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Author
2014-06-24
Core/SmartAI: Allow the use of SMART_ACTION_SET_EVENT_PHASE with SMART_EVENT_...
Subv
2014-06-23
Merge pull request #11976 from Ascathor/master
Aokromes
2014-06-14
Core/Ulduar: Added IsInCombat check for ulduar teleporter
Vincent-Michael
2014-06-14
Core/SAI: Fix typo in 2596f1f35d01a8a6c8a555a5952c055a4d4dc239
Vincent-Michael
2014-06-14
Core/SAI: Added SMART_ACTION_CAST support for gameobject cast
Vincent-Michael
2014-06-13
Core/Misc:
Ascathor
2014-06-10
Core/PetAI: Fix memory leak
jackpoz
2014-06-07
Merge pull request #12225 from Trisjdc/event_map_move
Aokromes
2014-06-06
Core/Utils: Move EventMap to Util.h
Trisjdc
2014-06-05
Merge pull request #12039 from Trisjdc/creature_ai_talk
Sebastian Valle Herrera
2014-06-02
Merge pull request #12135 from Trisjdc/event_map_extension
Sebastian Valle Herrera
2014-06-02
Core/Util: A couple useful new functions for EventMap, as well as getting rid...
Trisjdc
2014-05-28
Core/PetAI: Pin should not be interrupted if the victim has a breakable aura
Trisjdc
2014-05-23
Core/SAI: SMART_EVENT_IC_LOS is now called when movement in LOS was made whil...
Discover-
2014-05-20
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
jackpoz
2014-05-19
Merge pull request #12076 from Trisjdc/even_more_sai
jackpoz
2014-05-19
Merge pull request #12083 from Trisjdc/pet_combat
jackpoz
2014-05-18
Core/PetAI: Pet's owner should NOT enter combat when the pet attacks/enters c...
Trisjdc
2014-05-16
Core/SAI: Clear UNIT_STATE_EVADE immediately if we're about to follow a targe...
Trisjdc
2014-05-15
Core/SAI: Prevent nullifying damage, because of player damage requirements
Trisjdc
2014-05-10
Scripts/HallsOfReflection: Major changes
MitchesD
2014-05-09
Core/CreatureAI: Implement CreatureAI::TalkToMap for all your map-wide talkin...
Trisjdc
2014-05-01
Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros
Dehravor
2014-04-29
Core/Misc: Remove obsolete C++11 backward compatibility macros
Dehravor
2014-04-28
Core/Misc: remove some obsolete parameters
joschiwald
2014-04-27
Core: Droped `faction_H` field -- only one faction table is necessary
Kinzcool
2014-04-26
Core/BG/SA:
joschiwald
2014-04-25
Core/Misc: Change how Position struct is retrieved
jackpoz
2014-04-23
Core/Achievements: achievement earned message will now use broadcasttext inst...
joschiwald
2014-04-22
Core/SmartScripts: use broadcasttext instead of trinity_string in SMART_ACTIO...
joschiwald
2014-04-20
Core/Misc: Fixed some -Weffc++ warnings
Shauren
2014-04-20
Core/Misc: Check GetVictim() for NULL before dereferencing it
jackpoz
2014-04-19
Core/Misc: Ensure GetVictim() returns a valid reference when expected
jackpoz
2014-04-03
Core/SmartScripts: SMART_ACTION_EQUIP prevent to false errors
MitchesD
2014-03-31
Core/Sai: Added new db errors :P (hihi)
Vincent-Michael
2014-03-30
SmartAI: Use same method for removing auras in EnterEvadeMode as in CreatureAI
Gacko
2014-03-27
Core/Misc: Fix some static analysis issues
jackpoz
2014-03-26
Core/SAI: Allow only creature sources to use the event types SMART_EVENT_DIST...
Discover-
2014-03-26
Core/SAI: Only allow SMART_EVENT_TARGET_BUFFED to be used from creature sources.
Discover-
2014-03-26
Core/SAI: Implement two new event types that are triggered when a certain cre...
deathicon
2014-02-09
Core/SAI: Fix assertion in SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST
jackpoz
2014-02-08
Core/SAI: Improve error log
jackpoz
2014-02-08
Core/SAI: Fix crash
jackpoz
2014-01-21
Core/SAI: I need more sleep...
Discover-
2014-01-21
Core/SAI: Implement three more event phases which makes a total of 9 (from 6).
Discover-
2014-01-17
Core/Entities: bg vehicle will also have charmer's faction (save faction befo...
joschiwald
2014-01-15
Core/SAI: Fix assertion triggered in SmartScript
jackpoz
2014-01-12
Core/SAI: Fix crash in SmartScript
jackpoz
2014-01-10
Core/SAI: drop unneeded code
joschiwald
2014-01-01
Update copyright note for 2014.
Vincent_Michael
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