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path: root/src/server/game/AI
AgeCommit message (Expand)Author
2016-05-05Merge branch '3.3.5-evademore' into 3.3.5 (PR #16834)treeston
2016-05-03CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...treeston
2016-04-25Merge pull request #16503 from Rushor/evadingRushor
2016-04-23Core/Misc: Fix issues reported by static analysisjackpoz
2016-04-23Core/SmartScripts: Improve SMART_EVENT_DISTANCE_CREATURE so it can be used wi...lafoniz
2016-04-16Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)Chaouki Dhib
2016-04-10Entities/Unit: Finally fix no-path evasion.treeston
2016-04-02Core/Spells: Renamed EnsureSpellInfo to AssertSpellInfo to minimize differenc...Shauren
2016-03-24Core/AI Remove Reset() call from JustRespawned() hooksirikfoll
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-23Entities/Pet: Finally fix pets spamming Blood Pact/Fel Intelligence in some s...treeston
2016-03-18CMake: Use inherited dependencies in scriptsNaios
2016-03-16Core: Remove whitespacesVincent-Michael
2016-03-13Scripts/Icecrown Citadel: Fixed Sindragosa ice tomb targetsGolrag
2016-03-12Update PetAI.cppRelevantJesse
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-03-05Unit/PlayerAI: Yeah, we allow charmer to be null now, should probably check f...treeston
2016-03-03Merge pull request #16523 from tkrokli/smart_action_set_corpse_delayMitchesD
2016-02-28Fix some behavioral weirdness resulting from 79a945d5 - thanks ccrs.treeston
2016-02-27Merge pull request #16666 from Treeston/3.3.5-bodypullTreeston
2016-02-25Core/Misc: fix headerAokromes
2016-02-25Core/Misc: fix headerAokromes
2016-02-24build fixtreeston
2016-02-24Core/PlayerAI: Some more helper methods added. Also, charmed players no longe...treeston
2016-02-24Core/PlayerAI: More follow-up. Helper functions and some internal cleanup.treeston
2016-02-24Nobody saw that.treeston
2016-02-24Merge pull request #16644 from Treeston/3.3.5-customcharmaiTreeston
2016-02-23Core/UnitAI: Rework creature-controlled player behavior.treeston
2016-02-22Core/Threat: Prevent bosses (and other stuff using DoZoneInCombat) from switc...treeston
2016-02-20I don't like drycoding. It's coarse and rough and irritating and it gets ever...treeston
2016-02-20Incorrect AI aggression as a consequence of the LineOfSight change, episode t...treeston
2016-02-14Merge remote-tracking branch 'sirikfoll/despawnAtEvade' into 3.3.5 (PR #16528)treeston
2016-02-12Core/Scripts port _DespawnAtEvade functionality to 3.3.5 branchsirikfoll
2016-02-11Core/AI: Fully move react state check from CreatureUnitRelocationWorker to Cr...treeston
2016-02-10Merge remote-tracking branch 'Eliminationzx/FixJumpDestOrientation' into 3.3....treeston
2016-02-10Merge pull request #16491 from Treeston/3.3.5-boundarycheckTreeston
2016-02-10Core/Unit: Do not remove auras from Pets and Guardians after evadingRushor
2016-02-10Fix jump dest orientationElimination
2016-02-09AI/BossAI: Make creature never chase targets that are out of boundstreeston
2016-02-09Core/SmartScript: create SMART_ACTION_SET_CORPSE_DELAYRushor
2016-02-09Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...Shauren
2016-01-26Core/SAI: Typo fix of 77087db79318443fff1b6fe3c91b55a315c5bf92DDuarte
2016-01-26Core/SAI: Code improvements to SMART_ACTION_RANDOM_SOUNDDDuarte
2016-01-26Core/SAI: added SMART_ACTION_RANDOM_SOUNDLopfest
2016-01-18Instance boundary follow-up:treeston
2016-01-13Merge branch '3.3.5-spellfacing' into 3.3.5-base (PR #15641)treeston
2016-01-13Core/Spells: Creature spellcast facing rework:treeston
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-10Fix typo after dcb7082277447c21b11c4a1d59f105fa342c172eariel-
2016-01-01Update copyright note for 2016Rushor