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path: root/src/server/game/AI
AgeCommit message (Expand)Author
2022-03-06Core/SmartAI: AI change on charmed (#26065)Engilas
2022-03-06Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseD...Giacomo Pozzoni
2022-03-06Core/SAI: Add new action SMART_ACTION_SET_HEALTH_PCT (#25932)Giacomo Pozzoni
2022-03-05Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2022-03-05Core/SAI: Fix SMART_EVENT_FLAG_NOT_REPEATABLE flag being ignored when specify...Giacomo Pozzoni
2022-03-05Core/SAI: implement new smart actions to change AI Animkits and to enable/dis...Ovah
2022-02-28AI/CreatureAI: Properly update Victim even while spell focusingTreeston
2022-02-28Core/SAI: Fix SMART_ACTION_WP_RESUME actually pausing next waypoint if the cu...jackpoz
2022-02-28Core/SAI: Allow to debug SmartAI methodsjackpoz
2022-02-28Core/Spells: unify OnSpellCastInterrupt and OnSuccessfulSpellCast hooks into ...Ovah
2022-02-27Core/SAI: Add orientation and delay columns to waypoints table (#25472)Giacomo Pozzoni
2022-02-27Core/SAI: Fix SMART_ACTION_WP_PAUSE with 0 delay pausing the path only for 1 ...Giacomo Pozzoni
2022-02-26Core/GameObjects: Implemented GAMEOBJECT_TYPE_CAPTURE_POINT (#27034)Jeremy
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-02-08Core/Objects: Use player as summoner for personal clones (#27716)Seyden
2022-02-05 Game/AI: Implement option to move a creature back to Homeposition on Evade. ...Rushor
2022-02-05Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2022-02-05Core/AI: CombatAI refactor (PR #25416)Maks Szokalski
2022-02-05Core/Movement: Corrected Animation Tier handling (PR #24875)NoName
2022-02-05Core/Scripts: Remove now-unused WaypointPathStarted hook. WaypointStarted doe...Treeston
2022-02-05Core/SAI: Fix SMART_EVENT_WAYPOINT_START not being called at every waypoint c...jackpoz
2022-02-05Core/SAI: Do not allow SMART_EVENT_RESET to call SMART_ACTION_CALL_SCRIPT_RESETjackpoz
2022-02-05Scripts/Obsidian Sanctum: Fix portals not being visiblejackpoz
2022-02-05Core/SAI: Reduce the chance of infinite loops/stack overflows (#25398)Giacomo Pozzoni
2022-02-05Scripts/Commands: Convert argument parsing of .npc commandsTreeston
2022-02-04Core/AI: SortByDistance will now sort the referenced list instead of a copy o...Ovahlord
2022-02-04Core/Misc: Fix issues reported by static analysis (#25351)Giacomo Pozzoni
2022-02-04Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALT...Giacomo Pozzoni
2022-02-04Core/SAI: Remove completed timed action lists even while evadingjackpoz
2022-02-04Core/Gossip: Add new helper method to ScriptedGossip for resolving menuId -> ...Maks Szokalski
2022-01-26Core/Gossip: Sync naming and db structure with 3.3.5Shauren
2022-01-26Core/SAI: Spell casts that cannot be executed because the unit is currently c...Giacomo Pozzoni
2022-01-26Core/Unit: Make HandleEmoteCommand typesafe (#25249)Peter Keresztes Schmidt
2022-01-26Core/AI: Remove code that removed UNIT_DYNFLAG_LOOTABLE from possessed units ...Giacomo Pozzoni
2022-01-26Core/SAI: Fix creatures casting with flag SMARTCAST_COMBAT_MOVE not switching...Giacomo Pozzoni
2022-01-26Core/SAI: Fix creatures casting spells while moving with flag SMARTCAST_COMBA...jackpoz
2022-01-26Core/Misc: Fix static analysis issues (#25194)Giacomo Pozzoni
2022-01-24Core/SAI: Ignore SAI while evading (#25108)Giacomo Pozzoni
2022-01-24Core/CreatureAI: std::chrono-ify DoSummon* methodsCarbenium
2022-01-24Core/WorldObject: std::chrono-ify SummonPersonalCloneShauren
2022-01-24Core/WorldObject: Replace non-std::chrono SummonGameObject overloadsCarbenium
2022-01-24Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2022-01-23Core/EscortAI: std::chrono-ify SetPauseTimerCarbenium
2022-01-23Core/EscortAI: std::chrono-ify AddWaypointCarbenium
2022-01-23Core/ScriptedAI: std::chrono-ify DoSpawnCreatureCarbenium
2022-01-23Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overloadCarbenium
2022-01-23Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...Peter Keresztes Schmidt
2022-01-23Core/CombatAI: Use std::chrono::duration overloads of EventMap (#25037)Peter Keresztes Schmidt