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path: root/src/server/game/AI
AgeCommit message (Expand)Author
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-12-14Core/Misc: Log more information in asserts (#22783)Giacomo Pozzoni
2018-10-27Core/Spells: Warning fixShauren
2018-10-04Fix non-PCH build.Gacko
2018-09-21Core/SAI: Add maxSize parameter to SMART_TARGET_CREATURE_DISTANCE, SMART_TARG...jackpoz
2018-09-21Core/SAI: Add a 4th target parameter to SAIjackpoz
2018-09-12Core\Misc: create CommonHelpers and move a couple definitions from PlayerAI i...ccrs
2018-09-10Core/EscortAI: initialize run state before filling waypoints (PR #22416)Ovah
2018-08-28Core/Unit: Some charm fixes:Treeston
2018-08-23indent + header fixTreeston
2018-08-23wops (042f551 follow-up)Treeston
2018-08-23missing base class forward, 042f551 follow-upTreeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-08-22Scripts/SmartScripts: _SET_IN_COMBAT_WITH_ZONE and _CALL_FOR_HELP no longer u...Treeston
2018-08-22Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972fTreeston
2018-08-20Core/AI: Some cleanup to DoZoneInCombat and Malygos' AI that I found while wo...Treeston
2018-08-19Core/SmartAI: SetRun fix for SAI, because for some reason it has like 95% of ...Treeston
2018-08-19DBError follow-ups:Treeston
2018-08-19Core/AI: EscortAI::SetRun now also adjusts already-in-progress waypoint paths...Treeston
2018-08-10AI/SmartScripts: Replace SMART_ACTION_INVOKER_CAST with SMART_ACTION_SELF_CAS...Treeston
2018-08-06AI/SmartScripts: Warn on startup for ACTION_INVOKER_CAST without invoker (sam...Treeston
2018-07-18Core/PassiveAI: Fix an incorrect check that was inducing evade spam with crit...Treeston
2018-06-26Core/AI: Add a new LeavingWorld AI hookTreeston
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-04-23Core/Movement: use helpers for validationccrs
2018-04-23Core/SAI: Fixed crashes when SAI targets pets that use sai if not tamedShauren
2018-04-19Core/Misc: movement header cleanupccrs
2018-04-14Core/SAI: Fixed silence logic in 1e8227eda7f9c6a989fe6c928c857d76491e008cShauren
2018-04-14Core/SAI: Allow movements for creature using castflag 64 when silencedKillyana
2018-04-14Core/SmartAI: Remove PauseMovement on AttackStartKillyana
2018-04-11Core/SAI: Reserve SMART_ACTION 16 for 4.3.4 or higher scriptsAokromes
2018-04-06Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...Treeston
2018-04-01Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2018-03-11Core/SmartScripts: Code cleanupjackpoz
2018-03-11Core/SAI: Add event_parm5 "player only" for EVENT_OOC_LOS and EVENT_IC_LOSKillyana
2018-03-09Core/AI: nopch continuedariel-
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-08Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....Treeston
2018-03-07Core/Creatures: port power type updates from master branchariel-
2018-02-24Core/Entities: kill unused return value from Unit::HandleSpellClickariel-
2018-02-24Core/SmartScripts: Rename SMART_ACTION_RESPAWN_TARGET -> SMART_ACTION_ENABLE_...Treeston
2018-02-23AI/SmartAI: New SMART_ACTION_RESPAWN_BY_SPAWNID (hi kilyana)Treeston
2018-02-16Core/SAI: Add an action_param3 to "summon gob" to control when the object wil...Killyana
2018-02-15Scripts/SmartAI: SetData now has an invoker (if the setting is done by someth...Treeston
2018-02-14Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.Treeston
2018-02-13Entities/GO: GameObjects now support (delayed) despawning in a reasonable man...Treeston
2018-02-13oops, now it builds (and a bonus refactor that annoyed me)Treeston
2018-02-13Scripts/SmartAI: Forward invoker to invoked action list actions. Also JustApp...Treeston
2018-02-13Scripts/SmartAI: SMART_TARGET_INVOKER cleanup step 1. The core will now log e...Treeston
2018-02-12Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There a...Treeston