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Author
2022-03-06
Core/SmartAI: AI change on charmed (#26065)
Engilas
2022-03-06
Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseD...
Giacomo Pozzoni
2022-03-06
Core/SAI: Add new action SMART_ACTION_SET_HEALTH_PCT (#25932)
Giacomo Pozzoni
2022-03-05
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2022-03-05
Core/SAI: Fix SMART_EVENT_FLAG_NOT_REPEATABLE flag being ignored when specify...
Giacomo Pozzoni
2022-03-05
Core/SAI: implement new smart actions to change AI Animkits and to enable/dis...
Ovah
2022-02-28
AI/CreatureAI: Properly update Victim even while spell focusing
Treeston
2022-02-28
Core/SAI: Fix SMART_ACTION_WP_RESUME actually pausing next waypoint if the cu...
jackpoz
2022-02-28
Core/SAI: Allow to debug SmartAI methods
jackpoz
2022-02-28
Core/Spells: unify OnSpellCastInterrupt and OnSuccessfulSpellCast hooks into ...
Ovah
2022-02-27
Core/SAI: Add orientation and delay columns to waypoints table (#25472)
Giacomo Pozzoni
2022-02-27
Core/SAI: Fix SMART_ACTION_WP_PAUSE with 0 delay pausing the path only for 1 ...
Giacomo Pozzoni
2022-02-26
Core/GameObjects: Implemented GAMEOBJECT_TYPE_CAPTURE_POINT (#27034)
Jeremy
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-08
Core/Objects: Use player as summoner for personal clones (#27716)
Seyden
2022-02-05
Game/AI: Implement option to move a creature back to Homeposition on Evade. ...
Rushor
2022-02-05
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2022-02-05
Core/AI: CombatAI refactor (PR #25416)
Maks Szokalski
2022-02-05
Core/Movement: Corrected Animation Tier handling (PR #24875)
NoName
2022-02-05
Core/Scripts: Remove now-unused WaypointPathStarted hook. WaypointStarted doe...
Treeston
2022-02-05
Core/SAI: Fix SMART_EVENT_WAYPOINT_START not being called at every waypoint c...
jackpoz
2022-02-05
Core/SAI: Do not allow SMART_EVENT_RESET to call SMART_ACTION_CALL_SCRIPT_RESET
jackpoz
2022-02-05
Scripts/Obsidian Sanctum: Fix portals not being visible
jackpoz
2022-02-05
Core/SAI: Reduce the chance of infinite loops/stack overflows (#25398)
Giacomo Pozzoni
2022-02-05
Scripts/Commands: Convert argument parsing of .npc commands
Treeston
2022-02-04
Core/AI: SortByDistance will now sort the referenced list instead of a copy o...
Ovahlord
2022-02-04
Core/Misc: Fix issues reported by static analysis (#25351)
Giacomo Pozzoni
2022-02-04
Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALT...
Giacomo Pozzoni
2022-02-04
Core/SAI: Remove completed timed action lists even while evading
jackpoz
2022-02-04
Core/Gossip: Add new helper method to ScriptedGossip for resolving menuId -> ...
Maks Szokalski
2022-01-26
Core/Gossip: Sync naming and db structure with 3.3.5
Shauren
2022-01-26
Core/SAI: Spell casts that cannot be executed because the unit is currently c...
Giacomo Pozzoni
2022-01-26
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
Peter Keresztes Schmidt
2022-01-26
Core/AI: Remove code that removed UNIT_DYNFLAG_LOOTABLE from possessed units ...
Giacomo Pozzoni
2022-01-26
Core/SAI: Fix creatures casting with flag SMARTCAST_COMBAT_MOVE not switching...
Giacomo Pozzoni
2022-01-26
Core/SAI: Fix creatures casting spells while moving with flag SMARTCAST_COMBA...
jackpoz
2022-01-26
Core/Misc: Fix static analysis issues (#25194)
Giacomo Pozzoni
2022-01-24
Core/SAI: Ignore SAI while evading (#25108)
Giacomo Pozzoni
2022-01-24
Core/CreatureAI: std::chrono-ify DoSummon* methods
Carbenium
2022-01-24
Core/WorldObject: std::chrono-ify SummonPersonalClone
Shauren
2022-01-24
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Carbenium
2022-01-24
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-23
Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2022-01-23
Core/EscortAI: std::chrono-ify SetPauseTimer
Carbenium
2022-01-23
Core/EscortAI: std::chrono-ify AddWaypoint
Carbenium
2022-01-23
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2022-01-23
Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overload
Carbenium
2022-01-23
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2022-01-23
Core/CombatAI: Use std::chrono::duration overloads of EventMap (#25037)
Peter Keresztes Schmidt
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