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Conditions
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Author
2016-01-01
Update copyright note for 2016
Rushor
2015-12-03
Core/Conditions: extended CONDITION_NEAR_CREATURE, condition value 3 is now u...
MitchesD
2015-11-14
Core: Fix warning
Vincent-Michael
2015-11-14
Core/Condition: Fix issue reported by static analysis
Vincent-Michael
2015-11-07
Core/Globals: Use std::string rather than char* to pass script names around.
Naios
2015-10-31
Core/Conditions: Optimizations part 3 changed ConditionStore to a simple array
Shauren
2015-10-31
Core/Conditions: Optimizations part 3 removed copying condition containers al...
Shauren
2015-10-31
Core/Conditions: Add const to methods not modifying ConditionMgr
Shauren
2015-10-31
Core/Conditions: Optimizations part 2 removed unneeded code
Shauren
2015-10-31
Core/Conditions: Optimizations part 1 - use containers more suited for their ...
Shauren
2015-10-31
Core/Conditions: Type renaming
Shauren
2015-10-31
Core/Misc: removed some useless map checks
joschiwald
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-08-12
Core/Misc: Remove unneeded ToCreature() casts
jackpoz
2015-07-25
Core: Header cleanup in game/*/*.cpp
Vincent-Michael
2015-04-27
Spell logging corrections
ariel-
2015-04-18
Core/Condition: Add In Water Condition
Kittnz
2015-03-16
Core/Condition: Added Realm Achievement condition
Kittnz
2015-01-18
Core: Make core build without PCH enabled.
click
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-11-20
Fixed typo in previous commit
joschiwald
2014-11-20
Core/Logging: improved conditions error log messages
joschiwald
2014-10-09
Build: Fixed game & collision depending on each other for linking
Shauren
2014-09-14
Scripts
Shauren
2014-08-24
Core: Fix warnings
Vincent-Michael
2014-08-24
Core/Conditions: allow CONDITION_OBJECT_ENTRY to check for object guid
joschiwald
2014-07-29
Core/Conditions: Added more infos for CONDITION_SPELL error log
Vincent-Michael
2014-07-20
Refactored singletons to enable proper deconstruction during shutdown
leak
2014-07-17
Buildsystem/MSVC: Warning fixes
Shauren
2014-07-01
Replaced all remaining ACE based Singletons
leak
2014-03-27
Core/Misc: Fix some static analysis issues
jackpoz
2014-03-20
Core/Misc: Fix some static analysis issues
jackpoz
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-14
Core/Misc: Fix some static analysis issues
jackpoz
2013-11-08
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...
Spp
2013-10-28
Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.
leguybrush
2013-09-18
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE
joschiwald
2013-09-07
Core/Condition: Added CONDITION_SOURCE_TYPE_PHASE_DEFINITION define for only ...
Vincent-Michael
2013-08-06
Core/Misc: Rename some no name enums
Vincent-Michael
2013-07-30
Merge pull request #9862 from Ric101/condition_creature_type
Nay
2013-07-16
Core/Conditions: Add more infos for invalid skill condition log error
Vincent-Michael
2013-06-11
Core: More Function Renaming.
Malcrom
2013-06-11
Core: Some function renaming.
Malcrom
2013-06-11
Core/SAI: Add check so npc will not send text to pet. Also updated isPet() to...
Malcrom
2013-06-04
Core/Conditions: Adding more information to the invalid quest condition log e...
Ascathor
2013-05-25
Core/Conditions: Missing grid search support for CONDITION_CREATURE_TYPE
Ric101
2013-05-25
Core/Conditions: Implement CONDITION_CREATURE_TYPE - 24
Ric101
2013-05-17
Core/Misc: Another batch of fixes for issues found by static analysis
Shauren
2013-05-13
Core/Logging: Performance-related tweaks to logging system
Spp
2013-02-20
Core/Conditions: add missing break
ille
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