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path: root/src/server/game/AI
AgeCommit message (Expand)Author
2016-08-05Core/Logs: Fine tunning some logsAokromes
2016-08-05Scripts/SmartAI: Some clean-up work:treeston
2016-08-04ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting mill...treeston
2016-07-30Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...ariel-
2016-07-19Core/UnitAI: Removed unneccessary null checks in SpellTargetSelector. CID 135...ForesterDev
2016-07-18Core/UnitAI: #17309 follow-up (#17608)ccrs
2016-07-18Core/AI Prevent bosses respawn when BossState is set to DONE (#17616)Gustavo
2016-07-17Core/UnitAI: SelectTarget correction (#17309)ccrs
2016-07-15Core/SmartAI: change SMART_ACTION_RISE_UP (114) to SMART_ACTION_MOVE_OFFSET a...SnapperRy
2016-07-09Core/Units: Fixed autoattack rangeShauren
2016-07-08Entities/Creature: Add some more std::chrono overloadstreeston
2016-06-14Core/Scripts: Extended SMART_ACTION_SET_INST_DATA to also set BossStates. (#1...ariel-
2016-06-09Merge pull request #17281 from SnapperRy/delay_flee_for_assistmik1893
2016-06-04Core/SmartAI: delay SMART_ACTION_FLEE_FOR_ASSIST if creature is rooted/stunned.Snapper
2016-06-04AI/SmartScripts: Add action_param3 "disablePathfinding" to SMART_ACTION_MOVE_...treeston
2016-06-03AI/PlayerAI: Fix potential edge case crash.treeston
2016-06-02Merge pull request #17259 from SnapperRy/smart_aijackpoz
2016-06-01Build fix for horrendous, outdated, non-standards-compliant compilers. Such a...treeston
2016-06-01Core/SmartAI: remove unneeded check for SMART_ACTION_FORCE_DESPAWN.Snapper
2016-05-31AI/PlayerAI: Code style cleanup.treeston
2016-05-31AI/PlayerAI: Finally implement cast logic for controlled players.treeston & Keader
2016-05-26Core: updated creature type flags enum (#17128)ForesterDev
2016-05-13Allow BossAI::_DespawnAtEvade to work on creatures other than the boss itself...treeston
2016-05-12This discussion is more effort than it takes to change it.treeston
2016-05-12Core/AI: Add DoCastSelf helper.treeston
2016-05-11Creature/CreatureAI:treeston
2016-05-10Core/Game: Remove some unnecessary export macrosNaios
2016-05-05Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)treeston
2016-05-03CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...treeston
2016-04-25Merge pull request #16503 from Rushor/evadingRushor
2016-04-23Core/Misc: Fix issues reported by static analysisjackpoz
2016-04-23Core/SmartScripts: Improve SMART_EVENT_DISTANCE_CREATURE so it can be used wi...lafoniz
2016-04-16Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)Chaouki Dhib
2016-04-10Entities/Unit: Finally fix no-path evasion.treeston
2016-04-02Core/Spells: Renamed EnsureSpellInfo to AssertSpellInfo to minimize differenc...Shauren
2016-03-24Core/AI Remove Reset() call from JustRespawned() hooksirikfoll
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-23Entities/Pet: Finally fix pets spamming Blood Pact/Fel Intelligence in some s...treeston
2016-03-18CMake: Use inherited dependencies in scriptsNaios
2016-03-16Core: Remove whitespacesVincent-Michael
2016-03-13Scripts/Icecrown Citadel: Fixed Sindragosa ice tomb targetsGolrag
2016-03-12Update PetAI.cppRelevantJesse
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-03-05Unit/PlayerAI: Yeah, we allow charmer to be null now, should probably check f...treeston
2016-03-03Merge pull request #16523 from tkrokli/smart_action_set_corpse_delayMitchesD
2016-02-28Fix some behavioral weirdness resulting from 79a945d5 - thanks ccrs.treeston
2016-02-27Merge pull request #16666 from Treeston/3.3.5-bodypullTreeston
2016-02-25Core/Misc: fix headerAokromes
2016-02-25Core/Misc: fix headerAokromes
2016-02-24build fixtreeston