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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2021-02-27Core/SAI: Rename SMART_ACTION_TALK_CONVERSATION to SMART_ACTION_CREATE_CONVER...Shauren
2021-02-27Core/SAI: Add SAI action to create a conversation (#26169)Matan Shukry
2021-02-10Core/SAI: Added new Flags argument for SMART_ACTION_SUMMON_CREATURE (#26055)Matan Shukry
2021-02-06Core/Misc: Fix static analysis issuesjackpoz
2021-02-06Core/SAI: Add missing AreaTrigger to SmartScript::GetBaseObjectBAndysc
2021-02-05Core/SAI: Added SAI support for new areatriggersShauren
2021-01-29Core/AI: rearrange SAI private methodsccrs
2021-01-29Core/Misc: waypoint movementccrs
2021-01-13Core/SAI: Add distance option for SMART_ACTION_SOUND & SMART_ACTION_RANDOM_SO...Kittnz
2021-01-13Core/SAI: remove double calls to SMART_EVENT_RESPAWN for creatures and gameob...Wyreth
2021-01-13Core/SAI: allow to pause/resume waypoint for non-escorting NPCs (#20684)Wyreth
2021-01-13Core/SAI: Fix static analysis issuejackpoz
2020-12-27Core/Chat: Send broadcast text id in sound packets to allow playing encrypted...Shauren
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Misc: random refactorsTreeston
2020-08-23Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2020-08-23Core/Creature: regenerate healthccrs
2020-08-23Core/AI: add missing checks on AssistPlayerInCombatAgainstccrs
2020-08-23Core/SmatAI: correct MoveInLineOfSightccrs
2020-08-23Core/Movement: 7fff83d6752 followupccrs
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-22Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-19Core/Misc: Fix static analysis issuesjackpoz
2020-08-18Two more refactors I missed for #19930. Last ones for now, I promise.treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-07-17Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGEariel-
2020-07-16Core/SAI: Apply include cleanups to cherry-picked changesCarbenium
2020-07-16Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2020-07-16SAI fixes follow-up: I missed one.treeston
2020-07-16Fix a whole set of possible infinite loop crashes in SAI (events triggering t...treeston
2020-07-16Core/SAI: properly validate stored targets when using SmartTrigger and fix a ...ariel-
2020-07-16Core/SAI: Change SmartScript::GetTargets to return an ObjectList instead of a...ariel-
2020-06-14Core/AI: Factory functions cleanupariel-
2020-06-14Core/SmartAI: allow SMART_ACTION_SEND_GOSSIP_MENU to override default gossipariel-
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-05-21Core/Misc: GCC build and warning fixesShauren
2020-05-03Core/Scripts: unified scripted gossip/quest apiariel-
2020-04-29Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hookariel-
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-04-24Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump locati...tkrokli
2020-01-02New YearAokromes
2019-11-01Nopch fixShauren
2019-09-01Core/SAI: Describe additional SMART_ACTION_PLAY_SPELL_VISUAL_KIT paramsShauren
2019-09-01Core/SmartScripts: implement SMART_ACTION_PLAY_SPELL_VISUAL_KIT (#23737)Lopfest
2019-08-31Core/SAI: Implement new action to set movement speedLopfest
2019-08-22Core/SAI: Restore SMART_ACTION_SET_DATA accidentally deleted in cherry-picks ...Lopfest
2019-08-17Core/SmartAI: Allow scripting GameObjects by spawn id tooariel-
2019-08-17Core/Entities: spawned movementtype should override template movementtypeariel-