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Author
2016-05-05
Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)
treeston
2016-05-03
CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...
treeston
2016-04-25
Merge pull request #16503 from Rushor/evading
Rushor
2016-04-23
Core/Misc: Fix issues reported by static analysis
jackpoz
2016-04-23
Core/SmartScripts: Improve SMART_EVENT_DISTANCE_CREATURE so it can be used wi...
lafoniz
2016-04-16
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
Chaouki Dhib
2016-04-10
Entities/Unit: Finally fix no-path evasion.
treeston
2016-04-02
Core/Spells: Renamed EnsureSpellInfo to AssertSpellInfo to minimize differenc...
Shauren
2016-03-24
Core/AI Remove Reset() call from JustRespawned() hook
sirikfoll
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-23
Entities/Pet: Finally fix pets spamming Blood Pact/Fel Intelligence in some s...
treeston
2016-03-18
CMake: Use inherited dependencies in scripts
Naios
2016-03-16
Core: Remove whitespaces
Vincent-Michael
2016-03-13
Scripts/Icecrown Citadel: Fixed Sindragosa ice tomb targets
Golrag
2016-03-12
Update PetAI.cpp
RelevantJesse
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-03-05
Unit/PlayerAI: Yeah, we allow charmer to be null now, should probably check f...
treeston
2016-03-03
Merge pull request #16523 from tkrokli/smart_action_set_corpse_delay
MitchesD
2016-02-28
Fix some behavioral weirdness resulting from 79a945d5 - thanks ccrs.
treeston
2016-02-27
Merge pull request #16666 from Treeston/3.3.5-bodypull
Treeston
2016-02-25
Core/Misc: fix header
Aokromes
2016-02-25
Core/Misc: fix header
Aokromes
2016-02-24
build fix
treeston
2016-02-24
Core/PlayerAI: Some more helper methods added. Also, charmed players no longe...
treeston
2016-02-24
Core/PlayerAI: More follow-up. Helper functions and some internal cleanup.
treeston
2016-02-24
Nobody saw that.
treeston
2016-02-24
Merge pull request #16644 from Treeston/3.3.5-customcharmai
Treeston
2016-02-23
Core/UnitAI: Rework creature-controlled player behavior.
treeston
2016-02-22
Core/Threat: Prevent bosses (and other stuff using DoZoneInCombat) from switc...
treeston
2016-02-20
I don't like drycoding. It's coarse and rough and irritating and it gets ever...
treeston
2016-02-20
Incorrect AI aggression as a consequence of the LineOfSight change, episode t...
treeston
2016-02-14
Merge remote-tracking branch 'sirikfoll/despawnAtEvade' into 3.3.5 (PR #16528)
treeston
2016-02-12
Core/Scripts port _DespawnAtEvade functionality to 3.3.5 branch
sirikfoll
2016-02-11
Core/AI: Fully move react state check from CreatureUnitRelocationWorker to Cr...
treeston
2016-02-10
Merge remote-tracking branch 'Eliminationzx/FixJumpDestOrientation' into 3.3....
treeston
2016-02-10
Merge pull request #16491 from Treeston/3.3.5-boundarycheck
Treeston
2016-02-10
Core/Unit: Do not remove auras from Pets and Guardians after evading
Rushor
2016-02-10
Fix jump dest orientation
Elimination
2016-02-09
AI/BossAI: Make creature never chase targets that are out of bounds
treeston
2016-02-09
Core/SmartScript: create SMART_ACTION_SET_CORPSE_DELAY
Rushor
2016-02-09
Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...
Shauren
2016-01-26
Core/SAI: Typo fix of 77087db79318443fff1b6fe3c91b55a315c5bf92
DDuarte
2016-01-26
Core/SAI: Code improvements to SMART_ACTION_RANDOM_SOUND
DDuarte
2016-01-26
Core/SAI: added SMART_ACTION_RANDOM_SOUND
Lopfest
2016-01-18
Instance boundary follow-up:
treeston
2016-01-13
Merge branch '3.3.5-spellfacing' into 3.3.5-base (PR #15641)
treeston
2016-01-13
Core/Spells: Creature spellcast facing rework:
treeston
2016-01-12
Scripts/Instances: Complete rewrite of the boundary system.
treeston
2016-01-10
Fix typo after dcb7082277447c21b11c4a1d59f105fa342c172e
ariel-
2016-01-01
Update copyright note for 2016
Rushor
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