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path: root/src/server/game/AI
AgeCommit message (Expand)Author
2012-01-22Merge branch 'master' of https://github.com/TrinityCore/TrinityCoreSubv2112
2012-01-22Core/SAI: Implemented SMART_ACTION_SEND_TARGET_TO_TARGET, it can be used to s...Subv2112
2012-01-22Core/SmartAI: Fix target type SMART_TARGET_INVOKER_PARTYVincent-Core
2012-01-21Core/SAI: Run mode should be disabled by default in creatures with SAISubv2112
2012-01-14Core/Movement: Implement spline movement subsystem.Machiavelli
2012-01-13Update the rest of the headersValcorb
2012-01-07Merge pull request #4700 from Subv/fix001Machiavelli
2012-01-07Core/Build: Fixed compileSubv2112
2012-01-06Core/SAI: Removed unused variable: mResumeActionListSubv2112
2012-01-06Core/SAI: Changed SMART_ACTION_CALL_TIMED_ACTIONLIST params, now it has only ...Subv2112
2012-01-06Core/SAI: Fixed the crash with using SMART_ACTION_ATTACK_START inside a Timed...Subv2112
2012-01-06Core/SAI: Fixed the behaviour of SmartAI::RemoveAuras, it should only remove ...Subv2112
2012-01-06Core/SAI: Implemented SMART_EVENT_GO_STATE_CHANGED and SMART_ACTION_GO_SET_LO...Subv2112
2012-01-05Fixed a typoSubv2112
2012-01-05Core/SAI: Self-casted auras should not be removed when the NPC resetsSubv2112
2012-01-05Vehicles with SAI should not kick their passengers when resettingSubv2112
2012-01-03Core/SAI: SMART_ACTION_MOVE_TO_POS should not overwrite the effects of SMART_...Subv2112
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-31Core/DBLayer: Refactor prepared statement defines Note:leak
2011-12-30Core/SAI: Restore buildleak
2011-12-28Fixed compile, thanks Lopin for pointing outSubv2112
2011-12-27Core/SAI: Added also SMART_TARGET_OWNER_OR_SUMMONER to SMART_ACTION_MOVE_TO_POS.Subv2112
2011-12-27Core/SAI: Added support for SMART_TARGET_CREATURE_RANGE, SMART_TARGET_CREATUR...Subv2112
2011-12-27Core/SAI: Enabled SMART_TARGET_STOREDSubv2112
2011-12-19Core/Misc: Some random meaningless Engrish to English conversion in a method ...Machiavelli
2011-12-15Fix warningsSpp
2011-12-11Core/SAI: Remove an improper value in case switch.. no idea when/how/why that...Machiavelli
2011-12-11Core/SAI: Preliminary implementation of SMART_EVENT_GAME_EVENT_START and SMAR...Machiavelli
2011-12-10Core/SmartAI: Fixed crashes when using timed actionlist for gameobjects.kaelima
2011-12-06Core/SAI: Typo in second param of SMART_ACTION_SEND_GOSSIP_MENU. This is npc_...Machiavelli
2011-11-26Core/DB: Fix character creation in Player::SaveToDB.kaelima
2011-11-23Core: Fixed more warnings (C6246: Local declaration of 'x' hides declaration ...Shauren
2011-11-13Core/SmartAI: Remove the requirement for only players to trigger SMART_ACTION...kaelima
2011-10-31Core/SmartAI: Initialized player pointer before usekaelima
2011-10-31Core/SmartAI:kaelima
2011-10-30Core/SAI: SMART_ACTION_TALK, if our action target is a player, use its guid a...Nay
2011-10-30Core/SAI: Add input validation (params) to certain target types and update ta...Nay
2011-10-25Core/SmartAI: Add actions SMART_ACTION_LEAVE_VEHICLE and SMART_ACTION_REMOVE_...kaelima
2011-10-25Core/SmartAI: Fix target type SMART_TARGET_CLOSEST_PLAYERkaelima
2011-10-25Core/SmartAI: Allow SMART_ACTION_FOLLOW to take 0 values for dist and angle -...kaelima
2011-10-24Core/Misc: Some minor cleanupskaelima
2011-10-24Core/SmartAI:kaelima
2011-10-23Core/SmartAI: Delay spell cast events (SMART_ACTION_CAST) when another spell ...Shocker
2011-10-23Core/SAI: Fix event phases when phase > 2Nay
2011-10-23Tiny typo on previous commit.Nay
2011-10-23Core/SAI: Add SMART_ACTION_SEND_GOSSIP_MENU.Geekotron
2011-10-19Core/Grid:kaelima
2011-10-18Rename some classes in grid system.megamage
2011-10-13Remove some "_" from private methods as required by TC standards. Thanks to S...megamage
2011-10-10Rename "SetPosition" to "UpdatePosition".megamage