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path: root/src/server/game/AI
AgeCommit message (Expand)Author
2012-06-23Core/SmartAI: Fixed SMART_ACTION_SET_RANGED_MOVEMENT parametersShauren
2012-06-21Core/Misc: Code-style + some const methods.Chaplain
2012-06-20Merge pull request #6872 from Elron103/pull-requestsQAston
2012-06-20Scripts/Miscellaneous: Enable const-ness for various functions in ScriptedAI ...Elron103
2012-06-19Core/CreatureAI: Implement an OnSpellClick hook instead of the ugly way that ...Discover-
2012-06-18Core/SAI: Remove some unused conditions related codeNay
2012-06-17Missing break on 8c16cc2260a68Nay
2012-06-17Fix build in GCCNay
2012-06-17Core/SAI: Implement SMART_EVENT_ACTION_DONE (72, DoAction)Nay
2012-06-13Core: Remove a few silly warnings here and there (and adjust a comment to all...click
2012-06-12Core/SmartAI: Allow calling talk action on targeted creature even if scripted...Shauren
2012-06-11Core/Pets: removed logerror from previous commitKandera
2012-06-11Core/Pets: add ghoul reactions to owner emotes. thx joshwhedonKandera
2012-06-11Core/SAI: Missing change from previous commitSubv
2012-06-11Core/AI: Added EventInform hook for GameObjectAI and implemented it in SAIShauren
2012-06-07Core/SAI: Fixed the cage GameObject template script, the script should start ...Subv
2012-06-04Core/SAI: Fixed a mistake in SMART_TARGET_INVOKER_PARTY which made it add the...Discover-
2012-06-03Fixed buildSubv
2012-06-03Core/EventAI: Check AIName for EventAI scripts while loading them, avoid iter...Subv
2012-06-02Core/SAI: If spell id in SMART_ACTION_REMOVEAURASFROMSPELL is 0, remove all a...Nay
2012-06-02Core/AI: Remove "enforced override"-check in the EventAI-manager in case of A...click
2012-05-30Core/SAI: Revert SMART_ACTION_SET_STAND_STATE from 013fe44b9229469e142bd152b4...Discover-
2012-05-29Core/SAI: Fix previous commit. Thanks Shauren for notifying.Discover-
2012-05-29Core/SAI: Implement SMART_ACTION_SET_RANGED_MOVEMENT (79) and SMART_ACTION_SE...Discover-
2012-05-24Core/Pets: Some minor corrections to 3ea75c50d019f1b29145bc974ae51039544beb16kaelima
2012-05-24Merge pull request #6438 from MrSmite/PetAI_autocast_fixKaelima
2012-05-24Fixes broken autocast spells such as Furious Howl and Leap to cast when on au...MrSmite
2012-05-23Core/GuardAI: General cleanup and removed some unnecessary code.kaelima
2012-05-20And I forgot to Ctrl+S, yay me.Nay
2012-05-20Core/SAI: Few changes to db data validation for actions and event flagsNay
2012-05-19Core/SmartAI:kaelima
2012-05-10Clean up for 58f63509cd4Chaplain
2012-04-19Fixed buildSubv
2012-04-19Core/SmartAI: Allow SMART_ACTION_SUMMON_GO and SMART_ACTION_SUMMON_CREATURE t...Subv
2012-04-18Core/Spells: Removed unneeded phase check from spell casts, its already done ...Shauren
2012-04-18Core/Scripts: Added possibility to remove phase setting from EventMap and an ...Shauren
2012-04-14Core/Scripts: Corrected previous commit and added a few AI hooks to GameObjectAIShauren
2012-04-14Core/Scripts: Added support for creating custom GameObjectAI classes, similar...Shauren
2012-04-12Core/Script: Use DoMeleeAttackIfReady in default ScriptedAI::UpdateAI method ...kaelima
2012-04-11couple wrong return typesfaramir118
2012-04-09Core/Scripts: Remove some unnecessary creature/player casts in scripts and do...kaelima
2012-04-08Core/Cleanup:kaelima
2012-04-08Core/Shared: Move container functions to shared project under Trinity::Contai...Machiavelli
2012-04-06PeAI updateMrSmite
2012-04-05Core/SmartScript: Fixed crashes with stored target listsShauren
2012-04-05Core/SAI: Added a new event flag to allow events to NOT reset when the creatu...Subv
2012-04-01Core/Script: Code style and some rewriting.Gyx
2012-03-29Core/DBLayer: Even more types fixes...Nay
2012-03-29Core/Game: Code style.Gyx
2012-03-28Merge pull request #5918 from GyxTom/masterShocker