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Author
2012-03-27
Core/DBLayer: Correct few more wrong read types (No. 4)
Nay
2012-03-27
Core/DBLayer: Correct few more wrong read types (No. 1)
Nay
2012-03-24
Core: Add proper cleanup at exit for smart script waypoints and instance enco...
Shauren
2012-03-21
Core/SAI: Allow using SMART_TARGET_ACTION_INVOKER with SMART_ACTION_MOVE_TO_POS
Subv
2012-03-19
Core/SmartScript: Fixed possible crashes when attempting to use StoreTargetLi...
Shauren
2012-03-16
Merge pull request #5743 from MrSmite/PetAI_2
Shocker
2012-03-16
Pet UI - Fix for "Attack" continues to flash after combat end
MrSmite
2012-03-16
Fix for pets moving from stay during combat
MrSmite
2012-03-12
Core/Units:
Machiavelli
2012-03-11
R.I.P SimpleAI
Nay
2012-03-10
Core/DBC: Remove store getters (useless since we don't have scripts as extern...
Shauren
2012-03-03
Core/SAI: SMART_ACTION_MOVE_TO_POS will now have param1 as PointId. This mean...
Discover-
2012-03-02
Core/Misc: Remove redundant implicit template types in some std::make_pair ca...
Subv
2012-03-01
Core: Fixed compile without PCH
Shauren
2012-03-01
Core/CreatureTextMgr: Added support for creature_text localization
Shauren
2012-02-27
Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here an...
Spp
2012-02-27
Core: Minor cleanup in ObjectMgr and warning fixes
Spp
2012-02-23
Core: Random cleanup + compile fix
Shauren
2012-02-23
Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit.
Venugh
2012-02-23
Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit.
Venugh
2012-02-22
Fix build (gcc) and fix warnings
Spp
2012-02-18
Core/SAI: Implemented SMARTCAST_AURA_NOT_PRESENT as castflag, the spell will ...
Subv
2012-02-18
Core: Clean up whitespace and tabs in the base sourcetree
click
2012-02-15
Core/Db/Conditions: Add new condition targets for:
QAston
2012-02-14
Codestyle: Renamed some variables to fit codestyle, corrected order in struct...
Subv
2012-02-11
Fixed build
Subv
2012-02-11
Fixed codestyle from last commit
Subv
2012-02-11
Core/Conditions: Allow to set SAI conditions to both the invoker and the obje...
Subv
2012-02-11
Fix build with GCC (it seems like it doesn't allow using references to tempor...
QAston
2012-02-10
Core/Db/Conditions: Add ContidionTarget column which allows selection of obje...
QAston
2012-02-10
Core/Db/Conditions: Prepare conditions system to work on objects of different...
QAston
2012-02-05
Fix a bug introdouced in recent commit.
Giuseppe Montesanto
2012-02-04
Fix pet/guardian and other types of minion pet attack on targets with Crowd C...
Giuseppe Montesanto
2012-02-03
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
Shocker
2012-02-02
Core/SAI: Fixed SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL
Subv2112
2012-01-29
Core/Conditions: Implemented SAI conditions, only usable with events in which...
Subv2112
2012-01-27
Core/SAI: Run mode should not be set to true each time a creature resets, it ...
Subv2112
2012-01-24
Core: Fix non-PCH build and remove a few warnings.
click
2012-01-22
Core/SAI: Linked events should be executed after the event that linked them i...
Subv2112
2012-01-22
Core/SmartAI: Fixed SMART_ACTION_SEND_TARGET_TO_TARGET for gameobject targets
Shauren
2012-01-22
Core/SAI: Allow SMART_ACTION_SEND_TARGET_TO_TARGET to target multiple targets...
Subv2112
2012-01-22
Core/SAI: CAST_AI will return NULL if the cast was not successful, no need to...
Subv2112
2012-01-22
Core/SAI: Add the new action_types to the IsEventValid case check
Subv2112
2012-01-22
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
Subv2112
2012-01-22
Core/SAI: Implemented SMART_ACTION_SEND_TARGET_TO_TARGET, it can be used to s...
Subv2112
2012-01-22
Core/SmartAI: Fix target type SMART_TARGET_INVOKER_PARTY
Vincent-Core
2012-01-21
Core/SAI: Run mode should be disabled by default in creatures with SAI
Subv2112
2012-01-14
Core/Movement: Implement spline movement subsystem.
Machiavelli
2012-01-13
Update the rest of the headers
Valcorb
2012-01-07
Merge pull request #4700 from Subv/fix001
Machiavelli
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