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Author
2018-12-09
Merge branch 'bfa'
Shauren
2018-12-09
Properly clear focused target on evade (#18992)
xinef1
2018-12-09
Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS (#18720)
Rushor
2018-12-09
Core/Units: Drop hostile world references that are out of our sight (fixes co...
xinef1
2018-11-07
Core/Creatures: Update creature model handling with new display scale (#22567)
Traesh
2018-09-15
Core/Maps: Replaced spawnmask with difficulty list
Shauren
2018-04-12
Core/AI: Added CreatureAI hook that is getting triggered when a spell cast ha...
Ovah
2018-03-25
Core/Entities: Phasing rewrite
Shauren
2018-03-18
Core/SmartScript: update ACTION_GO_SET_GO_STATE
Kittnz
2018-03-12
Core/Entities: Replace existing GetAuraEffectsByType + iteration uses with pr...
ariel-
2018-03-12
Core/Misc Remove WhiteSpaces (#18379)
Gustavo
2018-03-12
Core/SAI: restore deleted line in 28050f338dfc66e0c40b6a3915bf96e38e0613e5
ariel-
2018-03-11
Core/Pets: Pet Attack Distance
ccrs
2018-03-11
Core/AI: Added new method for search friendly targets with certain entry and ...
Keader
2018-02-11
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Riztazz
2018-02-01
Core/Gossip: Revert renaming/changing types part of 853df91048330f3066e7adb14...
Shauren
2018-01-14
Core/Battleground: Dropped battleground texts from trinity_string and replace...
joschiwald
2018-01-03
Core/Misc: Added helper function Unit::SetFullPower
Mihapro
2018-01-01
Update copyright note for 2018
vincent-michael
2017-12-17
Core/Auras: Implemented using all aura interrupt flag fields
Shauren
2017-11-28
Core/Quests: Implemented quest popups
Ovalord
2017-11-25
Misc: More cleanup
Aokromes
2017-11-11
Core/SAI: reset event phase when calling SMART_ACTION_CALL_SCRIPT_RESET.
SnapperRy
2017-11-05
Core/SAI: remove wrong DB errors.
SnapperRy
2017-10-13
Core/AI: implemented AI hook for interrupting spells (#20610)
Ovah
2017-10-03
Core/Quest: do not set a quest to failed if it's rewarded or has no status at...
SnapperRy
2017-10-03
Fix _DespawnAtEvade for other creatures to actually respawn said other creatu...
treeston
2017-10-03
Core/AI: initial support for monster sparring (#17673)
ariel-
2017-10-03
Core/SAI: always use DespawnOrUnsummon() for SMART_ACTION_FORCE_DESPAWN.
SnapperRy
2017-09-09
Core/Creatures: Changed NearestAttackableUnitInObjectRangeCheck to only consi...
Shauren
2017-09-06
Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only mea...
ariel-
2017-09-06
Core/AI: added container independent wrappers for WorldObject::GetxxxInGrid
ariel-
2017-09-05
Core/SmartAI: There's a function for that
ariel-
2017-09-05
Core/SAI: don't reset event phase when npc evades/resets.
SnapperRy
2017-07-22
Core/Smartscripts: Add respawn timer to smartscript despawn (#20070)
Malcrom
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-29
Fix non-PCH build.
Gacko
2017-05-28
Core: Fixed warnings
vincent-michael
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-24
Nopch fix
Shauren
2017-05-21
Core/Game: Include cleanup, part 4 - packets and largest headers (after prepr...
Shauren
2017-05-20
Core/Game: Include cleanup, part 3
Shauren
2017-05-19
Game/SAI: Negate p instead of using abs.
Gacko
2017-05-19
Fix non-PCH build.
Gacko
2017-05-18
Core/Game: Include cleanup
Shauren
2017-05-13
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-05-12
Core/Database: Include cleanup
Shauren
2017-05-06
Core/SAI: Fixed memory leak
joschiwald
2017-04-01
Core/AI: Remove incorrect call
Aokromes
2017-03-26
Core/SmartAI: Missing parts on previous commit
Aokromes
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