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https://github.com/TrinityCore/TrinityCore.git @ 2026-01-08T08:01:02Z
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Author
2022-02-04
Core/AI: SortByDistance will now sort the referenced list instead of a copy o...
Ovahlord
2022-02-04
Core/Misc: Fix issues reported by static analysis (#25351)
Giacomo Pozzoni
2022-02-04
Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALT...
Giacomo Pozzoni
2022-02-04
Core/SAI: Remove completed timed action lists even while evading
jackpoz
2022-02-04
Core/Gossip: Add new helper method to ScriptedGossip for resolving menuId -> ...
Maks Szokalski
2022-01-26
Core/Gossip: Sync naming and db structure with 3.3.5
Shauren
2022-01-26
Core/SAI: Spell casts that cannot be executed because the unit is currently c...
Giacomo Pozzoni
2022-01-26
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
Peter Keresztes Schmidt
2022-01-26
Core/AI: Remove code that removed UNIT_DYNFLAG_LOOTABLE from possessed units ...
Giacomo Pozzoni
2022-01-26
Core/SAI: Fix creatures casting with flag SMARTCAST_COMBAT_MOVE not switching...
Giacomo Pozzoni
2022-01-26
Core/SAI: Fix creatures casting spells while moving with flag SMARTCAST_COMBA...
jackpoz
2022-01-26
Core/Misc: Fix static analysis issues (#25194)
Giacomo Pozzoni
2022-01-24
Core/SAI: Ignore SAI while evading (#25108)
Giacomo Pozzoni
2022-01-24
Core/CreatureAI: std::chrono-ify DoSummon* methods
Carbenium
2022-01-24
Core/WorldObject: std::chrono-ify SummonPersonalClone
Shauren
2022-01-24
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Carbenium
2022-01-24
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-23
Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2022-01-23
Core/EscortAI: std::chrono-ify SetPauseTimer
Carbenium
2022-01-23
Core/EscortAI: std::chrono-ify AddWaypoint
Carbenium
2022-01-23
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2022-01-23
Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overload
Carbenium
2022-01-23
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2022-01-23
Core/CombatAI: Use std::chrono::duration overloads of EventMap (#25037)
Peter Keresztes Schmidt
2022-01-23
Fix some compiler warnings reported by GCC (#25007)
Peter Keresztes Schmidt
2022-01-22
Creature/AI: Remove SetVisible from SmartAI::InitializeAI
akrom23
2022-01-21
Core/PetAI: Validate GetCharmInfo()
jackpoz
2022-01-19
Core/SAI: Support SMART_TARGET_POSITION in SMART_ACTION_BECOME_PERSONAL_CLONE...
Shauren
2022-01-18
Core/SAI: Add SMART_ACTION_BECOME_PERSONAL_CLONE_FOR_PLAYER (#27581)
Seyden
2022-01-18
Core/SAI: do not allow the waypoint pause timer to update while in combat. (#...
Rothend
2022-01-18
Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures...
Rothend
2022-01-06
Core/EscortAI: set maximum distance allowed between player and escortee to de...
Rothend
2022-01-06
Core/SmartAI: allow AreaTrigger SAI scripts to use the player triggering it a...
Rothend
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2022-01-06
Core/SAI: implement SMART_ACTION_ATTACK_STOP
Ovahlord
2022-01-06
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2022-01-01
Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT (...
Rushor
2022-01-01
Game/AI: Enable check for SMART_TARGET_GAMEOBJECT_RANGE (#24493)
Rushor
2022-01-01
Core/AI: Implemented OnSpellCastInterrupt and OnSuccessfulSpellCast hooks
Ovah
2022-01-01
Game/SmartScripts: Reset counter in SAI only on Initialize. (#24489)
Rushor
2022-01-01
Core/SAI: Allow SMART_TARGET_ACTION_INVOKER to target GameObjects (#24416)
Giacomo Pozzoni
2022-01-01
Core/Misc: Remove whitespace at the end of lines
jackpoz
2022-01-01
Core/Logs: Log full guid instead of just low guid, part 2
Giacomo Pozzoni
2021-12-31
Core/Logs: Log full guid instead of just low guid
Giacomo Pozzoni
2021-12-25
Core/SAI: Reserve action ids
Shauren
2021-12-25
Core/SAI: added new action type SMART_ACTION_ADD_TO_STORED_TARGET_LIST (#27029)
ModoX
2021-12-23
Core/AI: Make critters flee as soon as engaged in combat and make them evade ...
Giacomo Pozzoni
2021-12-22
Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint paths
jackpoz
2021-12-22
Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...
Shauren
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