/Scripts: unified scripted gossip/quest api
ariel-
2020-04-29
Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook
ariel-
2020-04-29
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2020-04-24
Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump locati...
tkrokli
2020-01-02
New Year
Aokromes
2019-11-01
Nopch fix
Shauren
2019-09-01
Core/SAI: Describe additional SMART_ACTION_PLAY_SPELL_VISUAL_KIT params
Shauren
2019-09-01
Core/SmartScripts: implement SMART_ACTION_PLAY_SPELL_VISUAL_KIT (#23737)
Lopfest
2019-08-31
Core/SAI: Implement new action to set movement speed
Lopfest
2019-08-22
Core/SAI: Restore SMART_ACTION_SET_DATA accidentally deleted in cherry-picks ...
Lopfest
2019-08-17
Core/SmartAI: Allow scripting GameObjects by spawn id too
ariel-
2019-08-17
Core/Entities: spawned movementtype should override template movementtype
ariel-
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