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Author
2016-08-05
Core/Logs: Fine tunning some logs
Aokromes
2016-08-05
Scripts/SmartAI: Some clean-up work:
treeston
2016-08-04
ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting mill...
treeston
2016-07-30
Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...
ariel-
2016-07-19
Core/UnitAI: Removed unneccessary null checks in SpellTargetSelector. CID 135...
ForesterDev
2016-07-18
Core/UnitAI: #17309 follow-up (#17608)
ccrs
2016-07-18
Core/AI Prevent bosses respawn when BossState is set to DONE (#17616)
Gustavo
2016-07-17
Core/UnitAI: SelectTarget correction (#17309)
ccrs
2016-07-15
Core/SmartAI: change SMART_ACTION_RISE_UP (114) to SMART_ACTION_MOVE_OFFSET a...
SnapperRy
2016-07-09
Core/Units: Fixed autoattack range
Shauren
2016-07-08
Entities/Creature: Add some more std::chrono overloads
treeston
2016-06-14
Core/Scripts: Extended SMART_ACTION_SET_INST_DATA to also set BossStates. (#1...
ariel-
2016-06-09
Merge pull request #17281 from SnapperRy/delay_flee_for_assist
mik1893
2016-06-04
Core/SmartAI: delay SMART_ACTION_FLEE_FOR_ASSIST if creature is rooted/stunned.
Snapper
2016-06-04
AI/SmartScripts: Add action_param3 "disablePathfinding" to SMART_ACTION_MOVE_...
treeston
2016-06-03
AI/PlayerAI: Fix potential edge case crash.
treeston
2016-06-02
Merge pull request #17259 from SnapperRy/smart_ai
jackpoz
2016-06-01
Build fix for horrendous, outdated, non-standards-compliant compilers. Such a...
treeston
2016-06-01
Core/SmartAI: remove unneeded check for SMART_ACTION_FORCE_DESPAWN.
Snapper
2016-05-31
AI/PlayerAI: Code style cleanup.
treeston
2016-05-31
AI/PlayerAI: Finally implement cast logic for controlled players.
treeston & Keader
2016-05-26
Core: updated creature type flags enum (#17128)
ForesterDev
2016-05-13
Allow BossAI::_DespawnAtEvade to work on creatures other than the boss itself...
treeston
2016-05-12
This discussion is more effort than it takes to change it.
treeston
2016-05-12
Core/AI: Add DoCastSelf helper.
treeston
2016-05-11
Creature/CreatureAI:
treeston
2016-05-10
Core/Game: Remove some unnecessary export macros
Naios
2016-05-05
Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)
treeston
2016-05-03
CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...
treeston
2016-04-25
Merge pull request #16503 from Rushor/evading
Rushor
2016-04-23
Core/Misc: Fix issues reported by static analysis
jackpoz
2016-04-23
Core/SmartScripts: Improve SMART_EVENT_DISTANCE_CREATURE so it can be used wi...
lafoniz
2016-04-16
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
Chaouki Dhib
2016-04-10
Entities/Unit: Finally fix no-path evasion.
treeston
2016-04-02
Core/Spells: Renamed EnsureSpellInfo to AssertSpellInfo to minimize differenc...
Shauren
2016-03-24
Core/AI Remove Reset() call from JustRespawned() hook
sirikfoll
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-23
Entities/Pet: Finally fix pets spamming Blood Pact/Fel Intelligence in some s...
treeston
2016-03-18
CMake: Use inherited dependencies in scripts
Naios
2016-03-16
Core: Remove whitespaces
Vincent-Michael
2016-03-13
Scripts/Icecrown Citadel: Fixed Sindragosa ice tomb targets
Golrag
2016-03-12
Update PetAI.cpp
RelevantJesse
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-03-05
Unit/PlayerAI: Yeah, we allow charmer to be null now, should probably check f...
treeston
2016-03-03
Merge pull request #16523 from tkrokli/smart_action_set_corpse_delay
MitchesD
2016-02-28
Fix some behavioral weirdness resulting from 79a945d5 - thanks ccrs.
treeston
2016-02-27
Merge pull request #16666 from Treeston/3.3.5-bodypull
Treeston
2016-02-25
Core/Misc: fix header
Aokromes
2016-02-25
Core/Misc: fix header
Aokromes
2016-02-24
build fix
treeston
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