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Author
2012-01-22
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
Subv2112
2012-01-22
Core/SAI: Implemented SMART_ACTION_SEND_TARGET_TO_TARGET, it can be used to s...
Subv2112
2012-01-22
Core/SmartAI: Fix target type SMART_TARGET_INVOKER_PARTY
Vincent-Core
2012-01-21
Core/SAI: Run mode should be disabled by default in creatures with SAI
Subv2112
2012-01-14
Core/Movement: Implement spline movement subsystem.
Machiavelli
2012-01-13
Update the rest of the headers
Valcorb
2012-01-07
Merge pull request #4700 from Subv/fix001
Machiavelli
2012-01-07
Core/Build: Fixed compile
Subv2112
2012-01-06
Core/SAI: Removed unused variable: mResumeActionList
Subv2112
2012-01-06
Core/SAI: Changed SMART_ACTION_CALL_TIMED_ACTIONLIST params, now it has only ...
Subv2112
2012-01-06
Core/SAI: Fixed the crash with using SMART_ACTION_ATTACK_START inside a Timed...
Subv2112
2012-01-06
Core/SAI: Fixed the behaviour of SmartAI::RemoveAuras, it should only remove ...
Subv2112
2012-01-06
Core/SAI: Implemented SMART_EVENT_GO_STATE_CHANGED and SMART_ACTION_GO_SET_LO...
Subv2112
2012-01-05
Fixed a typo
Subv2112
2012-01-05
Core/SAI: Self-casted auras should not be removed when the NPC resets
Subv2112
2012-01-05
Vehicles with SAI should not kick their passengers when resetting
Subv2112
2012-01-03
Core/SAI: SMART_ACTION_MOVE_TO_POS should not overwrite the effects of SMART_...
Subv2112
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-12-31
Core/DBLayer: Refactor prepared statement defines Note:
leak
2011-12-30
Core/SAI: Restore build
leak
2011-12-28
Fixed compile, thanks Lopin for pointing out
Subv2112
2011-12-27
Core/SAI: Added also SMART_TARGET_OWNER_OR_SUMMONER to SMART_ACTION_MOVE_TO_POS.
Subv2112
2011-12-27
Core/SAI: Added support for SMART_TARGET_CREATURE_RANGE, SMART_TARGET_CREATUR...
Subv2112
2011-12-27
Core/SAI: Enabled SMART_TARGET_STORED
Subv2112
2011-12-19
Core/Misc: Some random meaningless Engrish to English conversion in a method ...
Machiavelli
2011-12-15
Fix warnings
Spp
2011-12-11
Core/SAI: Remove an improper value in case switch.. no idea when/how/why that...
Machiavelli
2011-12-11
Core/SAI: Preliminary implementation of SMART_EVENT_GAME_EVENT_START and SMAR...
Machiavelli
2011-12-10
Core/SmartAI: Fixed crashes when using timed actionlist for gameobjects.
kaelima
2011-12-06
Core/SAI: Typo in second param of SMART_ACTION_SEND_GOSSIP_MENU. This is npc_...
Machiavelli
2011-11-26
Core/DB: Fix character creation in Player::SaveToDB.
kaelima
2011-11-23
Core: Fixed more warnings (C6246: Local declaration of 'x' hides declaration ...
Shauren
2011-11-13
Core/SmartAI: Remove the requirement for only players to trigger SMART_ACTION...
kaelima
2011-10-31
Core/SmartAI: Initialized player pointer before use
kaelima
2011-10-31
Core/SmartAI:
kaelima
2011-10-30
Core/SAI: SMART_ACTION_TALK, if our action target is a player, use its guid a...
Nay
2011-10-30
Core/SAI: Add input validation (params) to certain target types and update ta...
Nay
2011-10-25
Core/SmartAI: Add actions SMART_ACTION_LEAVE_VEHICLE and SMART_ACTION_REMOVE_...
kaelima
2011-10-25
Core/SmartAI: Fix target type SMART_TARGET_CLOSEST_PLAYER
kaelima
2011-10-25
Core/SmartAI: Allow SMART_ACTION_FOLLOW to take 0 values for dist and angle -...
kaelima
2011-10-24
Core/Misc: Some minor cleanups
kaelima
2011-10-24
Core/SmartAI:
kaelima
2011-10-23
Core/SmartAI: Delay spell cast events (SMART_ACTION_CAST) when another spell ...
Shocker
2011-10-23
Core/SAI: Fix event phases when phase > 2
Nay
2011-10-23
Tiny typo on previous commit.
Nay
2011-10-23
Core/SAI: Add SMART_ACTION_SEND_GOSSIP_MENU.
Geekotron
2011-10-19
Core/Grid:
kaelima
2011-10-18
Rename some classes in grid system.
megamage
2011-10-13
Remove some "_" from private methods as required by TC standards. Thanks to S...
megamage
2011-10-10
Rename "SetPosition" to "UpdatePosition".
megamage
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