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Author
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2022-01-06
Core/SAI: implement SMART_ACTION_ATTACK_STOP
Ovahlord
2022-01-06
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2022-01-01
Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT (...
Rushor
2022-01-01
Game/AI: Enable check for SMART_TARGET_GAMEOBJECT_RANGE (#24493)
Rushor
2022-01-01
Core/AI: Implemented OnSpellCastInterrupt and OnSuccessfulSpellCast hooks
Ovah
2022-01-01
Game/SmartScripts: Reset counter in SAI only on Initialize. (#24489)
Rushor
2022-01-01
Core/SAI: Allow SMART_TARGET_ACTION_INVOKER to target GameObjects (#24416)
Giacomo Pozzoni
2022-01-01
Core/Misc: Remove whitespace at the end of lines
jackpoz
2022-01-01
Core/Logs: Log full guid instead of just low guid, part 2
Giacomo Pozzoni
2021-12-31
Core/Logs: Log full guid instead of just low guid
Giacomo Pozzoni
2021-12-25
Core/SAI: Reserve action ids
Shauren
2021-12-25
Core/SAI: added new action type SMART_ACTION_ADD_TO_STORED_TARGET_LIST (#27029)
ModoX
2021-12-23
Core/AI: Make critters flee as soon as engaged in combat and make them evade ...
Giacomo Pozzoni
2021-12-22
Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint paths
jackpoz
2021-12-22
Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...
Shauren
2021-12-22
Core/SAI: Allow resetting light overrides with SMART_ACTION_OVERRIDE_LIGHT
Shauren
2021-12-22
Core/AI: Fix remaining charming issue
jackpoz
2021-12-22
Core/AI: Allow creatures to evade (#24221)
Giacomo Pozzoni
2021-12-22
Core/AI: Make charmed creatures follow their owner (#24195)
Giacomo Pozzoni
2021-12-22
Modernize codebase with Clang-Tidy range based loops (#24165)
Ujp8LfXBJ6wCPR
2021-12-22
Part1: Modernize codebase with Clang-Tidy range based loops (#24164)
Ujp8LfXBJ6wCPR
2021-12-22
Core/DynamicInfo: rename some parameters according packet definitions (#24192)
ForesterDev
2021-12-22
Core/SmartAI: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE...
ForesterDev
2021-12-21
Core/SAI: SMART_ACTION_PAUSE_MOVEMENT
Ovahlord
2021-12-21
[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode (#24121)
Sorikoff
2021-12-20
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2021-12-20
Core/SAI: Fix SMART_ACTION_SET_MOVEMENT_SPEED behavior (#24059)
Regigicas
2021-12-19
Core/Scripts: Add missing implementation for samePhase argument of ScriptedAI...
Shauren
2021-12-19
Scripts/ICC: little bit of cleanup in Valithria after the "recent" changes
ccrs
2021-12-19
Core/Creature: Clear creature focus after an evade
Killyana
2021-12-19
Core/AI: Fix creatures not updating their target properly once engaged
Killyana
2021-12-19
Creature/AI: Reset CoolDowns on evade
Killyana
2021-12-19
Core/Creatures: Fixed crash when guards get killed by periodic auras whose ca...
Shauren
2021-12-19
Core/AI: add another helper for "ScriptedAI::ForceCombatStop"
ccrs
2021-12-19
Fixed pets repositioning themselves after every cast (#23923)
Ovah
2021-12-18
Core/AI: 06443e3 followup
ccrs
2021-12-18
Core/AI: add missing public tag & correct alignment
ccrs
2021-12-18
Core/AI: 06443e3 followup
ccrs
2021-12-18
Core/AI: Add new method to force creatures around to stop combat
jackpoz
2021-12-18
Scripts/Outland: Fix npc_ancestral_wolf not starting waypoint (#23763)
Artamedes
2021-12-18
Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always con...
Treeston
2021-12-18
Core/Unit: rename IsFocusing method
ccrs
2021-12-18
Core/SmartAI: SmartAI creatures no longer process health-based hooks after de...
Treeston
2021-12-17
Scripts/FollowerAI: Some cleanup:
Treeston
2021-12-17
Core/PetAI: Change an assert to a TC_LOG_ERROR
Giacomo Pozzoni
2021-12-17
Core/Combat: Properly unset engagement flag on death.
Treeston
2021-12-17
Core/AI: No longer do strange things when told to enter evade mode while ther...
Treeston
2021-12-17
Core/AI: PetAI now properly signals engagement state. Closes #23640.
Treeston
2021-12-17
oops, that wasn't supposed to remain there (0e7c66c follow-up)
Treeston
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